Posts Tagged ‘Train Simulator’

The Flare Path: Devoted To Dovetail

By Tim Stone on July 11th, 2014.

Dovetail Games’ vision and mission statements are remarkably similar to The Flare Path’s. Replace “company” with “column”, “hobbies” with “articles”, and “delight and retain customers” with “debag and retrain readers” and they’re pretty much identical. Whether we see eye to eye on flight simulation matters remains to be seen. I was rather hoping that this week’s word slab would serve as a Rosetta Stone to the exciting but enigmatic press release issued by Dovetail on Wednesday. Searching questions were sent Kent-ward, lengthy responses received, yet somehow I still find myself confused by the Chathamites’ aerial intentions. Read the rest of this entry »

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From Train Lines To Fishing Lines: Dovetail Games Fishing

By Adam Smith on July 4th, 2014.

In Britain, we’re particularly good at ignoring the functional reason for an activity or object so that we can enjoy it as a hobby. Stamps come to mind. We’re not alone in this, of course, but I like to think we’re the best at it. Olympic level trivialisers and meanderers. Dovetail Games, lords of the Train Simulator series, are masters of this art. Trains go from point A to point B, but some people just enjoy being on trains for the the sake of it, or even standing on a platform to spot a particular engine and jot down notes.

Now, in their first step off the beaten tracks, Dovetail are exploring another activity separated from its original function. Fishing for pleasure rather than for supper.

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The Flare Path: Under Pressure

By Tim Stone on December 6th, 2013.

Knickers. I’ve just drawn Reader #3232 in the RPS Secret Santa draw. This year I’m buying for a chap who scribbles scores on his two-year-old son’s art, described Papers, Please as “adequate”, and last smiled in 1998*. Perhaps something in his reader file will trigger a gift idea.

Hmm. It appears he “tolerates wasps” and has a “grudging respect for the work of 19th Century sewer engineer Joseph Bazalgette”. That’s something, I suppose. Hang on – what’s this? “During a visit to the Somerset Shoe Museum in 2010, #3232 was overheard discussing Boyle’s Law and representations of Romanians in contemporary videogames”. Now that is interesting. Read the rest of this entry »

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The Flare Path: Talks To The Bogeymen

By Tim Stone on September 22nd, 2013.

Flare Path would like to apologise for the late running of Friday’s column. The 50-hour delay was caused by signalling problems, leaves on the line, partisan sabotage, and a Lambton Worm-linked tunnel collapse. Anyone seriously inconvenienced should write to The Flare Path Customer Services Dept. c/o Captain Harry ‘Dapper’ Danvers, The Green Lion, Badger Cull Lane, Little Coddling, Wiltshire, requesting a compensation form request form request form. Read the rest of this entry »

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The Flare Path: One Of Life’s Stragglers

By Tim Stone on September 28th, 2012.

FP has never been afraid of asking difficult questions. What’s the capital of Belize? At what temperature does fluid helium I transition to superfluid helium II? How long is a piece of string? If a question needs asking, rest assured we’ll ask it. We’ve spent most of this week doggedly doorstepping wargame developers in an attempt to find out why, in 30-odd years of endeavour none of them have had the wit or wisdom to produce an FTL-style B-17 or Lancaster game. Read the rest of this entry »

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