Posts Tagged ‘Transhuman Design’

Rain, Pain And A Soul Train: Transmigration

By Adam Smith on June 30th, 2014.

News about games reaches me in many forms. Sometimes it’s a personal email from a developer, a conversation with a friend or another website’s reporting, but more often it’s a press release. They’re often coldly efficient, those press releases, listing a stack of genres, throwing buzzwords at the wall and hoping that at least a couple will stick. Not always, but often.

This afternoon I discovered that the best way to receive news about games is in the form of a few words twittered into the world by former journo-critic turned developer Tom ‘Gunpoint‘ Francis. “Look at fucking Transmigration. What the fuck is this delightful shit.” What the fuck indeed.

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Wot I Think: King Arthur’s Gold

By Brendan Caldwell on November 18th, 2013.

When two tribes go to war, a point is all that you can… scoorrrrrre! (First to three)

King Arthur’s Gold has been knocking about for years, quietly existing in the shadow of similar games like Terraria, Minecraft and Ace of Spades. In that time the creators (those who brought you Soldat) have been chipping away and sculpting an unassuming yet heroic little game of insane siege warfare. Now that it has taken its complete form and has been deemed beautiful enough for Steam, it is finally time to give this medieval muckabout some of the attention it deserves. Here’s Wot I Think.
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Get A Rush On: King Arthur’s Gold Now Out

By John Walker on November 11th, 2013.

Soldat creators, Transhuman Design, have finally got King Arthur’s Gold out of alpha and onto Steam, heralding the official release. Looking like a cross between Terraria, Ace Of Spades, and a fever dream about some chickens. The launch trailer is a rather pleasant watch.

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Knight Here, Knight Now: King Arthur’s Gold

By Craig Pearson on August 6th, 2013.


It was 2011 when RPS took its first and only look at King Arthur’s Gold, a 2D multiplayer action game from the makers of Soldat that’s been inspired by Minecraft, Age of Empires, and TF2. It remained in alpha (Alphurian?) for all the time in between. That time was well spent: new graphics have been chiseled out, and there’s now mod support. Merlin waved his wand (tee-hee), and now the ever-so silly medieval multiplayer game has grown some teeth. It is beta, it is buyable, and it looks like a lot of fun. I have hollowed out a hole for some videos beneath.
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