Posts Tagged ‘transistor’

A Game And A Chat: Transistor

By Nathan Grayson on May 23rd, 2014.

Transistor has hit these mean cyberpunk streets, and I’ve beaten it up, down, and sideways. Or just, you know, the normal way. I thought it was pretty good, but I also came away ever so slightly disappointed. The world was gorgeous, the story was nuanced in surprising ways, and the combat was better than it had any right to be, but all three came so tantalizingly close to touching the sun that my heart sank when they fell. What brought us here, though? What went wrong? What went right? How do SuperGiant’s games always integrate gameplay and music so incredibly well?

Today I’m playing Transistor and chatting with creative director Greg Kasavin and audio director/music man Darren Korb. We’re getting started at 11 AM PT/7 PM RPS time. Transistor, Bastion, beards of lordly caliber – it will probably all be discussed. Tune in below!

Update: We’re done! And it turns out my camera/mic was not working through the whole thing, so it was kind of a disaster. Welp.

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Wot I Think: Transistor

By Nathan Grayson on May 20th, 2014.

Transistor is a phenomenal thing in places. Just tremendous. Sometimes overwhelming in its cleverness and subtlety. It had me on the verge of tears from both laughter and a creeping, ever-constricting stranglehold on my heart, and a talking sword (given life by the sultry tones of Bastion narrator Logan Cunningham) was responsible for most of it. This is a very different story from Bastion, arguably a much more personal one. It is, however, also a more natural progression from the latter’s painterly walk on sunshine than its dusky cyberpunk setting might suggest.

All that said, Transistor is a strong tale and a very good game. But it could’ve been much better. Here’s wot I think.

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You May Play: Transistor’s Out Next Month

By Craig Pearson on April 10th, 2014.

Transistor, Supergiant’s second game and follow-up to the chatty Cathy that was Bastion, is almost upon us. I don’t mean that in a stalkery murderous way, but in a release datey way. The strategic sci-fi RPG has already tickled Nathan to the point of hyperventilation, and the rest of us can join in the wheezing and gasping on May 20th. Can someone get Nathan a paper bag?

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Talk Swordy To Me: 18 Mins Of Supergiant’s Transistor

By Nathan Grayson on June 20th, 2013.

Yep OK I would like this very much now please yes OK thank you

Oh goodness gracious me oh my oh tickle me red and green and black and gold and all the colors of the cyberpunk noir rainbow, Bastion developer Supergiant’s Transistor is looking magnificent. Sure, at first glance it doesn’t seem to have fallen far from the narration-prone, hack-’n'-slash-heavy tree, but there’s no denying that this place feels just as uniquely alluring as Bastion’s pastel paradise. Plus, other bright spots – for instance, the entire combat system – crackle with intrigue, making this one to watch by any measure. And watch it you can, right this very moment. 18 whole minutes, in fact, just after the break.

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Supergiant’s Transistor Will (Sorta) Have Multiplayer

By Nathan Grayson on April 1st, 2013.

It's good to see that the City of Rapture is still finding work these days.

Bastion was absolutely marvelous, and Transistor – aka, Bastion 2: Cyberpunk Boogaloo – very much looks to be following in its pathway summoning footsteps. But while surface-level similarities (a Logan-Cunningham-voiced narrator-type, bleak yet beautiful environments, a silent main character, isometric perspective, etc) might suggest a familiar experience, Supergiant definitely isn’t sticking to Bastion’s straight-and-narrow. Case in point: Transistor isn’t entirely a solo affair. As part of a gigantic interview/preview session (the full results of which you’ll see very soon), creative director Greg Kasavin explained to RPS that the action/turn-based tactics RPG hybrid will include a fairly novel form of multiplayer functionality.

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Voice Of The Voiceless: 15 Minutes Of Transistor

By Adam Smith on March 25th, 2013.

The first footage of Supergiant’s Transistor suggested that the game would not be entirely dissimilar to the studio’s splendid isometric smash ‘em up, Bastion, although it did lack one of its predecessor’s most distinctive features – the superb narration of Logan Cunningham. Total Biscuit captured fifteen minutes of the game at PAX East and has uploaded a version without commentary, so that another voice can be heard and, by gum, it’s Logan again. He’s a sort of sidekick rather than a narrator this time around, a voice trapped inside the protagonist’s sword. She doesn’t have a voice of her own – the baddies have robbed it! – but it sounds like Mr Cunningham will be doing enough talking for two.

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Basti-Onward: Supergiant’s Next Game Is Transistor

By Adam Smith on March 19th, 2013.

Supergiant made me happy and sad with Bastion, but the only thing that would truly make me sad is if their next game failed to arrive on my PC, your PC and everybody else’s PC. We now know that the game is called Transistor and there’s a trailer below but the release platforms haven’t been confirmed yet. It’ll be playable at PAX East and here’s how the story begins:

…players assume the role of a young woman who gains control of a powerful weapon after a mysterious group of assailants nearly kills her with it.

Studio co-founder Amir Rao recently said that the team felt they could ‘do anything’ and judging by the trailer, they’re doing something not a million miles removed from Bastion, which is no bad thing.

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