Posts Tagged ‘Treachery In Beatdown City’

The RPS Ultra Super Perfectly Coifed GaymerX Chat Show

By Nathan Grayson on July 17th, 2014.

For so many reasons (many of which I’ll elaborate on soon), GaymerX raised the bar for game conventions in my mind. I usually come away from these things drained and a little bit sad, a B.O.-scented ball of cynicism, but GaymerX actually left me energized after it came to a close on Sunday. The small San-Francisco-based con was dedicated to inclusivity and community in games, marketed foremost to the LGBTQ crowd but accepting of all (despite confusion on the latter part for some people).

To discuss what exactly made it so different, I gathered a small RPSfriend panel made up of Sentris creator Samantha Kalman, Treachery in Beatdown City master gentrification-suplexer Shawn Alexander Allen, Dominique Pamplemousse maestro Deirdra “Squinky” Kiai, and PopCap game designer Scott Jon Siegel. We talked the show’s ups and downs, queer representation in games, a bunch of games ranging from Perfect Woman to Borderlands, and heaps more. Watch below. 

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Brawl Talk: Treachery In Beatdown City Interview

By Adam Smith on April 30th, 2014.

Shawn Alexander Allen is a fascinating developer creating a game that’s a complex mash-up of turn-based tactics and oldschool brawler. Drawing inspiration from influences ranging from Bad Dudes to FTL and Teenage Mutant Ninja Turtles, Treachery In Beatdown City is currently seeking a final push on Kickstarter. I contacted Shawn to discuss the game and the influence of a life in ever-changing NYC, as well as his time working at Rockstar, the finer points of GTA and the representation and cultural impact of previously marginalised groups on the development scene.

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River City Handsome: Treachery In Beatdown City

By Adam Smith on April 23rd, 2014.

Treachery In Beatdown City has one of the most alluring one sentence Kickstarter pitches I’ve seen in all of my years on the crowdfunding beat. It’s a turn-based tactical take on Streets Of Rage. That in itself would be enough to grab my interest but over the first two weeks of the campaign, creator Shawn Alexander Allen has been providing updates that cover topics far more interesting than hit point counters and special move meters. Beatdown City is a place where politics, pop culture and personal memories of New York collide. Shawn has posted about growing up with graffiti, recreating urban decay and why being a bad enough dude to rescue the president can be a serious calling. Fascinating.

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