Posts Tagged ‘Trials 2’

MX Simulator

By Tim Stone on December 28th, 2008.

If Trials 2 has given you a taste for trail bike trashing, do investigate indy motocross sim MX Simulator. Bike handling in the two-track demo is infuriating right up until the point you realise that the default 100% ‘stability’ setting (found in Bike Setup) is what’s causing the Kawasakis and Hondas to turn like sulky supertankers. Once you’ve adjusted stability to a more sensible level (40% seems about right) and got into the swing of the wonderfully naturalistic lean steering (joystick recommended) the game flowers quite spectacularly.

 

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Prices Venting: Steam Sale On

By Kieron Gillen on December 27th, 2008.

I got a WALL-E robot for Christmas. Which is awesome, but a disappointment as I asked for peace on earth between all men. What did you get, readers?
And a quick one from me too. While we really will be digging into the whole UK/US/EU pricing thing in the new year, that can wait until after Steam’s new year sale. Basically, it’s up to 75% savings off a mass of games. It’s on until January 2nd, so I suspect I’ll go through picking out the best bargains before then, but the first thing which sprang to my eye was Trials 2 – one of our 12 Christmas games – available for a mere two dollars fifty – or a quid fifty in the UK.

Honestly, at that price it becomes worthwhile just for the comic possibilites of engineering bone-breaking collisions with your rider. Go get!

EDIT: And until we do it, Savygamer runs down their fave bargains.

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The 12 Games Of Christmas: Trials 2

By Kieron Gillen on December 9th, 2008.


For the third game of Christmas my true blog gave to me…
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Trials 2 Interview and Compo

By Kieron Gillen on June 6th, 2008.


We’ve talked about Trials 2 a lot, we know. So we figured that it was about time we actually shut up and listened a little, and see what Red Lynx, the creators of Trials 2 had to say. A tag team of Creative Director Antti Ilvessuo and CEO Tero Virtala worked hard to answer our questions, speaking in a singular voice we will call RED LYNX. As a gestalt entity, it deserves capitals. We talk about their appearance on Steam, the concept of difficulty, downloadable game and have a competition to give away some Trials 2 goodies. Well, flags. But they count as goodies to the likes of us. Interview and compo… go!
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Wheelie Good News: Trials 2 on Steam

By Kieron Gillen on May 28th, 2008.

An impractical angle to play from. Don't try it.
This is proving to be a splendid day for things that RPS like. Following on from the news that there is something beyond Beyond Good And Evil, news reaches us that the gloriously hyper-difficult Red Lynx Trials 2: Second Edition is now available on Steam for ten dollars. In fact, there’s a dollar off if you order now. Since we’ve ranted about it previously on multiple occasions, you can assume our strong recommendations of giving it a shot remain in place. Rejoice! Rejoice!

That said, the one group who may pausing mid-rejoice to wonder if it’s all good are those who already bought the game for twenty-dollars direct from the team. Hmm. At least there’s a new patch including new levels and – waitforit – bone-breaking sound effects to distract them from that. Full details of the patch here.

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Why Finns like people falling over…

By Kieron Gillen on April 23rd, 2008.

Vroom

Old comrade Oskar Skog mentions that his Swedish bunch of readers have done an pile-on interview with RedLynx about recent RPS-celebration subject Trials 2. It’s answering a bunch of questions from their readers, and – in the spirit of international goodwill – it’s written in English, not Swedish. To reciprocate next month RPS will have Swedish Posting Week, where we’ll have a shot of doing likewise. No, really. Some of the answers are fun. For example: Why Finnish games involve hurting.

Finland was still a bit over 100 years ago one of the poorest countries in Europe. Before that, even poorer. And when the country was underdeveloped, and poor, and climate is cold as you know, life most likely was far from easy. You had to face risk, danger, things we would nowadays see as very dark sides of life – maybe that started to develop a base for very sarcastic humor. It is easier to handle the negative things, if you can see some humor in them?”

I dunno what our excuse is.

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Non-Trial New Trials Version

By Kieron Gillen on April 15th, 2008.

Wheelie good? I'm sorry.
And if you can’t decode that particularly labyrinthine syntax, “New patch for RPS fave Trials 2″. The full details are here, but the two biggest changes directly answer a couple of my reservations. They’ve reworked the game so it accepts downloadable content, and to show off have added five courses to the full game. Four easy, and one dynamic, the former of which helps with my problem of not enough relatively laid back course. The latter, is gloriously insane, however. Also, the size of the teams have been increased from ten to twenty, which means that team RPS is yet again recruiting. Feel free to join us – the tag and password is both RPS.

Oh – beneath the cut is a video of the new Dynamic course, Domino Effect.
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Eurogamer: Trials 2 review

By Kieron Gillen on April 10th, 2008.

That I Like Bike! gag was terrible.
We’ve gone crazy-ranting about it before, but Eurogamer paid me to write a review of Redlynx Trials 2: Second Edition. As always, I have a leeeetle bit of a rant, and hang it off some grand theory of nonsense. Here’s a bit of it…

But playing Trials 2 made me wonder whether the tide’s reversing in another area. In the same way that PC owners used to be snobbish about consoles’ attempts at FPS, consoles have sighed about arcade games. And…well, if I want actual arcade games, the PC’s where I go to scratch that itch. And that’s proper arcade games. Not bloated epics or ninth-version-in-series franchise servicing, but ones where people take an idea and fire it as hard as they can at the target. Perversely, they’re ideal PC fodder. They’re possible with small teams – even a couple of people. There’s no corporation in the way to make you dance through hoops – the Xbox Live Arcade is very nice, but it’s just a provincial arcade compared to the PC’s Disneyland of distractions. From the insane freeware shooter scene to Audiosurf outselling Call of Duty on Steam for all of February, it’s all kicking off.

The rest is here and the trial version is here. Go PC Arcade revolution!

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I Like Bike! – Trials 2: Second Edition

By Kieron Gillen on March 27th, 2008.

An illustrative screenshot
Okay, we blogged about it yesterday before we had a chance to actually play it. Now, I have and can only concur with the excited people in the comments threads. This is brilliant, and a perfect example of how a modern approach can rejuvenate even the most venerable of arcade games. But before I talk about that, something about my bladder.

Now, I tend to go and piss a lot. Not a weak-bladder in a leaking urine on my seat kind of way, but in the pub, I wander toilet-wards more often than most. Now, crawling out of bed at about one – I was up until five, as is a freelancer’s wont – I started playing Trials 2 again. Despite consuming the usual endless cups of tea that Jim provides, I don’t leave my seat – or, indeed, my dressing gown – for three hours. At which point I realise I probably should do some work. And get dressed. And eat. And – hey! – probably do something about this sense of fullness in my abdomen. It’s that compulsive.
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