
This is straight out of the “I would have blogged about it weeks ago, but I haven’t had a chance to play it until now” file – and thanks to all those who mailed me about it in the time it took me to do so. Triangle Wizard is usually described as Nethack meets Geometry Wars – though really it means “Geometry Wars’ Aesthetics”. It’s more of a Nethacky-Gauntlet with Introversion’s graphical style (But not the sonics, alas). Either way, along with Spelunky, that makes two games that have merged action games with Nethack’s systemic/random-generation design – which is more than enough for me to start thinking of a movement-name to tar it with. While I’m doing that, here’s some impressions of my first few goes…
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