Posts Tagged ‘Tribes Ascend’

Ex-BioWare Devs Fuse Tribes And An Open World In Epoch

By Nathan Grayson on March 13th, 2014.

I hope they add a stretch goal that lets us vote for a better name than Epoch: Return

As long as this planet continues to spin, there will be a new Intriguing Kickstarter From Folks Who Used To Work On Major Triple-A Franchise X Of The Day. In this case, that Kickstarter is one for Epoch: Return, and the games that once – at least, in pieces, like so many tinker toys scattering from a bucket – emerged from developer Innate’s collective brain are Mass Effect and Dragon Age. But to be perfectly honest, Epoch doesn’t really bear much family resemblance to its distant BioWarian cousins. It takes place on a colossal, open planet that’s ripe for exploring, and you traverse it by way of high-flying momentum-based leaps that strike me as a midpoint between Mirror’s Edge and Tribes 2. It still looks rather floaty, insubstantial, and, well, early, but I definitely like the idea. Watch below.

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Hi-Rez On Tribes’ Failings And Future, Tribes Ascend 2

By Nathan Grayson on July 19th, 2013.

Oh Tribes Ascend, say it ain’t so. Sure, we had our ups and downs, but you know you were loved, right? Right?! Just hold on a little bit longer and then– oh, you’re not dying. Just ceasing updates for the foreseeable future, maybe forever. Well, that’s still a shame, but I guess I can stop frantically shaking you and screaming spittle into your face. But you know you’ve left quite a few loose ends, don’t you? What about balance concerns, your decision to prioritize buyable items over game-changing updates, the lack of a strong tutorial, support for player-made maps, and the possibility of Tribes Ascend 2? Oh right, I asked Hi-Rez COO Todd Harris about all of that stuff. Handy!

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Not Dead Yet: Tribes Ascend To Get Map-Making Tools

By Nathan Grayson on July 17th, 2013.

Tribes Ascend isn’t quite riding its sound-barrier-breaking coffin to Jetpack Valhalla just yet, but its future is looking rather desolate. Last week, Hi-Rez announced that major updates are out of the question for at least the next six months – and probably long after that due to SMITE’s company-devouring need for attention. However, in an interview with RPS, COO Todd Harris explained that the high-flying shooter isn’t entirely six feet under. Oft-requested map-making tools are finally on the way, and they could mean the difference between cement shoes and a second lease on life.

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Is This The End For Tribes Ascend?

By Nathan Grayson on July 15th, 2013.

Behind that mask? Bitter, bitter tears. And a cool mustache.

OK, I usually hate misleading question mark headlines, but look at that one. It rhymes!

That is probably the most positive thing you’re going to read in this entire post.

It sounds like Tribes Ascend is – for all intents and purposes – a done deal. Its servers will continue to run (and jump and jetpack) of course, but there hasn’t been a major update since March, and Hi-Rez is making no bones about the reason why. Games like SMITE and inferior high-flying manshoot Global Agenda 2 have taken priority, and that won’t be changing any time soon.

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All The Guns: Tribes’ Game Of The Year Update

By Nathan Grayson on February 16th, 2013.

Huh. Wow. I’ll be honest: I’m a bit surprised. Hi-Rez has tied information about Tribes Ascend‘s single-purchase option to a searing ball of plasma and hurled it through our window, and it comes out to a measly $29.99/£20.99. For everything. VIPs, meanwhile, can instantly unlock all weapons, perks, and classes for $19.99/£13.99. That’s… um. I mean, I still had a wonderful time for roughly the same amount Back In The Day, but I certainly wouldn’t have minded an arsenal large enough to blot out the sun for the same price. Hm. Well, I suppose there’s no better time than the present. But, believe it or not, that’s far from all there is to this update. After a fairly worrisome dormant period, Tribes appears to be back with a vengeance. But not, er, Tribes Vengeance, because that wouldn’t be very good news.

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Blue Plate Spectacular: Tribes’ Single Purchase Option

By Nathan Grayson on February 13th, 2013.

My other spinfusor is an everything ever.

For being the developer of a game all about lightning-quick reaction times, Hi-Rez could be accused of reacting rather, um, glacially. More or less since day one, Tribes Ascend‘s free-to-play pricing model’s taken flack for making new items prohibitively hard to come by, but recent months have finally seen the reigning king of Jetpack Mountain come down and deal with it. First, Hi-Rez halved XP costs for all unlocks last month, and now it’s focusing its Fixification Beam on the other side of the fence. The one that pays for things. In short, those people will soon be able to pay less for the same amount of things – and all at once, no less. Which is much appreciated, but I can’t imagine long-time players are enjoying the stinging red outline of a hand that’s now plastered across their faces.

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Trendspotting: How Gaming’s Changing In 2012 (Sez I)

By Alec Meer on October 9th, 2012.

No doubt there are big things yet to come from the last quarter of 2012, but even by October it feels like it’s been an uncommonly important, even vital, year for games. The hit rate of great things, expected and unexpected, has been pretty steady, but on top of that there have been major emerging trends as gaming starts to move out of the awkward transitional phase between olde worlde boxed sales and anything-goes online existence.

I’m really just ruminating on a truly fascinating 10-ish months to myself here, but see if you agree with – or better still can add to – any of these arguably defining aspects of the year nearly gone.
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Now With More German: Tribes’ ‘Marksman’ Update

By Nathan Grayson on September 13th, 2012.

Videogames!
The Tribes: Ascend updates keep on rolling out, and so too does evidence of Hi-Rez’s continued commitment to filling this game with strange stuff. Sure, they’ve already added disco, but now there are costumes. And elaborate backdrops. And German. But anyway, as long as the game keeps being good, we should not question the nature of these updates. And there are some pretty intriguing new toys in this update, so here we are.

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The Flag That Runs Like A Man: Tribes Ascend’s Blitz Mode

By Nathan Grayson on August 23rd, 2012.

Wait, you mean I could've just shot you from far away? Is that seriously how guns are working now? Oh man, well don't I feel silly.

I have something to confess to you all: I’ve been living a withered up husk of an existence. I honestly haven’t played Tribes in weeks, and every other aspect of my life has suffered immeasurably for it. I’m a mess. A devastatingly attractive mess. But no more. Hi-Rez has revealed Ascend’s latest giant update, and I have turned the most vibrant of all colors: interested. See, in Blitz mode, the flag moves.

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Skiing Double: Tribes Ascend’s Twinfusor Update

By Nathan Grayson on July 25th, 2012.

Obviously, the Twinfusor's favorite game of all time is Deus Ex: Human Revolution.

Can you remember when the last Tribes: Ascend update came out? I can’t – at least, not well. I mean, I recall a few hazy images of youthful innocence, but it’s as though they’re being beamed in from another lifetime or a place with an overabundance of haze. In reality, however, I just have vaguely worrisome memory problems probably stemming from the fact that I fell out of many trees as a child. Even so, it has been a while in Tribes time, but Hi-Rez has definitely made the Twinfusor update worth the (relatively) lengthy wait. In addition to the titular double-firing death-dealer, you’re also looking at two new CTF maps, a party system (finally!), improved matchmaking, and a billowing list of largely great balance tweaks.

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Tribes Ascend: Why It’s Great

By Robert Florence on July 24th, 2012.


I was asked to write about why Tribes: Ascend is great. I want to tell you why Tribes: Ascend is beautiful.
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