Posts Tagged ‘Tribes Ascend’

Making Progress: Tribes Ascend’s Accelerate Update

By Adam Smith on June 12th, 2012.

It seems like only yesterday that Nathan wrote these words in regards to unlocking gear in Tribes: Ascend: “item unlocks still present a rather intimidating series of (often literally) uphill battles.” The Accelerate Update flattens out those hills, or perhaps raises players to the top and allows them to roll down the other side. Well, sort of. The update addresses some frustrations by having gear upgrades unlock through use, although new weapons themselves will still cost XP or gold. There are 27 weapon variants coming as well, providing a place to spend all that surplus XP. The video below explains all.

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Let There Be Jetpacks: Hi-Rez On The Future Of Tribes

By Nathan Grayson on May 28th, 2012.

By most accounts, Tribes: Ascend‘s existence is quantifiably a Good Thing. It is, after all, a PC-exclusive (!) high-quality free-to-play first-person shooter (!!) that’s in no way spit-shining Call of Duty’s combat boots or leaping just high enough¬†when it barks an order (!!!). Almost paradoxically, it’s managed to be both slavishly devoted to the series’ jetpack-jousting legacy while also paving the way for a new breed of F2P FPS. So much gloriously gleaming new, however, makes any lingering flecks of dust and mold stand out all the more. So sure, Tribes may be better than ever, but try telling that to a spinfusor-less Soldier whose already glacial XP gain has basically flatlined because the teams he joins keep refusing to work together. That in mind, I spoke with Hi-Rez about how – if at all – it plans to fix its capture-the-flag flagship’s most fundamental flaws.

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Latest Tribes: Ascend Update Brings Back Disco

By Nathan Grayson on May 23rd, 2012.

RIP
You may have noticed something amiss in the above image. No? Are you sure? Then you might have Synesthesia: Disco Edition. And though that image and its accompanying video seem silly, they’re actually quite touching – given recent incredibly unfortunate events. It is, then, extremely awkward for me to now transition into discussing Cool Guns in a Rad Videogame, but, uh, here I go. Tribes: Ascend‘s “Staying Alive” update – whose name is all at once right and wrong in so very many ways – focuses on the Brute with two guns, a new pack, and more (!).

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Tribes’ Update Count Continues To Ascend With Tartarus

By Nathan Grayson on May 9th, 2012.

There were deer here once. But now, well... they're our intergalactic overlords, forcing us to wage constant and meaningless wars against each other for their own personal amusement.

Hmmm. Hrrrm. Ahhhh. Mmhmm. Huh? Oh, didn’t notice you there. I was busy pondering Tribes Ascend’s new Tartarus update, you see – because it’s caused my brain to pulsate and fire lightning down my spine, as is its custom. First, though, let’s get the basics out of the way: for zero of your pitiful gravity-obeying, jetpack-less dollars, you now have access to two new maps: the hilly, heavily forested Tartarus for CTF and the flatter, more enclosed Hinterlands for arena. You can also customize up to four loadouts that you can switch between on respawn mid-match.

Quick switch, meanwhile, allows you to map classes and loadouts to your keyboard’s number pad, so choosing what you’ll spawn as is literally as easy as 1, 2, 3 – unless you’re prone to mapping things in incredibly arbitrary fashions and then immediately forgetting, like me. Oh, and there’s a trailer. I’ve mapped it to the “read the rest of this entry” link… I think. Or maybe I put it in a single pixel on the image. Or, wait. Does RPS have any sacrificial podiums that summon spectral wolves? Actually, that one sounds most likely, now that I think about it.

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Hey You, Play Games With RPS Readers!

By Jim Rossignol on April 26th, 2012.

The RPS community, yesterday.
Yes, they’re all at it. There’s a whole bunch of them playing Tribes Ascend, and they even have their own server. The same is true of the Arma corps, who get up to regular shenanigans, which now even includes shooting zombies. Then there’s the surprisingly popular Mass Effect 3 shootery, which is taking place over here. If you prefer things a little more persistent then the Eve and Perpetuum corps are both recruiting, while the unstoppable Blood Bowl league persists in quite a different way. Long may it continue. Finally, it’s worth pointing a wizened finger at the Wargame: European Escalation gang, because that game is certainly worthy of your attention. There’s plenty more, of course, over here

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Bikers With Jetpacks: Tribes’ ‘Raid And Pillage’ Update

By Nathan Grayson on April 24th, 2012.

The third new character skin, giant letters that spell out 'raid and pillage,' was sadly removed from the final patch.

Ah, raiding and pillaging – two activities that, like adorable kittens and cuddling, go hand-in-hand. Tribes: Ascend’s Raider is, of course, extremely proficient in both of the former areas (and possibly kitten cuddling as well, though there’s a perplexing lack of discussion surrounding the topic), but he’s now cruising toward handing out even more bruisings. In tomorrow’s update, the Raider will gain the Plasma Gun, the heavy hitting¬†NJ5-B SMG variant, and base-clearing Cluster Grenades. Also en route: a new “Griever” skin that makes him look like an incredibly disgruntled space biker. Sure, he’ll bust some generators and play a crucial role in a flag capture, but will it finally bring him peace?

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Wot I Think: Tribes: Ascend

By Richard Cobbett on April 17th, 2012.

Wotcha. Bet I don't miss at this range.

Tribes: Ascend is finally out of beta and ready to welcome all-comers in free-to-play jetpack combat. Is it enough to be the series’ true successor though, or just another casualty of its own reputation? We sent Richard screaming through the air to find out.

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Hi-Rez Celebrates Tribes’ Launch By Reading Its Diary

By Nathan Grayson on April 12th, 2012.

The tenth class, immaterial multi-colored smoke creature, will be patched in at a later date.

Well, OK, a diary – largely of the development variety. Surely, though, it’s full-to-bursting its heart-shaped lock with celebratory guns and glory – or at least some juicy gossip about how Tribes is totally gonna ask that dreamboat from the football team to prom, right? Not exactly. But hey, here’s something to get excited about: servers! No, seriously.

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Rise And Shine: Tribes Ascend Release Date And Trailer

By Craig Pearson on March 9th, 2012.

If you're not crying by the end of the trailer, then the brief blast of Wub Wub is for you
If you’re already part of the Tribes: Ascend open beta, you might not realise that it’s not already out. That 3.8Gb on your hard-drive is nothing more than a game that is pretending to be out. The duplicitous, lying beast will soon be much more moral, though: following a successful beta, that’s had 400’000 players, Hi-Rez are launching, or at least de-betafying, their lovely online free-to-play FPS. Come April 12th, it’ll no longer be able to say “but I’m only a beta” when people point out the code holes the developers have left.
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The Line For The Line Of Defense Beta Starts Here

By Craig Pearson on March 6th, 2012.

Yes, my crotch is mesmerising. Gaze up on it like you would the sunset on the last day of your life
I’ve been waiting for a large-scale sci-fi MMO shooter ever since the original Planetside, and it looks like 2012 will do it’s best to provide. Before I fuel up Firefall’s jetpacks, or scrawl penises over Planetside 2′s map, it looks like I’ll be dropping into Line of Defense: of all those games, it’s the first with a release date, end of June, so I’d imagine the beta form that I just signed up to will deliver me from orbit to the action a tad sooner than the others. You know what? I’ve just noticed all those are free-to-play*. I mean, I knew that all were, but lumping them all together makes it quite the thing. As is the not-at-all-MMO-but -rather-shooty Tribes: Ascend. I wonder if I’ll ever need to pay for a shooter ever again? Line of Defense trailer is herein, btw.
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Swoop In The Tribes: Ascend Beta This Friday

By Craig Pearson on February 22nd, 2012.

Beta better work
“What do we want?” “More people to get access to the upcoming free-to-play shooter Tribes: Ascend, new maps, gametypes, weapons, and bug-fixes!” “When do we want it?” “Sometime on Friday, maybe. It’s really up to you! We’re just keen to get involved!” Well, good news. Tribes: Ascend developers Hi-Rez Studios have crumbled to the pressure I exerted with my catchy protest chant and will be opening the beta of their online shooter on Friday Feb 24th, at exactly 5pm. So far over 300,0000 players have skied the slopes and spammed their spinfusors, and if you missed out then you’re being welcomed with open arms. The current client will be receiving a major content drop as well, details of which are below.
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