The Tribes: Ascend updates keep on rolling out, and so too does evidence of Hi-Rez’s continued commitment to filling this game with strange stuff. Sure, they’ve already added disco, but now there are costumes. And elaborate backdrops. And German. But anyway, as long as the game keeps being good, we should not question the nature of these updates. And there are some pretty intriguing new toys in this update, so here we are.
Posts Tagged ‘Tribes: Ascend’
I have something to confess to you all: I’ve been living a withered up husk of an existence. I honestly haven’t played Tribes in weeks, and every other aspect of my life has suffered immeasurably for it. I’m a mess. A devastatingly attractive mess. But no more. Hi-Rez has revealed Ascend’s latest giant update, and I have turned the most vibrant of all colors: interested. See, in Blitz mode, the flag moves.
Can you remember when the last Tribes: Ascend update came out? I can’t – at least, not well. I mean, I recall a few hazy images of youthful innocence, but it’s as though they’re being beamed in from another lifetime or a place with an overabundance of haze. In reality, however, I just have vaguely worrisome memory problems probably stemming from the fact that I fell out of many trees as a child. Even so, it has been a while in Tribes time, but Hi-Rez has definitely made the Twinfusor update worth the (relatively) lengthy wait. In addition to the titular double-firing death-dealer, you’re also looking at two new CTF maps, a party system (finally!), improved matchmaking, and a billowing list of largely great balance tweaks.
RPS Feature The Duellists
It seems like only yesterday that Nathan wrote these words in regards to unlocking gear in Tribes: Ascend: “item unlocks still present a rather intimidating series of (often literally) uphill battles.” The Accelerate Update flattens out those hills, or perhaps raises players to the top and allows them to roll down the other side. Well, sort of. The update addresses some frustrations by having gear upgrades unlock through use, although new weapons themselves will still cost XP or gold. There are 27 weapon variants coming as well, providing a place to spend all that surplus XP. The video below explains all.
RPS Feature Jet Set Interview
By most accounts, Tribes: Ascend‘s existence is quantifiably a Good Thing. It is, after all, a PC-exclusive (!) high-quality free-to-play first-person shooter (!!) that’s in no way spit-shining Call of Duty’s combat boots or leaping just high enough when it barks an order (!!!). Almost paradoxically, it’s managed to be both slavishly devoted to the series’ jetpack-jousting legacy while also paving the way for a new breed of F2P FPS. So much gloriously gleaming new, however, makes any lingering flecks of dust and mold stand out all the more. So sure, Tribes may be better than ever, but try telling that to a spinfusor-less Soldier whose already glacial XP gain has basically flatlined because the teams he joins keep refusing to work together. That in mind, I spoke with Hi-Rez about how – if at all – it plans to fix its capture-the-flag flagship’s most fundamental flaws.
You may have noticed something amiss in the above image. No? Are you sure? Then you might have Synesthesia: Disco Edition. And though that image and its accompanying video seem silly, they’re actually quite touching – given recent incredibly unfortunate events. It is, then, extremely awkward for me to now transition into discussing Cool Guns in a Rad Videogame, but, uh, here I go. Tribes: Ascend‘s “Staying Alive” update – whose name is all at once right and wrong in so very many ways – focuses on the Brute with two guns, a new pack, and more (!).
Hmmm. Hrrrm. Ahhhh. Mmhmm. Huh? Oh, didn’t notice you there. I was busy pondering Tribes Ascend’s new Tartarus update, you see – because it’s caused my brain to pulsate and fire lightning down my spine, as is its custom. First, though, let’s get the basics out of the way: for zero of your pitiful gravity-obeying, jetpack-less dollars, you now have access to two new maps: the hilly, heavily forested Tartarus for CTF and the flatter, more enclosed Hinterlands for arena. You can also customize up to four loadouts that you can switch between on respawn mid-match.
Quick switch, meanwhile, allows you to map classes and loadouts to your keyboard’s number pad, so choosing what you’ll spawn as is literally as easy as 1, 2, 3 – unless you’re prone to mapping things in incredibly arbitrary fashions and then immediately forgetting, like me. Oh, and there’s a trailer. I’ve mapped it to the “read the rest of this entry” link… I think. Or maybe I put it in a single pixel on the image. Or, wait. Does RPS have any sacrificial podiums that summon spectral wolves? Actually, that one sounds most likely, now that I think about it.
Yes, they’re all at it. There’s a whole bunch of them playing Tribes Ascend, and they even have their own server. The same is true of the Arma corps, who get up to regular shenanigans, which now even includes shooting zombies. Then there’s the surprisingly popular Mass Effect 3 shootery, which is taking place over here. If you prefer things a little more persistent then the Eve and Perpetuum corps are both recruiting, while the unstoppable Blood Bowl league persists in quite a different way. Long may it continue. Finally, it’s worth pointing a wizened finger at the Wargame: European Escalation gang, because that game is certainly worthy of your attention. There’s plenty more, of course, over here…
Ah, raiding and pillaging – two activities that, like adorable kittens and cuddling, go hand-in-hand. Tribes: Ascend’s Raider is, of course, extremely proficient in both of the former areas (and possibly kitten cuddling as well, though there’s a perplexing lack of discussion surrounding the topic), but he’s now cruising toward handing out even more bruisings. In tomorrow’s update, the Raider will gain the Plasma Gun, the heavy hitting NJ5-B SMG variant, and base-clearing Cluster Grenades. Also en route: a new “Griever” skin that makes him look like an incredibly disgruntled space biker. Sure, he’ll bust some generators and play a crucial role in a flag capture, but will it finally bring him peace?