Posts Tagged ‘Trine 2’

Wot I Think: Trine 2

Dammit Jim, I'm a magician not a doctor

Frozenbyte’s magicky puzzler Trine 2 materialised on the internet a couple of days ago, having apparently not received the message that the industry isn’t allowed to release any videogames after the last week of November. I for one am glad of this flagrant rule-breaking, and have spent a while in its world of colour and physics. Here’s what I made of it. Also: group hug!

I feel good! I feel great, in fact. Trine 2’s ability to bring about instant tranquility has been oft-documented on this blog, but for once I’m not talking about its pretty colours, dreamy music and general air of goodwill. I’m taking about its puzzles.
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Don’t Pine For Trine 2

I'm writing this on a train that keeps going into a tunnel and costing me my 3g signal, don't make me write captions too cos I'm GRUMPY
Cos Frozenbyte’s proper-lovely tri-person puzzle-platformer finally has a concrete release date, after a few months of to-ing and fro-ing in beta. And it’s tomorrow! Oh dear, has this become one of those announcement of an announcement posts? People get cross about those, you know.

No, I think it’s OK – as it’s pretty unusual form to announce the release date of your game two days before it happens.
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The Lights Fantastic: Trine 2 Preview

 'Every time I see an image from Trine 2 I feel as if the world is a better place.' - Adam Smith, November 2011

FrozenByte’s ethereally-lit follow-up to their Lost Vikings-esque puzzle-platformer has been sitting temptingly on my hard drive for several weeks now, but my Skyrim habit has kept me from until today. I was still feeling a little raw after the freneticism of Serious Sam 3 and an unfortunate chilli-burn incident that temporarily cost me the use of my hands, but Trine 2‘s main menu alone is a balm for the soul if ever there was one. I’ve put a little time into the beta version – not enough for some sort of cast-iron verdict, but enough to go ‘d’awwwwwwwwwww’ and offer a few early observations.
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Skeletons And Spiders: Trine 2 Screenshots

Oh, my, that really is gorgeous

I was operating under the belief that everything was beautiful in Trine 2’s world, whether the rushes growing by a crystal clear pool or the giant mushrooms with a candle’s light casting a glow from their interior. And then they went and showed me a bloody spider. It’s a right horrible one as well, with segmented legs thicker than a bemuscled torso. Thankfully, the other three new screenshots don’t contain anything repulsive, unless you’re particularly offended by beautiful fantasy environments. Are you? Then don’t click on the images below for larger versions or you might be sick all over your keyboard!

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Colours Of Magic: Trine 2

when you get blue and you've lost all your dreams there's nothin' like a campfire and a can of beans

No matter how many words are rattling around in my head like angry wasps, footage of Trine 2 tends to soothe me to the extent that only synonyms for ‘pretty’ exist, along with the bare essentials to string those synonyms into sentences. It’s a bonny game, which makes something as simple as a box falling apart seem like the culmination of a particularly gentle and picturesque fairy tale. The footage below highlights the Unlimited game mode, which allows co-operative play with characters of the same class, allowing three thieves to swing through resplendent forests, or three wizards to calmly rearrange the delicate and comely features of the world.

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Trine 2 Trailer Makes Everything Okay Again

Ahhhhhhhhh, it's going to be fine.

Is it morning for you too? I’m sorry. This incessant plague of mornings that has been affecting the Earth since the Great Schizm is wearing us all down. But this might help. It’s the new sort-of-trailer for Trine 2, that’s a bit like a week of afternoons off on a tropical island in the moonlight. All those things. It can only help.

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Lookin’ Fine: Trine 2 Trailer

Mushrooms. Fun guys. Sorry.
This looks a bit lovely. Frozenbyte have joined in on the “Let’s put out a new video for Gamescom” party, and have got a lush new trailer with a first proper look at their Trine sequel, which is hopefully due some time next month. Have a good old gaze at this: Read the rest of this entry »

Blooming: Trine 2 Footage Sure Is Shiny

This is a bit like the RPS garden, only slightly better kept.

It’s been a while since we posted any Trine 2 footage, so I think I shall do so now. The co-op indie delight from last two years ago (I wish I had any perception of the passing of time) had us all cooing around collective monitors. And the sequel looks astonishingly lush, with what appears to be some big improvements from the version shown in October last year. It’ll once again see the Thief, Wizard and Knight scroll sideways through physics puzzles, playable by one to three people at a single machine. Well, just look at it – it’s amazing.

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A Little More Trine 2 Footage

Trine, the comforting bedtime story of a game, is back with its side-scrolling, co-operative physics manipulations. They’re calling it Trine 2. I know! But that’s okay, because it looks just as lovely as the original, and that original was never quite long enough. This second piece in-game footage shows off some of the co-op game that you can play with, y’know, friends. If they’re interested. They’re probably not interested. Bastards.
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Frog Prince: Trine 2 Trailer

Yay, a lovely way to bring the week to a close, too. Frozenbyte have released a teaser-trailer for their multi-character puzzle platformer sequel, Trine 2, and it is magnificent in its storybook cuteness. Also, it looks as if the team are being even more ambitious and inventive with the formula than ever before. Exciting!
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