Posts Tagged ‘Trine’

Totally Wizard, Mate: Trine Enchanted Edition Released

By Alice O'Connor on July 25th, 2014.

Oooh! Aaah!

Each generation adds its own twist to old fairytales, reflecting the tone and fashions of the era, teasing out undertones as statements. Trine was not an adaptation of an old tale, but played with genre conventions to deliver a modern message: lusty wizards and thieves with grappling hooks are totally wicked cool. But what comes out when that itself is updated? Prettiness. So much prettiness.

Developers Frozenbyte yesterday launched Trine Enchanted Edition, a remake of sorts in the Trine 2 engine, adding online co-op and buckets of shininess. It’d been in public testing for a month.

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Magical: Trine Conjures Up Online Co-op In Engine Switch

By Alice O'Connor on June 20th, 2014.

The prettier Knight, Wizaaaaard, and Thief.

I remember Trine as being awfully pretty but no, apparently it wasn’t pretty enough for developers Frozenbyte (and, having now returned to the game, it seems my memory’s not quite what it was). They’re porting Trine over to the Trine 2 engine, giving the puzzle-platformer a fairytale makeover and its sequel’s online co-op.

While Frozenbyte may disappearing off on their summer hols soon and don’t know quite when it’ll be finished, they’ve released a beta version so we can all argue with Skypepals over who gets to be the Wizard. (Tip: start this argument then sigh “Fine, I’ll be the Thief” because actually she is the best. Thank the pro-wizard lobbying of Idle Thumbs, I guess.)

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Wot I Think: Trine 2

By Alec Meer on December 9th, 2011.

Dammit Jim, I'm a magician not a doctor

Frozenbyte’s magicky puzzler Trine 2 materialised on the internet a couple of days ago, having apparently not received the message that the industry isn’t allowed to release any videogames after the last week of November. I for one am glad of this flagrant rule-breaking, and have spent a while in its world of colour and physics. Here’s what I made of it. Also: group hug!

I feel good! I feel great, in fact. Trine 2′s ability to bring about instant tranquility has been oft-documented on this blog, but for once I’m not talking about its pretty colours, dreamy music and general air of goodwill. I’m taking about its puzzles.
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Humble Frozenbyte Bundle Success!

By Jim Rossignol on April 15th, 2011.

Games are magic.
The third Humble Indie Bundle, this time featuring just Frozenbyte games – Trine, Shadowgrounds, Shadowgrounds Survivor, Jack Claw, and Splot – has proven to be something of a success. It has sold approximately 100,000 units and $500,000 within the first 48 hours. Frozenbyte say: “This is all thanks to the very supportive communities around the world and also all the media outlets. So on behalf of Frozenbyte, Humble Bundle, Child’s Play and EFF I would like to express our sincerest gratitude.”

Hooray! You can pay what you want just here.

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Trine 2 Confirmed For PC

By Jim Rossignol on June 14th, 2010.


This is a pleasant way to start the week, via Blue: having a sequel for a charming and playable game confirmed for our humming box of tricks. In a reveal thread on the Frozenbyte forums Joel Kinnunen responds “Yes. And before anyone asks, it will come to PC in addition to any other platforms. That’s all we can say right now.” And I suppose what makes me most pleased is that the existence of sequel means that enough of you lot bought the original for it to have been a success. Good news, I think.

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Trine: “Path to New Dawn” And Cheapness

By Jim Rossignol on April 20th, 2010.


The 1.07 patch for clever co-op platformer Trine includes a new free level called Path to New Dawn, which is a reward for veterans, as Frozenbyte explain: “Path to New Dawn is a unique level with new visuals and challenging gameplay, especially on Very Hard difficulty setting. It also features 10 special items for the player to collect. The level is unlocked and available in the Select level menu once the game has been completed.” The patch is automagically updating on Steam now, and should be available for the rest of the PC gaming crowd later this week. To celebrate, the Steam price has dropped to just $5/£4.25. It’s a neat little game, even single-player, and definitely worth it for that price, even if the last level is rubbish. I WIT’d it here. I’ve posted some footage below to remind you how cute it is.
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Get Games Go Indie Pack, Other Stuff

By Jim Rossignol on January 26th, 2010.


We mentioned this new download service before Christmas, when it could only offer a cheap Serious Sam HD, but now it’s up and running for proper, and we’re hoping it will be good place to get lower profile and PC indie games. It already has an indie games pack to kick off with, which is a Trine, Machinarium and Eufloria bundle. I suppose that might not be the best bundle to point you lot at, because you’re bound to have one of these games already, but anyway, it’s £29.95 for all three titles together, which is a reasonable way to catch three of the best indies from last year. I’m sure Lewie will keep an eye on this to point out any future bargainous recommendations.

In other indie sales news, it’s worth taking a look at the Natural Selection 2 / Overgrowth pre-order post-mortem, where the Wolfire team examines the success of promoting two as-yet-unreleased indie titles.

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Wot I Think: Trine

By Jim Rossignol on July 15th, 2009.


Indie Finnish developers Frozenbyte last caught our attention with their top-down shooter, Shadowgrounds, which was a little Aliens-y. Their latest game could scarcely be further way from that gloom and gunfire: Trine (as in “fine”) is a side-scrolling, puzzle-led, fairy-tale platformer, built in the Swiss-Army-character-swap tradition of Lost Vikings. But is it any good? And what’s with the pricing? Here’s Wot I Think.
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Magic Tricks: Trine Demo

By Jim Rossignol on June 26th, 2009.


Crikey, as if you didn’t have enough to play this weekend already! Frozenbyte have released the first part of their forthcoming physics platform puzzler as a demo. It’s 460mb, and you can get it here. The full game is apparently out on July 3rd, and you can, should you be so inclined, compare your impressions of the demo with my own thoughts on the full game, which are here. Please do play this one, I thought it was splendid, and Frozenbyte are definitely a developer you should pay attention to.

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Quick Q&A: FrozenByte’s Lauri Hyvärinen

By Jim Rossignol on May 12th, 2009.


In typically backward fashion, I managed to arrange a Q&A with FrozenByte‘s Lauri Hyvärinen before I’d actually played their gorgeous platform game, Trine. Yeah, I’m a pro like that. Anyway, I’ve had a blast with our preview version of the game, as described here, and Hyvärinen makes things a bit clearer in his replies to my questions. He talks about the nature of non-essential co-op in the game, Crayon Physics, and the possibility of supporting “multiple mice and keyboards” for PC. Read on for more about this intriguing game, which looks like it belongs somewhere on the Venn diagram where Diablo, Lego Star Wars, and Crayon Physics overlap.

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Cryptic Triptych: Hands On With Trine

By Jim Rossignol on May 11th, 2009.


Finnish developers Frozenbyte recently sent us an unfinished version of their forthcoming action adventure puzzler, Trine (rhymes with “fine”). I’ve been playing through the opening levels of this intriguing game – which is something like Lost Vikings in a lavish fantasy world, colliding with modern physics – and find myself entertained. Needless to say, written impressions follow.

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Play On Physics: Trine Trailer

By Jim Rossignol on April 18th, 2009.


Frozenbyte’s beautiful-looking fantasy platformer-meets-Crayon Physics cleverness, Trine, is revealed in even more detail in their latest video. The footage shows the drawing-as-magic mechanic in more detail, as well as illustrating some of the co-op play that the game will offer. We’re quite excited about this one, and we’ll soon be talking to the team about their work in a splendid RPS interview.
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Trine Trailer

By Jim Rossignol on December 7th, 2008.


Trine is a physics-based fantasy platform adventure that looks really rather good. The press blurb explains the main concept: “Trine is a fantasy action game where the player can create and use physics-based objects to beat hazardous puzzles and threatening enemies. Set in a world of great castles and strange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil…”

Anyway, that physics action makes it a rather splendid puzzler – a kind of Crayon Physics meets Prince Of Persia – so take a look at the trailer after the jump for elucidation. The game is due to hit in Q2 next year.
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