Posts Tagged ‘Trion Worlds’

We Are Storm Legion: Rift Getting Massive Expansion

By Nathan Grayson on June 1st, 2012.

Sadly, Trion Worlds will soon have to change its expansion, as Storm Legion is the name of my progressive metal act.
Have you ever expanded anything? For instance, how about your house? Maybe you caved a few walls and – with a liberal application of elbow grease – crafted the most impressive garage in the entire cul-de-sac. Well, Trion Worlds, by comparison, has the most impressive garage on the entire planet. And also, it’s not a garage. Rift’s Storm Legion expansion – which will apparently triple the already beastly beast-slayer’s real estate – will up the level cap to 60, introduce two new continents, add a smattering of new dungeons, and test out a form of player housing known as “dimensions.”

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Defiance: From Small Screen To Other Small Screen

By Richard Cobbett on May 22nd, 2012.

A man. Standing defiantly. Yesterday. In the future. Or something.

Alert! Alert! Words like “Transmedia” imminent! You have been warned! Ahem. Trion Worlds and SyFy have released a long video showing off their forthcoming game/tv hybrid thing Defiance, where the battles you fight might later appear on TV. It’s a bit like being a soldier, only there are aliens involved and Fox News will never try to make out that it’s in any way patriotic.

Here comes the video, and a few Things To Notice…

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PvPvP: Rift Adding Three-Faction Open World Battles

By Nathan Grayson on May 16th, 2012.

Oh, the weather outside is whatever that purple thing is.
Goodness. Rift‘s PvP may not have managed to set the world on fire straight out of the box, but now it seems to be upgrading from a wet match to a full-sized flamethrower. In short, Conquest pits three new cross-dimensional factions against each other in open world battles where “everyone can contribute.” Even crafters “play a vital role,” apparently. So basically, pick a side, venture over to Stillmoor, and join the impressively multifaceted three-way fray. Somewhere along the way, points get captured and everyone dies. Yeah, it sounds kind of Guild-Wars-y, but it’s still quite a sizable shift in philosophy for a free update to an MMO that’s been around for more than a year.

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Streamy: Rift Introduces Fancy Patch-o-Matic Client

By Jim Rossignol on May 10th, 2012.


Trion have introduced a taste of a future to their Rift client (at least if you are on a 5mbps+ connection) which streams the client as you play. You can still download patches and apply as normal, but if your connection is fast enough and you don’t want to have to wait, the option is now there. They explain: “Streaming Client allows you the option to launch the game from the patcher without having to wait for the full data download to complete. You’ll be able to start playing within a few minutes even after a large update, and the game will download the necessary data in the background while you play.” There’s even an in-game patchometer which states the progress, and tells you whether you aren’t seeing characters and objects because they’re slow to load.

Fancy, that.

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Defiance Trailer Shoots First, Leaves Us Asking Questions

By Nathan Grayson on April 10th, 2012.

HUG ME.
For those in need of a refresher: Defiance is a sci-fi shooter MMO from Trion Worlds that’s going to tie in with a Syfy television show on a weekly basis. And I think I may be one of the people in need of said refresher, because according to the trailer, Defiance is a gun game about guns and aliens and guns and that quick cut thing movie trailers use to make aliens scary – only that’s kind of hard here because the aliens are exploding into extremely dead goop. Dan’s preview from last year’s GamesCom made Trion’s latest dish sound a bit more appetizing, so I’m definitely interested in seeing big talk translate into something other than big explosions. For now, though, watch extraterrestrials catch their death of germs, water, and the odd bullet here or there or everywhere after the break.

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Starting Spring: End Of Nations Beta

By Adam Smith on March 22nd, 2012.

From Command and Conquer veterans Petroglyph, End of Nations is a multiplayer RTS that I managed to enjoy and, more importantly, in which I actually won a match. Admittedly, I was on a team partly made up of the people who designed the maps, units, balance and pathfinding, but the important thing is that a little box appeared on my screen informing me that I was a winner. I played my part. Ego dictates that I am now keen to take my skills into the beta to see how they hold up. A new trailer briefly explains the game’s features and provides some detail of the release schedule.

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Interview: Talkin’ ‘Bout The End Of Nations

By Adam Smith on March 3rd, 2012.

The future does not look pleasant
I’m rubbish at multiplayer RTS games, my fingers are unable to keep up with my brain and eventually I shut down entirely, wondering how it’s possible for my opponent to have so many
units. To my surprise, I wasn’t entirely rubbish at End of Nations when I sat down to play it recently. During the session, I found time to talk with producer Chris Lena and, among other things, asked how Petroglyph’s MMORTS will encourage different styles of play, and how the team are hoping to balance character progression, strategy and teamwork.

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Hands On: End Of Nations

By Adam Smith on February 29th, 2012.

"Imagine there's no countries, it isn't hard to do, nothing to kill or die for..." WRONG

A persistent world map with conflicts across the globe taking place between up to 56 players, nuking each other into metal morsels as they attempt to tip the overall balance of war in their faction’s favour. End of Nations is an MMRTS, alright, but how does something like that work and, digging past the garbled mess of consonants, what kind of conflict is this and can just anybody make a difference?

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Trion Worlds Gives The Gift Of Rift

By Craig Pearson on February 1st, 2012.

Who blew that bubble? Own up!
What do you give the man who owns everything but is missing the first 20 levels of Rift? Trion Worlds the makers of the rather good MMO Rift, have the answer for you: Rift Lite gives you unrestricted access to the game’s first 20 levels for free. I actually do own everything, so I’m now furious that they’ve undermined my achievement.
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Hacked, Survived: Rift

By Alec Meer on December 23rd, 2011.

Here’s a 2011 trend I’d hoped had wound down by now: the hacking of games, game services and game websites. Seems Trion Worlds, makers of Rift, suffered an incursion lately, with hackers finding their way into a database containing “user names, encrypted passwords, dates of birth, email addresses, billing addresses, and the first and last four digits and expiration dates of customer credit cards.” Aieee!

However, Trion have declared that “There is no evidence, and we have no reason to believe, that full credit card information was accessed or compromised in any way.” Phew?
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So Fresh: Rift Promises “Instant” Adventure!

By Jim Rossignol on December 8th, 2011.


“NEW: INSTANT ADVENTURE! Just add a handful of players and taste piping hot fantasy action, just like momma used to make.” Something like that. Well, actually Trion Worlds don’t really explain it like that, as you can see in their dev diary, below. They do, however, explain that the new Action On Demand stuff will allow you to drop in and drop out seamlessly, without causing your group any issues in their progress: “The new “Instant Adventure” button teleports players to Stillmoor or Shimmersand where challenges scaled to party size await. One minute you could be purging a nest of cultists with a small group … the next you’re fighting alongside dozens of players in a massive raid against the Blood Storm’s mightiest forces.” Sounds like there’s some clever maths involved! (Don’t forget to read Dan’s huge interview with the Rift team.)

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The MMOnitor: Rift

By Dan Grill on December 3rd, 2011.


In the latest of our series of interviews with MMO creators, big and little, we go back to last year’s best MMO, Rift. We saw it as a mechanically-experimental game that had stuck to a safe fantasy MMO formula. Our three interviewees are Chief Creative Officer Scott Hartsman, design Producer Hal Hanlin and Producer Adam Gershowitz. Let’s see how they see themselves now…
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End Of Nations Beta, “Wacky” Weekly Video

By Jim Rossignol on December 2nd, 2011.


MMORTS! MMORTS! Try saying it as a single word. Sounds ominous. Anyway, that’s a collection of letters that refers to but a few games, and End Of Nations is one of those. The forthcoming MMORTS from Petroglyph (Universe At War) and Trion Worlds (Rift) has opened beta sign ups. I thought they did that weeks ago, but not according to a new video bulletin which implores you to support the game in every possible way, which you can see below. That’s going to be weekly, apparently. Mm.
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