Posts Tagged ‘Tripwire Interactive’

Going Underground: Killing Floor’s Summer Update

By Alice O'Connor on July 3rd, 2014.

Typical Central Line--headless people spraying blood everywhere.

Summer has arrived in London, and it’s pretty glorious all right. But I say that as someone on the third floor with a nice south-facing window and a cat dozing in the sunlight. Parts of London are today, I say exaggerating only an awful lot, Hellish. You hop on the Central Line during rush hour tonight and you’ll see. So where better to set a level in a co-op horror shooter?

Killing Floor‘s annual summer update has arrived, with goodies including a new Underground map and a new playable mutant-murdering lady. And, as they cannily do with big updates, developers Tripwire have also launched a few new paid DLC packs and put the game on sale.

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Stridulating In The Night: Killing Floor 2′s Mutants

By Alice O'Connor on June 26th, 2014.

Don't leave me hanging, bro!

Dear readers, until today I had thought that the screaming and chattering noises spiders make in movies and video games were entirely fictional. I had intended to post a Killing Floor 2 trailer which introduces a few of its mutants, including the arachnoid Crawler, and say something clever about the “shared unnatural sonic vocabulary” of popular media. But, curious about the origins of this, I read around a little (looked on Yahoo! Answers) and discovered the world is a terrible place.

Now I know that some spiders do actually hiss and rattle (‘stridulate,’ we say–know your enemy), I find this trailer for the co-op FPS abhorrent and oh god why have the hairs on my neck pricked up what’s that feeling is there a spider on me you have to tell me I mean it.

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Loadsa Muties: Killing Floor 2 Announced With More Gore

By Alice O'Connor on May 8th, 2014.

Sure I took this from PC Gamer, and they can fight me to get it back.

Killing Floor is a pleasantly solid co-op survival FPS, blessed with chunky-feeling guns and ridiculous English accents shouting daft Britishisms. It also cemented Tripwire Interactive as one of my favourite developers for banging it full of new monsters, levels, and special events for years after launch in a way that only Valve match nowadays. Now, delightfully, a sequel’s coming. Imaginatively titled Killing Floor 2, it seems to have as its core new feature, er, buckets of gore.

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You Have 9 Hours To Get Red Orchestra 2 Free

By Alice O'Connor on April 24th, 2014.

Come on you sons of bitches, do you want to live forever?

“Some days war takes patience, but other days it demands action,” the sergeant barks, I write, lazily imagining how sergeants may speak in all those WW2 films from the 1960s that I haven’t watched. “Today is a day for action,” I hint to lead into the crux of this video game news post for Rock, Paper, Shotgun. “… you maggot,” the sergeant adds then immediately regrets and blushes, fearing he’s perhaps a major conflict or two ahead of language like that.

It is a day for action, mind. Until 6pm today, Red Orchestra 2: Heroes of Stalingrad is free on Steam. Not just free to play for one day, oh no. If you grab it in time, it’s yours to keep forever. If you don’t, I guess you would need to pay money to own and play it, and make a decision about whether that’s something you’d like to do or not.

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Rising Storm Has Risen Over The Internet

By Jim Rossignol on May 31st, 2013.


Rising Storm - a quasi-sideways-sequel-but-also-merger with the splendid Red Orchestra 2 – has been released. As you might expect, it’s a multiplayer FPS where US Army and Marine Corps battles the Imperial Japanese Army across the Pacific theatre.

I’m planning on spending a little time with this – I’m generally reminded of why I always get a kick out of this series of games, particularly with the asymmetrical nature of the two factions, as well as suppression and morale stuff. Anyway, more on this soon, so in the meantime go watch the launch trailer below.
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Red Orchestra 2 Free Weekend, Map Splendour, OSX

By Jim Rossignol on April 5th, 2013.


It’s magical double-news time for splendid World War II multiplayer (because World War II was totally multiplayer) shooter Red Orchestra 2, with the appearance of new (although actually mostly old) maps via their big mapping competition, and a free weekend on the Steams. Relatedly, these event coincide with news of the arrival of the original game, Ostfront 41-45, on non-windows based operating system for rich people, OSX. The new maps are from the Counterattack contest, and include Winterwald (overall winner, and snowy place), Arad 2 Tanks (which is the Red Orchestra map delivered unto RO2 for tank-war), Rakowice (also a Red Orchestra map, with Russians attacking an airfield), and Stalingrad Kessel (a user-made Red Orchestra map). And all that should amount to more places to make men meet their maker. As in God, not map maker. That would be weird.

Anyway! There’s a video of the new maps below.
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Tripwire’s Rising Storm Whips Up A Trailer

By Craig Pearson on March 27th, 2013.


Red Orchestra 2 occupies some space on my hard-drive. I keep it there, along with Sniper Elite V2 and Build & Shoot, to satisfy a basic need I have to shoot at a tiny cluster of pixels in the distance and hope that their widows are weeping come the end of the round. I’m not a super expert at it, but it’s satisfying enough for me to keep my sights trained on the upcoming Pacific-based Rising Storm, Tripwire’s mod-gone-pro expansion thing.
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Mods And Monsters: Killing Floor Joins Steam Workshop

By Adam Smith on September 24th, 2012.

Killing Floor knows all about mods, having been one itself. They never tidy their rooms, leaving files scattered all over internets and hard drives alike, and trying to organise them is like trying to herd cats. The multiplayer horrorshow is gathering all its mods in one place, the increasingly active Steam Workshop, which should make keeping track of maps and modes much easier. Tripwire will also be adding Steam Workshop support to Red Orchestra 2, which is receiving a paid for expandomod by the name of Rising Storm. I’ve got a load of notes about that which I shall compile later this week. There are booby traps, flamethrowers and kamikaze bayonet stabbings, all of which I approve of in games though I frown at them in life.

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Weather Or Not: Tripwire Show Off Rising Storm

By Jim Rossignol on September 6th, 2012.

Oh, he needs a step ladder.
Tripwire have released a bunch of footage of Rising Storm, narrated and explained by the lead dev. It shows some of the extremely diverse maps, as well as the combat in those environments. There’s some great detail in there, showing features such as Japanese riflemen using their grenades as boobytrap mines. Oddly, Heroes Of Stalingrad multiplayer is going to be included in this expansion, which basically means that by buying Rising Storm you’re going to get the meat of both games for free. That might raise a few eyebrows among the existing Red Orchestra onwership. Anyway, detailed nine-minute gameplay trailer below. Take a look!
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Summertime And The Killin’ Is Easy: Killing Floor

By Adam Smith on July 10th, 2012.

Killing Floor is an acquired taste, or at least it was for me, like chugging down a bucket full of rust and blood, with accents so dodgy they’d taken on form and floated atop the grungy broth like cockney croutons. Where Left 4 Dead directs the players’ progress, toying with them, Killing Floor has the player run around in circles, waggling their most succulent parts at the mutants and freaks, encouraging pursuit. Crowd control, herding, elimination; it’s a butchery simulation with cattle that bite back. This summer’s special event, the Summer Slideshow 2012, adds new levels, enemies and guns. The trailer would have given me nightmares when I was a boy.

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Say “Iwo Iwo” To Rising Storm

By Craig Pearson on January 25th, 2012.

We're all going on a... summer holiday.
Game development hint: if you’re going to place your game in a real setting, make it an island paradise. That way you can claim a holiday on company expenses. I’ll bet the developers of this officially supported mod have spent the last six months laughing it up in the Pacific while they brought Iwo Jima into Red Orchestra 2′s chilly war. The Rising Storm team are suntanned and well-rested, and celebrating their jaunt with the dramatic trailer of their work we present below.

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Z-Axis: Red Orchestra 2 SDK Rolls Out

By Jim Rossignol on January 11th, 2012.


Red Orchestra 2 SDK at night, modders delight. THAT should have been my headline, but alas it did not fit. Tripwire explain that these tools are now available to everyone who owns the game: “While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods.” The chaps at Tripwire also point out that there are already some mods in progress with the pre-release SDK: Rising Storm, In Country Vietnam, and Iron Europe.

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Santa Leaving Presents On Killing Floor

By Jim Rossignol on December 7th, 2011.

Santa, no!
The Tripwire guys do like a bit of seasonal celebration in their Killing Floor. This year they’re gifting us with “the Winter Weapon Pack, with seven brand new weapons complete with new achievements, free to everyone who owns the game” but there’s also an entirely new level, the Ice Cave, which you can check out for free, even if you do not own the game, thanks the free weekend on the Steam from Thursday 8th to Sunday 11th December. There’s other exciting new DLC, too, such as the Steampunk pack, which lets you dress like one of those digital distribution punks, I think. Hmm.

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