Posts Tagged ‘Tripwire Interactive’

Z-Axis: Red Orchestra 2 SDK Rolls Out

By Jim Rossignol on January 11th, 2012.


Red Orchestra 2 SDK at night, modders delight. THAT should have been my headline, but alas it did not fit. Tripwire explain that these tools are now available to everyone who owns the game: “While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods.” The chaps at Tripwire also point out that there are already some mods in progress with the pre-release SDK: Rising Storm, In Country Vietnam, and Iron Europe.

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Santa Leaving Presents On Killing Floor

By Jim Rossignol on December 7th, 2011.

Santa, no!
The Tripwire guys do like a bit of seasonal celebration in their Killing Floor. This year they’re gifting us with “the Winter Weapon Pack, with seven brand new weapons complete with new achievements, free to everyone who owns the game” but there’s also an entirely new level, the Ice Cave, which you can check out for free, even if you do not own the game, thanks the free weekend on the Steam from Thursday 8th to Sunday 11th December. There’s other exciting new DLC, too, such as the Steampunk pack, which lets you dress like one of those digital distribution punks, I think. Hmm.

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Tripwire Release RO2 “State Of The Game”

By Jim Rossignol on October 8th, 2011.


Tripwire Interactive have released a large statement on the “the state of the game” for Red Orchestra 2, a statement which you can read in full below. It addresses both the commercial success of the game and the technical failures in the opening weeks. The company admit that: “To put it bluntly, the game had a rough launch. We’ve been working diligently since launch to get these issues sorted and have made great progress fixing issues with matchmaking, VOIP, and stability as well as improving performance.”

The company claim to have addressed most of the issues, and will now be doing a stats reset due to problems with how people were earning stats and achievements. Hopefully things will be smoother sailing from here. We’ve requested an interview with Tripwire to talk about some of these issues and future prospects for the game.
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Wot I Think: Red Orchestra 2

By Jim Rossignol on September 21st, 2011.

Caught in the crosshair. That could be a visual metaphor, couldn't it? Gosh. Clever.
Last week’s launch of Red Orchestra 2: Heroes Of Stalingrad was a troubled one. With a seemingly overwhelming number of players reporting bugs and performance issues, it stumbled into commercial release still reeling from the flashbangs of development. Can Tripwire’s brutal shooter sequel get past this quagmire of problems and snatch victory from the jaws of crashbugs? Here’s Wot I Think.
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Tripwire: If You Cheat, We’ll Tell Your Mom

By Lewie Procter on September 14th, 2011.

Methinks the extended stress and strain of game development has made the good folks of Tripware interactive get just a little bit crazy. But in a nice way. After finally being able to buy and install Red Orchestra 2: Heroes of Stalingrad, some fans over at Reddit noticed that there was a few humorous additions to the electronic user license agreement – traditionally the most vast and boring of all the documents in gamingland, but not in this case. It’s all quite sweet, and clearly in good fun: It’s nice to have a story about EULAs that isn’t about publishers trying to further restrict your rights for once. The whole thing has been snapped and had the appropriate bits highlighted here. Read the rest of this entry »

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Sound The Horns: Red Orchestra 2 Released

By John Walker on September 14th, 2011.

That disc on top fires out and bounces of walls, chopping off enemies' heads, before whooshing back into place on the weapon. It's the alt-fire.

Red Orchestra 2: Heroes of Stalingrad is now a game you can play. If you buy it. Which you now can. This is the standard of journalism you get from me after 1am. Far better to ignore me and watch the launch trailer below.

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First Impressions: Red Orchestra 2

By Jim Rossignol on September 6th, 2011.

Dead. All dead.
There’s a grim danger with multiplayer shooters. The danger is that if they’re any good, I’ll lose a year’s worth of productivity. This is becoming a genuine concern as I played through more rounds of Red Orchestra 2, Tripwire’s shiny sequel to the super-bleak World War II shooter. It’s a little less brutal and minimal than its parent, of course, because it’s a more friendly commercial release. But the horror remains. And it is brilliant.
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Hefty: Red Orchestra 2 Multiplayer Footage

By John Walker on August 23rd, 2011.

At least they've got warm hats.

Remember when shooters took place in the olden days? Red Orchestra still does, withis its Heroes Of Stalingrad sequel very much remaining in Ultra War The Second. Below is a hefty chunk of multiplayer footage, which one interested in the game might be wise to watch.

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Trombone: Red Orchestra 2 Slips Two Weeks

By John Walker on August 8th, 2011.

Careful, it's slippery!

Gosh, in the long gap since the last time any games were released I’d quite forgotten the ordeal of Autumnal slippage. (Those outside of the UK may not be aware that Autumn now stretches from May to November on this isle.) These long wet days leave the ground treacherous for games trying to stay on their feet. The latest project to need just a couple more weeks to get ready is Red Orchestra 2. Originally set for the 30th this month, it’s now going to be released on the 13th September. Tripwire explain that they needed another couple of weeks to add extra polish.

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WIN: Summery Copies Of Killing Floor!

By Jim Rossignol on June 29th, 2011.

You are him
Do you want to have a crack at Killing Floor‘s frightening-looking Summer Thing but are too poor/miserly to buy the game? Well then no problem – at least for fifteen of you – because Tripwire have sent us some keys to give away. Hooray! What you need to do is email us at this address with the reason why you are the best candidate for entering a nightmare freakshow armed with dangerous firearms. Enter by Midday UK time on Friday or LOSE OUT.

Please make sure to read this, it’s the competition rules thing. Oh and I am just setting up an RPS Killing Floor server. Details to follow.

Killing Floor server: 85.236.101.3:7757, password: rumpus

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Freaky: Killing Floor’s Summer Sideshow

By Jim Rossignol on June 23rd, 2011.


The guys at Tripwire have sent word that they’re going to be doing another Killing Floor novelty map event, like they did for last Christmas, only this time it’s a “Summer Sideshow”. What that means is they’ve poured their mapping talents into creating a grotesque freakshow, complete with ‘orrible circus variants of Killing Floor’s hideous mutants, and new unlockables and achievements. You can check them out in the trailer below. More details on the site.

It’ll be arriving on Steam, and the event will from June 30th to July 22nd. (Also I recall Killing Floor being a popular option for an RPS server. Any +1s to that?)
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Dwarfs!? Tunnels Its Way To Release, Demo

By Jim Rossignol on May 4th, 2011.


Tripwire’s lo-fi mining game, Dwarfs!?, has arrived on Steam. It has a demo, and harkens backs to games like Diggers and other 2D tunnelers. It might not look like much from that screenshot there, but it seems to escalate pretty spectacularly, and also to have its heart in the right place. It manges to reference both Dwarf Fortress and Lemmings in a single promotional blurb. If it really is the arcade version of Dwarf Fortress then I suspect the internet is beginning to eat itself, but that’s probably inevitable anyway. Eventually we’ll just end up with some much reciprocity that the internet will turn inside out and vanish in a puff of meme.

Also, I don’t trust anyone who says they don’t like digging. Or mining. We all like it. Or else. Trailer below.
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Xmasclusive: Killing Floor Christmas Event!

By Jim Rossignol on December 9th, 2010.


Last night I got an exclusive sneak preview of the Christmas update to Killing Floor, in which the familiar range of nightmarish mutants are replaced with an even more disturbing group of gingerbread men, murderous elves, fiery snowmen, and super-powered death Santas. It’s an impressive piece of work, and also a little strange, and comes with free stuff for TF2 players. More on these things, to the slightly off-key tune of Jingle Bells, below. (Also, a seasonal trailer.)
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