Posts Tagged ‘Tripwire Interactive’

Tripwire’s Rising Storm Whips Up A Trailer


Red Orchestra 2 occupies some space on my hard-drive. I keep it there, along with Sniper Elite V2 and Build & Shoot, to satisfy a basic need I have to shoot at a tiny cluster of pixels in the distance and hope that their widows are weeping come the end of the round. I’m not a super expert at it, but it’s satisfying enough for me to keep my sights trained on the upcoming Pacific-based Rising Storm, Tripwire’s mod-gone-pro expansion thing.
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Mods And Monsters: Killing Floor Joins Steam Workshop

Killing Floor knows all about mods, having been one itself. They never tidy their rooms, leaving files scattered all over internets and hard drives alike, and trying to organise them is like trying to herd cats. The multiplayer horrorshow is gathering all its mods in one place, the increasingly active Steam Workshop, which should make keeping track of maps and modes much easier. Tripwire will also be adding Steam Workshop support to Red Orchestra 2, which is receiving a paid for expandomod by the name of Rising Storm. I’ve got a load of notes about that which I shall compile later this week. There are booby traps, flamethrowers and kamikaze bayonet stabbings, all of which I approve of in games though I frown at them in life.

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Weather Or Not: Tripwire Show Off Rising Storm

Oh, he needs a step ladder.
Tripwire have released a bunch of footage of Rising Storm, narrated and explained by the lead dev. It shows some of the extremely diverse maps, as well as the combat in those environments. There’s some great detail in there, showing features such as Japanese riflemen using their grenades as boobytrap mines. Oddly, Heroes Of Stalingrad multiplayer is going to be included in this expansion, which basically means that by buying Rising Storm you’re going to get the meat of both games for free. That might raise a few eyebrows among the existing Red Orchestra onwership. Anyway, detailed nine-minute gameplay trailer below. Take a look!
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Summertime And The Killin’ Is Easy: Killing Floor

Killing Floor is an acquired taste, or at least it was for me, like chugging down a bucket full of rust and blood, with accents so dodgy they’d taken on form and floated atop the grungy broth like cockney croutons. Where Left 4 Dead directs the players’ progress, toying with them, Killing Floor has the player run around in circles, waggling their most succulent parts at the mutants and freaks, encouraging pursuit. Crowd control, herding, elimination; it’s a butchery simulation with cattle that bite back. This summer’s special event, the Summer Slideshow 2012, adds new levels, enemies and guns. The trailer would have given me nightmares when I was a boy.

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Say “Iwo Iwo” To Rising Storm

We're all going on a... summer holiday.
Game development hint: if you’re going to place your game in a real setting, make it an island paradise. That way you can claim a holiday on company expenses. I’ll bet the developers of this officially supported mod have spent the last six months laughing it up in the Pacific while they brought Iwo Jima into Red Orchestra 2’s chilly war. The Rising Storm team are suntanned and well-rested, and celebrating their jaunt with the dramatic trailer of their work we present below.

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Z-Axis: Red Orchestra 2 SDK Rolls Out


Red Orchestra 2 SDK at night, modders delight. THAT should have been my headline, but alas it did not fit. Tripwire explain that these tools are now available to everyone who owns the game: “While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods.” The chaps at Tripwire also point out that there are already some mods in progress with the pre-release SDK: Rising Storm, In Country Vietnam, and Iron Europe.

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Santa Leaving Presents On Killing Floor

Santa, no!
The Tripwire guys do like a bit of seasonal celebration in their Killing Floor. This year they’re gifting us with “the Winter Weapon Pack, with seven brand new weapons complete with new achievements, free to everyone who owns the game” but there’s also an entirely new level, the Ice Cave, which you can check out for free, even if you do not own the game, thanks the free weekend on the Steam from Thursday 8th to Sunday 11th December. There’s other exciting new DLC, too, such as the Steampunk pack, which lets you dress like one of those digital distribution punks, I think. Hmm.

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Tripwire Release RO2 “State Of The Game”


Tripwire Interactive have released a large statement on the “the state of the game” for Red Orchestra 2, a statement which you can read in full below. It addresses both the commercial success of the game and the technical failures in the opening weeks. The company admit that: “To put it bluntly, the game had a rough launch. We’ve been working diligently since launch to get these issues sorted and have made great progress fixing issues with matchmaking, VOIP, and stability as well as improving performance.”

The company claim to have addressed most of the issues, and will now be doing a stats reset due to problems with how people were earning stats and achievements. Hopefully things will be smoother sailing from here. We’ve requested an interview with Tripwire to talk about some of these issues and future prospects for the game.
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Wot I Think: Red Orchestra 2

Caught in the crosshair. That could be a visual metaphor, couldn't it? Gosh. Clever.
Last week’s launch of Red Orchestra 2: Heroes Of Stalingrad was a troubled one. With a seemingly overwhelming number of players reporting bugs and performance issues, it stumbled into commercial release still reeling from the flashbangs of development. Can Tripwire’s brutal shooter sequel get past this quagmire of problems and snatch victory from the jaws of crashbugs? Here’s Wot I Think.
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Tripwire: If You Cheat, We’ll Tell Your Mom

Methinks the extended stress and strain of game development has made the good folks of Tripware interactive get just a little bit crazy. But in a nice way. After finally being able to buy and install Red Orchestra 2: Heroes of Stalingrad, some fans over at Reddit noticed that there was a few humorous additions to the electronic user license agreement – traditionally the most vast and boring of all the documents in gamingland, but not in this case. It’s all quite sweet, and clearly in good fun: It’s nice to have a story about EULAs that isn’t about publishers trying to further restrict your rights for once. The whole thing has been snapped and had the appropriate bits highlighted here. Read the rest of this entry »

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Sound The Horns: Red Orchestra 2 Released

That disc on top fires out and bounces of walls, chopping off enemies' heads, before whooshing back into place on the weapon. It's the alt-fire.

Red Orchestra 2: Heroes of Stalingrad is now a game you can play. If you buy it. Which you now can. This is the standard of journalism you get from me after 1am. Far better to ignore me and watch the launch trailer below.

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First Impressions: Red Orchestra 2

Dead. All dead.
There’s a grim danger with multiplayer shooters. The danger is that if they’re any good, I’ll lose a year’s worth of productivity. This is becoming a genuine concern as I played through more rounds of Red Orchestra 2, Tripwire’s shiny sequel to the super-bleak World War II shooter. It’s a little less brutal and minimal than its parent, of course, because it’s a more friendly commercial release. But the horror remains. And it is brilliant.
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Hefty: Red Orchestra 2 Multiplayer Footage

At least they've got warm hats.

Remember when shooters took place in the olden days? Red Orchestra still does, withis its Heroes Of Stalingrad sequel very much remaining in Ultra War The Second. Below is a hefty chunk of multiplayer footage, which one interested in the game might be wise to watch.

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