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Posts Tagged ‘Tripwire Interactive’

Sound The Horns: Red Orchestra 2 Released

By John Walker on September 14th, 2011.

That disc on top fires out and bounces of walls, chopping off enemies' heads, before whooshing back into place on the weapon. It's the alt-fire.

Red Orchestra 2: Heroes of Stalingrad is now a game you can play. If you buy it. Which you now can. This is the standard of journalism you get from me after 1am. Far better to ignore me and watch the launch trailer below.

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First Impressions: Red Orchestra 2

By Jim Rossignol on September 6th, 2011.

Dead. All dead.
There’s a grim danger with multiplayer shooters. The danger is that if they’re any good, I’ll lose a year’s worth of productivity. This is becoming a genuine concern as I played through more rounds of Red Orchestra 2, Tripwire’s shiny sequel to the super-bleak World War II shooter. It’s a little less brutal and minimal than its parent, of course, because it’s a more friendly commercial release. But the horror remains. And it is brilliant.
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Hefty: Red Orchestra 2 Multiplayer Footage

By John Walker on August 23rd, 2011.

At least they've got warm hats.

Remember when shooters took place in the olden days? Red Orchestra still does, withis its Heroes Of Stalingrad sequel very much remaining in Ultra War The Second. Below is a hefty chunk of multiplayer footage, which one interested in the game might be wise to watch.

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Trombone: Red Orchestra 2 Slips Two Weeks

By John Walker on August 8th, 2011.

Careful, it's slippery!

Gosh, in the long gap since the last time any games were released I’d quite forgotten the ordeal of Autumnal slippage. (Those outside of the UK may not be aware that Autumn now stretches from May to November on this isle.) These long wet days leave the ground treacherous for games trying to stay on their feet. The latest project to need just a couple more weeks to get ready is Red Orchestra 2. Originally set for the 30th this month, it’s now going to be released on the 13th September. Tripwire explain that they needed another couple of weeks to add extra polish.

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WIN: Summery Copies Of Killing Floor!

By Jim Rossignol on June 29th, 2011.

You are him
Do you want to have a crack at Killing Floor‘s frightening-looking Summer Thing but are too poor/miserly to buy the game? Well then no problem – at least for fifteen of you – because Tripwire have sent us some keys to give away. Hooray! What you need to do is email us at this address with the reason why you are the best candidate for entering a nightmare freakshow armed with dangerous firearms. Enter by Midday UK time on Friday or LOSE OUT.

Please make sure to read this, it’s the competition rules thing. Oh and I am just setting up an RPS Killing Floor server. Details to follow.

Killing Floor server: 85.236.101.3:7757, password: rumpus

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Freaky: Killing Floor’s Summer Sideshow

By Jim Rossignol on June 23rd, 2011.


The guys at Tripwire have sent word that they’re going to be doing another Killing Floor novelty map event, like they did for last Christmas, only this time it’s a “Summer Sideshow”. What that means is they’ve poured their mapping talents into creating a grotesque freakshow, complete with ‘orrible circus variants of Killing Floor’s hideous mutants, and new unlockables and achievements. You can check them out in the trailer below. More details on the site.

It’ll be arriving on Steam, and the event will from June 30th to July 22nd. (Also I recall Killing Floor being a popular option for an RPS server. Any +1s to that?)
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Dwarfs!? Tunnels Its Way To Release, Demo

By Jim Rossignol on May 4th, 2011.


Tripwire’s lo-fi mining game, Dwarfs!?, has arrived on Steam. It has a demo, and harkens backs to games like Diggers and other 2D tunnelers. It might not look like much from that screenshot there, but it seems to escalate pretty spectacularly, and also to have its heart in the right place. It manges to reference both Dwarf Fortress and Lemmings in a single promotional blurb. If it really is the arcade version of Dwarf Fortress then I suspect the internet is beginning to eat itself, but that’s probably inevitable anyway. Eventually we’ll just end up with some much reciprocity that the internet will turn inside out and vanish in a puff of meme.

Also, I don’t trust anyone who says they don’t like digging. Or mining. We all like it. Or else. Trailer below.
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Xmasclusive: Killing Floor Christmas Event!

By Jim Rossignol on December 9th, 2010.


Last night I got an exclusive sneak preview of the Christmas update to Killing Floor, in which the familiar range of nightmarish mutants are replaced with an even more disturbing group of gingerbread men, murderous elves, fiery snowmen, and super-powered death Santas. It’s an impressive piece of work, and also a little strange, and comes with free stuff for TF2 players. More on these things, to the slightly off-key tune of Jingle Bells, below. (Also, a seasonal trailer.)
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Fire It Up: Killing Floor Incendiary Pack

By Quintin Smith on October 8th, 2010.

Reminds me of living in Manchester.

Tripwire has released the third free content pack for their co-op multiplayer zombie-shoot, Killing Floor, as well as a new 99p character pack, which is currently available at half price. 49p! That’s a bag of crisps. The Incendiary pack brings a new weapon and four new maps, as well as upgrades for the Firebug perk. Bonanza! A video of some professional-sounding people completing the West London level of killing floor awaits your judgement beneath.
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Red Orchestra: The PAX Trailer

By Jim Rossignol on September 2nd, 2010.


If this morning’s interview caught your interest, then you’ll probably want to watch this. It’s an in-engine FMV sequence, rather than being actual game footage, but you get the idea. Tanks, men with rifles, machine-guns, hats. Lots of grimness. Yeah, there’s really quite a lot to look forward to at the minute, isn’t there?
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Red Orchestra: Heroes of Stalingrad: Vehicles

By Quintin Smith on September 2nd, 2010.


To anyone who swore and panicked their way through the original Red Orchestra modification back in 2004, or its commercial release, Red Orchestra: Ostfront, back in 2006, the upcoming sequel Red Orchestra: Heroes of Stalingrad should represent a big deal.

To anyone with no idea what Red Orchestra is, let me help out: It’s a multiplayer FPS, set on the Eastern front of World War 2, which captures above all else the grayness and desperation of those nightmare battlefields. Red Orchestra is a game of wincing at suppressive fire, of bayonet attacks, and of struggling to figure out whether that figure is a German or a Russian because muddy gray and muddy brown often look the same in dim lighting.

The sequel’s looking to expand on everything that made the original game great, including its horrific tank combat. Here, we present an exclusive interview with Tripwire President John Gibson, in which he talks freely on the as-of-yesterday unrevealed vehicle combat coming in the sequel.
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