Posts Tagged ‘Tripwire’

Wot I Think: Rising Storm

By Jim Rossignol on June 5th, 2013.


Red Orchestra 2’s Pacific-theatre standalone expansion, Rising Storm, appeared last week and offered tough-as-nails World War II multiplayer for the discerning FPS player. I waded on to its tropical beaches with my rifle above my head. Here’s Wot I Think.
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Tripping Up: Free Red Orchestra 2 And Killing Floor Things

By Jim Rossignol on December 14th, 2012.


Tripwire are having a busy weekend, with the announcement of Killing Floor’s now-traditional Christmas spectacular, and a free weekend on Steam for Red Orchestra 2. This Christmas’ Killing Floor event is IN SPAAAACE, which puts robots and Evil Santa on the moon (a free map with Christmas-themed baddies). Could anything be more festive? Watch the trailer below, and decide for yourself.

R’ochestra meanwhile is free from now until Monday. It’s a fantastic, rumpled bastard of a game. Worth a few squeezes of the mouse button.
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First On RPS: Red Orchestra 2’s New Trailer

By John Walker on August 15th, 2011.

Eek!

Here you go, an hour ahead of the rest of the world (unless they embed it, the bastards), comes Red Orchestra 2‘s latest trailer. Part game trailer, part Werther’s Original commercial, and with a splendid ending, you can see it below.

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Russian In: Red Orchestra 2 Screenshots

By John Walker on July 12th, 2011.

Snowball fight over there!

Also in new screenshot news come these images from Red Orchestra 2: Heroes Of Stalingrad. Due out 30th August, the sequel from Tripwire boasts improved multiplayer, and a Stalingrad campaign using the multiplayer maps, which will let you play as either the Germans or the Russians – two sides that don’t get much attention in first-person gaming. You can see the latest images below, along with a peak of the Rising Storm mod that Tripwire are sponsoring.

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The Shell Game: New Red Orchestra 2 Shots

By Quintin Smith on June 30th, 2011.

USB sticks were difficult to handle prior to miniaturisation

I’m quite glad. Stalinglad, in fact, and it’s all because I have these new shots of upcoming gritty multiplayer FPS Red Orchestra 2: Heroes of Stalinglad. Grad. Stalingrad. Look, give me a minute, I’m still reeling from that Call of Duty convention thing.
We will not give you a minute! We demand INFORMATION!

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Red Augustra: Heroes Of Stalingrad Dated

By Alec Meer on June 22nd, 2011.

Wait, where's the cellist?

Red Orchestra 2: Heroes of Stalingrad – first it had a name, then it had some screenshots, then it had some videos and now it has a release date. And so the cosmic ballet continues. Tripwire’s next commercial take on the masterfully dour World War 2 mod-gone-pro has been in the offing for a good few years, but now? Now it’s only months away. To war, gentlemen. Well, nearly.
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Red Orchestra 2 Server Options Detailed

By Quintin Smith on June 20th, 2011.

Easy, lads! Don't you know that fools Russ ian

Red Orchestra 2: Heroes of Stalingrad, the sequel to jaw-droppingly bleak 2006 multiplayer FPS Red Orchestra (which you can read me screaming about here), is absolutely the PC exclusive on the horizon that I’m most excited about. Just look here at the features list. They’re taking a rich, rare little game and turning it into a beast. A beast! With bullets for teeth!

Anyway, Blue’s News have spotted a thread on the “Bash and Slash” forums (ew) and another thread on the PBBans forum where people are reporting on the game’s cheating countermeasures and impressive array of server options (including a server tool to allow hosts to modify everything from weapons to scoring elements). It’s all to be found after the jump.
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Conducting War: Red Orchestra 2 Pics

By John Walker on November 23rd, 2010.

I can see myself in the army if I were allowed to lie down all the time. But not with the guns. In a bed. At home.

Mod-gone-pro Red Orchestra sequel, Heroes of Stalingrad, has released a bunch of new screenshots. The last time we saw such a thing was in June. Some of them show men with guns. Others show completely empty rooms. Why do all developers and publishers, of all sizes, continue to release screenshots of empty rooms despite their being of no use to anyone in the entire universe? (This game looks interesting, but what might it look like if neither I nor anyone else is playing it?) I’ve no idea. I’ve chosen not to include them below, so sorry to those who were desperate to see a big empty blue-ish building. There’s also a swanky trailer below that’s a wee bit old, but I don’t think we’ve posted it before.

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