Posts Tagged ‘Triumph Studios’

Kitty Konquest: Meet Age of Wonders III’s Cat People


I’d have called this expansion Eternalords rather than Eternal Lords if I were them. Saves space. Saves a space. Sounds like an obscure French comic from the late 80s. Same name as someone who writes fanfic about K-pop girl groups. It’s all good. But no, Eternal Lords it is, which is reflective of our only real complaint about fantasy 4x Age of Wonders III: it wasn’t hugely adventurous. It is, however, highly competent and rich with things to explore, build and fight, so news of a second major and perhaps slightly wilder expansion is purely good news. And it’s got cat people in it.
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Necromantic: Age Of Wonders III – Eternal Lords

I don’t own a boxed copy of Age of Wonders III [official site] but I’d be tempted to buy a chunky great container for the newly announced expansion. It definitely sounds like an Expansion, with a capital E rather than a capital D, L and C, and call me old-fashioned but I fondly remember the days when such things were an event. There’s a short video below in which people ride polar bears and a spooky sphinx shoots fireballs out of its eyes. You’ll also find a full feature list, including new races, specialisations, items, rules, features and “cosmic events”.

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You Little Wonder: Age Of Wonders III – Golden Realms

Age of Wonders III! I liked it well enough and keep meaning to play some more and, as is increasingly the case, an expansion may be precisely the excuse I need to do just that. Golden Realms, which is due on September 18th, is a meaty great wedge of new content, spearheaded by the inclusion of tiny little halflings. I’m not one for campaigns when random maps are available for conquering, so it’s pleasing to note that all of the new features have been integrated into the upgraded map generator. Rather than releasing a short CGI film about a halfling rogue to announce the expansion, Triumph have delivered seventeen minutes of developer walkthrough explaining everything that’s new. That’s below.

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Makes You Wonder: Age Of Wonders 3 Level Editor Out

It looks easy to make something pretty.

I stepped out last week to conquer distant lands and it looks like no one at RPS posted about the Age of Wonders 3 level editor in my absence. I guess they must not be cool people, or they’d realise there’s nothing better in life than robustly featured editors for creating your own new lands to conquer. Especially for a game in which Adam enjoyed himself but craved more variety. There’s a video demonstration of the editor in action below.

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Wot I Think: Age Of Wonders III

It’s only been a month and a half since I wrote my mega-preview of Age Of Wonders III and spending around fifteen hours with a review copy of the game hasn’t done a great deal to change my mind about its many merits. It hasn’t extended its tendrils to tickle any deeper fancies either, although I’ll concede that the world is a little weirder and more wonderful than my initial expeditions suggested. I’ve spent many hours with the long-awaited strategy sequel and here’s wot I think.

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The Deity Today: Age Of Wonders III

Beyond the pomp and circumstance, I always felt that theocrats were essentially bureaucrats with bigger hats. And I guess the hats are part of either the pomp or the circumstance anyhow – a Stovepipe of Circumstance +4 or a Zucchetto of Pomp +2. Nineteen minutes of Age of Wonders III footage introduces another kind of theocrat, one with honest-to-badness divine powers and inquisitorial tendencies. I thoroughly enjoyed my time with the revived strategy game but spent my time in the soft-soled boots of a rogue rather than the hard-souled vestments of a theocrat. The video is in the form of a developer-led let’s play, showing a late-game battle involving an Eldritch Horror.

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Hands-On: Age Of Wonders III

The wait for Age Of Wonders III would have been far more painful if I’d been anticipating a return to the series since the release of the most recent game in 2003. I’d assumed Triumph were otherwise engaged though, following the release of the Overlord games and a period of silence. Last year we discovered that the Dutch developers were returning to the wonders that they knew so well, with a strategic turn-based sequel to the superb Shadow Magic and I’ve been playing a preview build for several days now. Here’s wot I’ve learned.

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Rogue Footage Of Age Of Wonders III

Actually, that should be “Footage Of Age Wonders III‘s Rogue Leader”. I was trying to be cool, and now I’ve backed myself into a corner. Help me out by shaking your monitor around as you watch this short trailer for the fantasy strategy game’s Rogue class. It will make it appear as if the footage was roguishly taken.
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Delaying The Age Of Wonders (3)

The Age of Wonders will dawn but we must wait until 2014. That suggests that this year is the Age of Mundanity, or perhaps even the Age of Blunders because I am incapable of resisting such a simple and satisfying rhyme. Eurogamer espied a forum post detailing the reasons for the delay:

We’ve made great progress developing the game and feel now is the time to give you heads up that we will take a bit more time creating all the features and content. Age of Wonders 3 is the largest game in the series and with the additional polish we hope we can give you an even better experience.

‘Features and content’ are important. Best to finish most of that before release.

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Wonderbaarlijk: Age Of Wonders III First Footage

In one tab I had the Battlefield 4 video, all ratatatat and shouting mens. In the other I had the Age of Wonders III video, all synthy music and dreamlike cloud formations. “A new era in entertainment” versus a sequel to a turn-based strategy/RPG hybrid? It was no contest at all.
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