Posts Tagged ‘True Crime: Hong Kong’

Wot I Think: Sleeping Dogs

By Alec Meer on August 16th, 2012.

I'd have thought having that photographer sat underneath and to the right of him would really put him off his aim

I’ve been playing the game that once was Activision’s True Crime: Hong Kong, but morphed into Square Enix’s Sleeping Dogs. It’s a GTA-like set in Hong Kong, starring an undercover cop submerging himself into criminal gangs. Here is what fell out of my head in response to it.

I have opinions on a great many things- why cats are better than children, why mushrooms are the greatest foodstuff on Earth, why I’d have little-to-no problem with all men being wiped out, why habitual smokers should bear in mind that the nurse who comes in to change the bag of liquid faeces they’re wired up to for the last, miserable months of their truncated lives isn’t going to say ‘well, never mind, at least it sometimes made you look a bit like you might be in a band when you were younger’ – but I could summon no opinion on Sleeping Dogs for the longest time. (Well, I say ‘longest time’, but that would imply that ‘nine’ is the largest sum of hours I can imagine, and that’s simply not true. I was on a 14-hour flight once, for instance.) ‘No opinion’ is not a careful way of saying ‘a negative opinion.’ I mean exactly what I say – the total absence of opinion, one way or another.
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Imagining Hong Kong: Sleeping Dogs

By Adam Smith on March 19th, 2012.

I was a little bit mean about Sleeping Dogs last time I saw an advertrailer for it. The message I took away was ‘this is a game in which men will hit one another in a generic setting’. In what I can only assume is a response to that post, the developers have released a new video in which they talk about why they chose Hong Kong as the location for the game, taking time to explain the details they’ve tried to capture, the variety of the place, and the fact that exploration and idle wandering are possible in between the bopping and chopping. Let’s take a tour.

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Permit Their Perjury: Sleeping Dogs

By Adam Smith on March 5th, 2012.

He is undercover and explains iconic stances like this by telling 'fellow' gang members that he's in an advertisement for jeans

Men speak in cliches and then punch each other in this trailer for the reawakened True Crime: Hong Kong, now going by the name Sleeping Dogs. My experience of sleeping dogs is that they sometimes chase imaginary rabbits, which makes them try to run while lying down. That’s funny and cute. I don’t think it’s what Square Enix want me to imagine when I think of the game though. They want me to imagine a serious man saying ‘honour’ and then repeatedly hitting a vest-wearing collection of tattoos in the testicles with a meat cleaver.

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Back On The Streets: True Crime Hong Kong

By John Walker on August 2nd, 2011.

He is committing a... TRUE CRIME!

Back in February we brought you the sad news that True Crime: Hong Kong would not be released. Despite apparently being pretty much finished, Activision canned the project. United Front Games’ open world action-them-up was put into a locked cupboard because Activision believed it wasn’t competitive with other games in the genre. Which is to say, they thought it was poop. And this came after almost a six months’ delay to add polish. Polish that Acti CEO Eric Hirshberg rather confusingly explained in November last year had “paid off”. However, clearly not enough. But now, release the party poppers, Gamasutra reports that Square Enix have announced they’ve acquired the game and plan to release is.

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True Crime: Hong Kong Will Not See Release

By Jim Rossignol on February 9th, 2011.

Hong Kong Swan Song
While rather less notable than TV fun-box expansion controller Guitar Hero being ended by Activision, it does seem a shame that True Crime: Hong Kong will never see the light of day. The city-based open world actioner has been canned by the publisher due to it not being deemed competitive with other open-world action games. We’d not seen much of it, admittedly, but one less open world game is a sad thing, in my book. Even if it did end up being a bit nob. (And yes, it was slated for PC.)

Sleep well, lost game. We never knew thee.

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