Posts Tagged ‘Turbine’

It Takes Thirty-Two, Baby: Infinite Crisis Adding Supergirl

By Alice O'Connor on June 19th, 2014.

A shame she's not wearing her Superskirt.

How many guns should an FPS have? What’s the correct number of levels for a platformer? How long should a game take to complete? How many playable characters does an RPG need? How about a MOBA? Debate rages between boffins up and down the land, but Turbine have an answer for that last question when it comes to Infinite Crisis. 32 characters is the point where their DC Comics punch-up will allow interesting team picks and compositions, they’ve said. Infinite Crisis will hit that supposed magic number next month with the addition of Supergirl.

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To The BetaMobile: Infinite Crisis Open Beta

By Adam Smith on March 17th, 2014.


Last night, for the second time in my life, I tried to play a MOBA. Infinite Crisis may not be the best choice but I figured the people playing might have spent slightly less time pounding the lanes than the veteran e-thletes of LOL and DOTA 2. Not so. The open beta began this weekend but almost every player seems to be visiting from elsewhere within the genre. There is a tutorial mode of sorts, in which a team of humans fight against bots. If a MOBA were a pair of trousers, I think I’m now at the point where I’d struggle to put them on but I’d be able to explain where the legs are supposed to go. I’d almost certainly fail to zip up the flies though and would inexplicably fill the pockets with termites or blancmange. Launch trailer below.

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Infinite Crisis Introduces Poison Ivy, Fades From Memory

By John Walker on January 9th, 2014.

It’s happened again. The gaming world’s equivalent of those Men In Black neuralyzers, DC Comics’ MOBA Infinite Crisis, left our memories again. The phenomenon was last recorded in October last year, then before that in June, and April. I can feel myself already forgetting, so quickly, watch the new trailer below.

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Infinite Crisis Dev Diary Reminds Us It Exists

By Craig Pearson on October 10th, 2013.


Looking back at the coverage of the officially licensed DC MOBA game Infinite Crisis, it’s clear that the game is protected by some form of memory spell: Adam forgot all about it, it slid by Jim, and I was about to write something similar, and … hey, there’s a DC MOBA coming out/is out in paid beta. Fancy that. Infinite Crisis is a free-to-play lane-pusher set in the DC universe. It had to happen, eh? Below is a development diary that shows how the game’s destructible environments and a dynamic event system will make the maps a bit more varied. Why didn’t anyone tell whoever I am about this?
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Toast The Coast: Infinite Crisis

By Adam Smith on June 12th, 2013.

I keep forgetting that Infinite Crisis exists. While Marvel’s true believers cling to the hope that Marvel Heroes might one day be a worthwhile proposition and console themselves with thoughts of Lego Marvel Super Heroes), the DC universe is dabbling in the MOBARTS genre, as seen in DOTA and the like. Signups for the closed beta are ongoing and Warner have announced a new map. The setting is Coast City, which has apparently known peace for years. The poor place deserved a break – it once fell over and then aliens built their own city atop the ashes of the millions who once resided there. Now there’s a Doomsday device in the streets, which is unfortunate. Evidence below.

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Eagle Punch! D&D Online: Shadowfell Conspiracy

By Craig Pearson on May 23rd, 2013.


I am once again reminded of the existence of a game by the announcement of an expansion. Dungeons & Dragons Online’s shift to free-to-play years ago has given it enough success to keep quietly humming along, with the second expansion in seven years launching in the Summer. The Shadowfell Conspiracy is a content update, with new adventure packs (missions), monsters, and companions. It’ll also bring “Iconic Heroes”, ready-made level 15 characters for those who view grind with haughty disdain. You pay to not play! A teaser trailer for all the new content is beneath these words and some more words.
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Infiniter Than Before: Infinite Crisis

By Jim Rossignol on April 29th, 2013.


I have to admit that it had passed me by entirely that there was a DC Universe MOBA going on. But there is! It’s being made by Turbine and is called Infinite Crisis, and there’s a whole beta application thing going on over here. Seems like things are pretty quiet on this front, though, since the only reason I realised it existed at all was the appearance of two new videos on my video-detector, one showing Gaslight Batman, and one showing the lovely Doomsday. Sure looks MOBA-y.
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DC Does DOTA: Infinite Crisis

By Adam Smith on March 25th, 2013.

I give that traffic cone 2/10

Oh no! The DC multiverse is exploding again. Heroes and villains will have to work together to save it by engaging in some sort of free-to-play MOBA called Infinite Crisis. I know quite a lot about DC comics but I don’t know anything about MOBA games but since I’m all alone in Castle RPS at the moment, I’m going to have to tackle this anyway. In place of informed opinion, I present to you a brief anecdote. I installed and played DOTA 2 for the first time this weekend and played through the tutorial, which involved hitting things and then getting dressed. Then I tried to play a game with bots and realised that I didn’t even know what my objectives were, beyond wearing armour. Here is the trailer for Infinite Crisis.

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Return Our Call: Turbine Bringing Back Asheron’s Call 2

By Nathan Grayson on December 14th, 2012.

Now, now, everyone. Form a neat, single-file line if you'd like to receive your dragon hug.

Well now, this came out of nowhere. Once upon a time, Turbine’s Asheron’s Call – which is still running to this day – had an apocalypse dropped on it. The result? A vastly re-shaped world that had “sequel” written all over it – but mainly on the box, because it was called Asheron’s Call 2. It was quite well-received back in 2002, but by 2005, subscriber numbers had dwindled to a mere¬†15,000. To put it in perspective using entirely made-up math, that’s one 11 trillionth of a World of Warcraft. So Turbine dropped another apocalypse on its flagship fantasy world, only this time, it was a bit more final. Except that, as it turns out, it actually wasn’t at all. Without even so much as a warning, Turbine’s plucked Asheron’s Call 2 from its early grave, breathed life back into its dusty lungs, and sent it on its way.

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Big Delays Hit LOTRO: Rohan And End Of Nations

By Nathan Grayson on November 28th, 2012.

Time. The gaming industry – like everything else in the past, present, and future – exists inside of it, but often, it seems to observe time less as an incontrovertibly defining law of the universe and more as a set of loose guidelines. So delays happen right and left, and everyone cries while conveniently forgetting that their backlog can be seen from space. That in mind, I can’t really complain when developers decide to do things right instead of cutting corners en route to a quickly forgotten whimper of a release. And I especially can’t complain when said developers are super graceful about it, as both Turbine and Trion have been with Lord of the Rings Online: Riders of Rohan and End of Nations, respectively.

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Hold Your Horses: LOTRO’s Rohan Expansion Delayed

By Nathan Grayson on August 24th, 2012.

The short-tempered horse who hates delays more than anything, naturally, is not pleased.

Horses! They go fast. Except when they don’t – for instance, while asleep or carrying a very, very large person. And then, of course, there’s the most common horse sloth cause of them all: beta tests of MMORPGs based on the most culturally pervasive mythology ever to be written by a man with an irrational hatred of cars. The latter has claimed yet another¬†victim today, as Lord of the Rings Online: Riders of Rohan has officially been delayed into October.

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Not Horsing Around: LOTRO’s Mounts Mean Business

By Nathan Grayson on August 11th, 2012.

I know it's just a hoof and a trick of perspective, but I can't stop seeing the horse in the foreground making a really silly face. And, you know, I don't think I want to stop, either.

Business horses! With suits and briefcases and stuff! That’s completely not what I’m talking about. And as much as I wish it was, an in-depth look at Lord of the Rings Online: Riders of Rohan‘s mounted combat’s not a bad consolation. Now, obviously, any game could put you in a saddle, hand you some variety of pointy stick, and send you haphazardly swinging on your way, but LOTRO’s basing an entire expansion around hard-charging equine-fu. Classes will have unique skills, playstyles, and – hopefully – /dance options. Ride past the break to watch some nice people explain the real horsepower behind your newfound horse powers.

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Of Mounts And Blades: LOTRO’s Mounted Combat

By Nathan Grayson on July 19th, 2012.

Wait until Sauron's uprising, fellow beasts of burden. Then, at dawn, we strike.

Lord of the Rings Online has sort of gotten trampled by the recent surge in new MMOs recently, but the F2P journey through the One Fantasy Universe To Rule Them All actually hasn’t disappeared off the face of the planet. On September 5, it’s even getting a shiny new expansion in the form of Riders of Rohan – which, sadly, is not about putting a saddle on the Rohan region and charging into battle atop a colossal landmass. The largely free chunk of content will, however, give everyone their own WARSTEED from which to do violence to both people and monsters. Turbine’s even sent along a nice trailer, which actually looks really impressive. Go on an epic quest of self-discovery, friendship, and betrayal culminating in a battle that nearly tears the world asunder and also ewww there’s a giant spider past the break to see the full thing.

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