Posts Tagged ‘Turbine’

Running Rings Around: Siege Of Mirkwood

By Jim Rossignol on October 15th, 2009.


Lord Of The Rings Online doesn’t seem to be getting a huge amount of press these days, but it’s nevertheless trundling onwards, with Turbine seeming to put a huge amount of work into expanding the game. The attitude of the few LOTRO players I know seems to reflect that: they’re not talking up their game to any great degree, but they seemed pleased enough with how it has been handled, and how Turbine have delivered more stuff since launch. Siege Of Mirkwood is the second expansion, which apparently concludes the quest arcs set in motion by last year’s Mines Of Moria. It’s also supposed to introduce randomised, scaleable instances, which sounds like a useful notion, as well as doing the obligatory level cap raise, this time to 65. It’s due for a December 1st release, and the official trailer sits under the nether-click. It’s got elves in, and a Ring Wraith fortress. Spooks.

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Beorn-Again: Siege Of Mirkwood

By Kieron Gillen on September 30th, 2009.

When the Blighters inevitably gets killed, I'm going to go on a cross-genre cross-game elf-killing rampage. MARK MY WORDS.

How do you besiege a mirky wood? Expect to find out shortly, when Turbine release its Digital Download pack for Lord of the Rings online. It’s a digital download pack rather than something you can buy in the shop, and features… oh, lots of stuff. Raised level cap. Jump-in Skirmish Feature (Which sounds a little like what Warhammer does). Kicking over Dol Guldur, which is a place which has always deserved a good kicking. Lots of stuff, but there’s some interesting bonuses for this. For example, any returning (or current) player who upgrades their sub for multiple months before October 31st will get it for free. Which strikes me as smart. I’m particularly affectionate towards Mirkwood today, as my girlfriend has given me a amusingly photoshopped picture of Beorn in bear form with a Kenickie badge on his ursine lapel. See more of its features here, catch a glance at the first grabs here and watch some footage taken with a camera at Pax below…
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Free Realm: Dungeons & Dragons Online Is Gratis

By Alec Meer on September 9th, 2009.

If only you could *talk* to the wolves

Turbine might be challenging their publisher Atari to a bout of fisticuffs about the fate and funding of Dungeons & Dragons Online, but such conflict has not delayed the re-release of said formerly underpopulated MMO as a free-to-play affair. Dungeons & Dragons Online: Eberron Unlimited, as it’s now known, can be had for the princely sum of no-pennies from here. There is, of course, a catch. Two in fact, but one of them might be my fault.
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Neverwinter Online vs D&D Online Argy-Bargy

By Alec Meer on August 27th, 2009.

Vorpal short sword +2 vs sinister publishers

Something is rotten in the state of pretend online roleplaying universes. Atari, or at least what’s left of it these days, remains license holder for most videogamilial adaptations of Dungeons & Dragons properties, most notably Forgotten Realms titles including Baldur’s Gate and Neverwinter Nights. They also publish the Turbine-developed Dungeons & Dragons Online, which is shortly to be relaunched as the free-to-play DDO Unlimited. Only Turbine reckon Atari’s gearing up for betrayal…
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Dungeons & Dragons: Still Online, Also Free

By Alec Meer on June 9th, 2009.

Have we ever posted about Dungeons & Dragons Online before? It’s not an MMO that ever seems to make the headlines and, let’s be honest, most of us either thought it was already closed or was living on borrowed time. In a fairly audacious move, it’s instead gone free to play – rebranded as DDO Unlimited, and pitching itself as “the world’s first free-to-play MMO to offer the quality graphics and robust features previously only available in premium subscription based games.” Hmm. Is that strictly true? Grrrrubish as they were, didn’t the likes of RF Online and Archlord have that? Of course, it’s precisely because DDO is not rubbish that makes this surprise move so tantalising…
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Interview: Jeffrey Steefel on LOTRO: Mines of Moria

By Kieron Gillen on September 26th, 2008.

Orcs, eh? I hate those guys.

We’ve spoke to Turbine Producer Jeffrey Steefel before, but with the forthcoming Mines of Moria expansion, we grasped the chance to do so again. Coming fresh from hands-on with the Beta code in the game, we sat down to talk about how far LOTR:Online has come, the importance of Moria to the RPG, the really novel Legendary Weapons system (which will be the feature which everyone steals, I strongly suspect) and the current state of the Fantasy MMO. The transcript hides beneath the cut. Speak Friend, and enter.
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LOTR Online: Hitting On The High Elves

By Kieron Gillen on September 24th, 2008.

No chat up line came to mind, annoyingly, and the Turbine/Codemasters staff were staring at me in an unapproving fashion. Pah!

So yesterday I popped along to have some hands-on time with the forthcoming first expansion pack for Lord of the Rings Online, The Mines of Moria, as well as chatting to Turbine producer Jeffrey Steefel. I’ll write more about it in the next few days, but using the provided teleport tags I jumped around the world and found myself near the Mirror of Galadriel with the ur-elf hottie. So clearly, I hit on her. Noldor? Well, to start with, but my hands would wander in an ungentlemanly fashion.

And then another hot bird turned up.
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Interview: Turbine on Lord of the Rings Online

By Alec Meer on April 9th, 2008.

He shall not pass

Apropos of nowt, thought I’d lob up this spare interview with Turbine’s Executive Producer Jeffrey Steefel about Lord of the Rings Online, conducted late last year. ‘T’ain’t nothing fancy, and is only a partial transcript (can’t find the original recording, annoyingly), originally intended for an ‘Introduction to LOTRO’ kinda feature in a publication that didn’t eventually happen. Games journalism is a fool’s errand, kids.

Nonetheless, there’s some hopefully interesting comments about the thinking behind the game, its apparent blatant WoWiness and the casual/hardcore split.
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