Posts Tagged ‘turn-based-strategy’

Arrest The President: Neocolonialism Is Out Now

By Graham Smith on November 7th, 2013.

Make money not war.

Just as Soren Johnson founds a company to produce competitive, economy-driven strategy games, along comes Neocolonialism. It’s a turn-based, competitive strategy game about dominating the planet through economic means: by buying votes, extracting wealth via factories and mines, and backstabbing your opponents.
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Break Time: Eador – Masters Of The Broken World

By Adam Smith on November 23rd, 2012.

I was talking to someone about Crusader Kings II last weekend and about twenty minutes into a hand-waving sermon about how brilliant it is, I realised I’d described it as a turn-based strategy game. It isn’t turn-based, of course, but I spend so much time pausing and pondering that I’ve managed to convince myself that it is. The I started thinking – what was the best turn-based strategy game of the year? XCOM is tactical, I didn’t warm to Fallen Enchantress and Warlock was solid but unspectacular. Have I forgotten something? Eador looks like it might have learned a trick or two from Age of Wonders and even though it won’t be out for Christmas, beta signups have begun. Here’s a new video.

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Speak & Spell: Warlock – Master Of The Arcane Interview

By Adam Smith on May 4th, 2012.

A tale of two cities, three pigs and a fire mage's quest for the perfect bacon butty.

With only a few days until release, we asked some of the questions raised by beta experiences in Warlock: Master of the Arcane, and also found out how much of an influence Master of Magic really was and why. Plans for multiplayer are discussed, as is the reasoning for avoiding tactical battle screens and sticking to the strategic map.

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Warlock Demo Allows Assessment Of The Arcane

By Adam Smith on April 27th, 2012.

I do not know why one settlement is more pungent than the rest. A wizard probably did it.
On the cold floor, a summoning circle has been drawn and, around it, several Paradox employees sway, their forms disguised by wizard’s robes. A susurration builds to a roar, like the scratching of the pebbles at Dover Beach, the air trembles, twisting into new intangible forms, and then a demo version of Warlock: Master of the Arcane appears. Unnatural, I know, but it’s just the way things are done in that neck of the woods. Bet you didn’t know that Crusader Kings II was actually built by a blacksmith, hammering away in his forge? Fact. The Warlock demo can be found on Steam and it includes the tutorial, a preset map, two enemy mages and one to play as. The full game allows customisation of both mages and maps. My thoughts on the beta are here and we’ll have more on the game as the May 8th launch approaches.

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Hands On – Warlock: Master Of The Arcane

By Adam Smith on January 23rd, 2012.

People who live in blighted lavaland are not necessarily BAD people

When I was a much younger person, I rarely stopped playing Enemy Unknown and Jagged Alliance. If I did put them to one side, it was usually because I was playing Master of Magic instead. There were other games, of course, but in terms of the amount of time devoted to them, those three were probably the dominant forces for at least a few years. UFO and Jagged Alliance are both receiving new versions this year and, lo and behold, Warlock: Master of the Arcane is the best attempt to emulate Master of Magic’s best features as anything I’ve played in the sixteen years since I bought it. It’s more than a clone though, with plenty to say for itself.

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Next Spring, Winter Comes To King’s Bounty

By Adam Smith on October 6th, 2011.

please let it be as silly as i expect it to be
When people decide to give their games massive names, do they not realise how difficult it is for me to make puns about them? There’s no way I can fit Kings Bounty: Warriors Of The North and any kind of wordplay onto a single line, it simply cannot be done. I should be consulted in naming committees. Henceforth, I’m going to refer to this next in the commendably daft RPG-strategy series as King’s Bounty: Northlands, or KB: Nordic Edition. That’s what it seems to be anyway, with a new hero called Olaf who is the son of the “Northling King”. I’m guessing it’s another expansion-type thing rather than a full sequel, but there will be all new locations, units and skills, as well as valkyrie companions who are described as “gorgeous”. Perhaps that’s one of them in the screenshot above. Gorgeous, is she? You decide. It’s out Spring 2012.

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Close To HOMM: Might & Magic Heroes VI

By Adam Smith on September 29th, 2011.

Is it odd that I'm delighted when I see armies standing on grids?
The highly anticipated (by me) Might and Magic Heroes VI is out October 11th and, look here, a new trailer has emerged. I was hoping it’d show some detail about the blood and tears reputation system, which might shake up the turn-based gathering and killing, but instead it’s mostly earnest humanoids spouting gubbins like: “You have served your emperor and your dragon.” I’m going to refer to it as HOMM VI, in keeping with tradition, since the new topsy-turvy title shortens to MAMH. HOMM is a happy if somewhat placid noise, resplendently conjuring mountaintop monasteries and lotus-drenched pools by which archers train in the midday sun. MAMH is how certain northern tribes refer to their mothers. Watch this and decide which is more fitting.

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Wot I Think: Avadon: The Black Fortress

By Richard Cobbett on May 27th, 2011.

And if I didn't have to fit in this single square, I'd crush you for your insolence right now!
Avadon is Jeff Vogel’s latest RPG; a roaring saga of dark politics and glorious face furniture. It’ll give you hours and hours of questing… but will it show you a good time as you slay giant spiders and screw with the fate of nations? Well, let’s see Wot I Think…

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Guardians Of Graxia Released, Cheap!

By John Walker on October 20th, 2010.

You'd think baddies would cheat and move before it was their turn.

While people are waiting for Petroglyph’s forthcoming MMORTS, End Of Nations (recognisable by there being sea there), there’s a whole other strategy game from the same developer that was released today. It’s Guardians Of Galaxia, a turn-based card game-cum board game strategy, the likes of which makes me feel a bit nervous. And it looks properly bonkers. And as Kieron pointed out last month, it’s a board game too! And it features fighting elephants.

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Iron Helmet Reveal Blight Of The Immortals

By John Walker on September 10th, 2010.

I wish I liked this sort of thing. The fun I'd have : (

You know what I love? Turn-based strategy games! I can’t get enough of them. Ohnowait, I’ve confused me with someone else. But I’m extremely assured by people both taller and wiser than me that others like them a lot. And it will be with no small clamour of excitement that they hear the news that the team behind Neptune’s Pride, Iron Helmet, have announced their new game. It’s called Blight Of The Immortals, and you can expect many more informed details from everyone else who works for this site when they see what a job I’ve made of it.

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SpaceForce Captains

By Jim Rossignol on February 4th, 2008.

The Croatian space strategy is out this week, based on the Elite-styled open-ended space game, SpaceForce: Rogue Universe. I remember SpaceForce being visually pleasing but rather broken on its release in 2007, so I hope the same is only half true of its strategic spin-off. SpaceForce Captains allows you to construct a funky looking space station and employ up to 120 different space captains in your quest for a power. It’s like playing the original game from the perspective of one of the mission-vendors, or something.
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