Posts Tagged ‘turn-based’

Think First, Shoot Later: Mighty Tactical Shooter

By Adam Smith on March 31st, 2014.

Mighty Tactical Shooter might not be the first turn-based side-scrolling space blaster but I can’t remember ever seeing one before. A friend pointed the game out as we were browsing The Leftfield Collection at Rezzed, wisely recognising that it would be precisely my receptacle of brewed leaves. The easiest way to describe it is by asking you to imagine R-Type if R-Type were turn-based and had fancy physics for debris and tumbling blocks. Orders are given to your ship using a neat radial interface and the short bursts of movement and missile-launching keep the pace at a reasonable clip while allowing for intense brain application.

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Medium, Well Done: Clairvoyance Beta

By Adam Smith on November 22nd, 2012.

Clairvoyance convinced me that I’d like to sample its asynchronous multiplayer charms by means of an illustrated video of admiration and affection between strangers, interspersed with footage of the game and funky nightclub dancing. Players have control of four boxy robots and, before each round, both must submit their orders. The board, made up of cubes at different heights, can be destroyed by lobbed grenades as the robots attempt to destroy one another. Because turns play out simultaneously, the trick is to predict the opponent’s tactics by knowing their innermost fears and desires. Two videos below and the beta is available now if you spend $5 on a pre-purchase.

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The Joy Of Hex: Fray Launches June 19th

By Adam Smith on June 1st, 2012.

Strategic corporations-at-war simulation, Fray, could be one of June’s hexiest releases. In fact, it could be one of the games that defines my summer. Using a turn-based system to allow planning and then letting the consequences play out in realtime, a We-Go state of affairs like Frozen Synapse, the game pitches player-controlled squads against one another and lets them duke it out using all sorts of fancy future tech. Given how much I want to play this every time I see it the fact that I haven’t taken advantage of alpha or beta access probably speaks ill of my intelligence. Or time management. Perhaps both! Anyway, here’s a new trailer. Release date is June 19th.

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Wot I Think: Call Of Cthulhu – The Wasted Land

By Adam Smith on May 14th, 2012.

There aren’t enough games about the First World War and even if there were several thousand released a month, I’d probably rave about the scarcity of Lovecraftian entities shambling around on my hard drive. I’d say there’s a lack of turn-based tactical games as well but this year may be the best for a long time in that regard. Still, to deliver a game of cosmic horror set in the trenches and ruins of the Great War, with squad-based combat and action points to spend…that’s just spoiling me. But can Call of Cthulhu: The Wasted Land make the transition from touchscreen to your screen? Here’s wot I think.

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Call Of Cthulhu: The Wasted Land Has Risen

By Adam Smith on May 3rd, 2012.

From Shoreditch to eldritch.

Having already existed on magical futurephones, Call of Cthulhu: The Wasted Land is a bit of an old one but that’s par for the course when you’re dealing with Lovecraftian horror. The turn-based tactics should actually be a better fit for the PC, as the intimate nature of the squad-based trenchtacle combat often made unit and target selection somewhat problematic on a small phone touchscreen. Imagine poking the wrong bit and actually calling Cthulhu by mistake. He’s in a totally different timezone to you and now you’ve woken him up and he’s got a face like thunder. The game is available now through the Intel AppUp store, priced at $4.99/€4.09/£3.50. I’ll investigate in due course. Launch trailer below.

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World War Weird: Call Of Cthulhu – The Wasted Land

By Adam Smith on April 20th, 2012.

Time to tentacle = surprisingly substantial

Turn-based Lovecraft game set during World War I, with crumbling sanity for all concerned? Oh, be still my murmuring heart. Not entirely still, obviously, because that tends to make me go blue in the face and then die, but do slow down a little. Actually, no need to call the doctor at all because the game in question is a port of iOS title Call of Cthulhu: The Wasted Land and I’ve already poked my fingers into its trenches and tentacles. There’s been at least one major update since I tinkered with it, but despite my initial attraction I did find the interface quite offputting. Hopefully that will be addressed when the tactical madness comes to PC on May 5th.

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Thinking Through It: Telepath Tactics

By Adam Smith on April 17th, 2012.

No mouse support. You have to move them with your mind.

Sinister Design’s latest Telepath RPG had enjoyable turn-based combat but at the beginning of the game, the player’s party are so underpowered that their options are few. Stab, shoot, move. It doesn’t lead to the richest of tactical experiences and even though the discovery of more abilities opened the game up later on, the intricacy of the combat didn’t shine through ’til later. Enter Telepath Tactics, which drops the story, keeps the Middle Eastern steampunk setting and concentrates on combat and combat alone. Mainly multiplayer but with AI to fight against should you wish (I wish). Hopefully it will be ready later this year and there’s a very early video below.

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Tabletop On Your Desktop: Void Rim

By Adam Smith on April 3rd, 2012.

As well as being the year of the Gamejam and Kickstarter, 2012 is the year that turn-based strategy finally uses up all the action points its been conserving since the ’90s and trundles back into view. There it is now, jogging up the road, ready to show us alien-killing, petrol stations exploding and maybe the occasional viking with a banner. Oh, but now it’s stopped in the middle of the road. It’ll be there for a few months, squatting, but then the fun will begin. Void Rim should be joining the turn-based battle soon as well. From a quartet including the co-creator of PoxNora, it’s a squad-sized emulation of tabletop gaming set in an original sci-fi world. Behold, a trailer.

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Team Assault: Baptism Of Fire Bursts Into Action

By Adam Smith on March 30th, 2012.

Commandeer the tractor at once

Apparently taking some cues from Silent Storm (a good thing), Zeal Game Studio’s Team Assault: Baptism of Fire is a turn-based, skirmish level WWII tactical wargame. With an emphasis on realism, including morale management, and bullets that penetrate cover and have a tendency to kill rather than chip away at health bars, it sounds like exactly the sort of thing I often rudely expect other games to be. Put a point and click adventure in front of me and even if I’m enjoying the plot and humour, I’ll be making mental notes about the lacklustre attention to damage modelling and the over-simplified chain of command. Trailer and more details cowering in the foxhole below.

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Party Of Three: Mysterious Castle

By Adam Smith on March 1st, 2012.

the dwarf is strangely unenthusiastic

I wrote about Mysterious Castle just before Christmas, at which point I was living in a modern apartment. I now live in an old house so logic dictates if I write about it again, by summer I’ll be living in something even more like a castle. Hopefully not a Sinister Oubliette.

The game is a grid-based, tactical spell and sword ‘em up set in a randomly generated isometric world, populated with monsters to slay with turn-based tactics and the occasional village of friendly folk. There’s a demo (Win/Mac) and the full release follows a ‘pay what you want’ model and you can even want to pay nothing. There are reports of Windows 7 64 bit incompatibility at present, so worth checking the demo first.

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Farward Thinking: Telepath RPG

By Adam Smith on November 7th, 2011.

Sage advice, as administered by my PE teacher prior to a particularly brutal game of rugger-ball

In a prior age, a game called Telepath Psy Arena 2 was released and generations before that, when mixtape didn’t mean Spotify playlist perhaps, there was a game simply called Telepath Psy Arena. Soon, there shall be Telepath RPG: Servants of God, or Brain-Bending Bishops as I’m calling it. Turn-based strategic combat is the order of the day, like that found in The Battle for Wesnoth. With this being an RPG though, as it says in the title, there’s lots of talking and wandering as well. I should be loving this and the sizable demo is eventually entertaining, but it does take a while to get going.

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