Posts Tagged ‘Turtle Rock Studios’

Video: Hands On With Evolve

By RPS on December 17th, 2014.

Evolve is from the makers of Left 4 Dead, and it’s similar to its predecessor in that it offers asymmetric FPS multiplayer between four human soldiers and a player-controlled monster. The difference is that the monster is huge and evolving, and the different skillsets of the human characters need to be put to careful use if they’re going to have any chance of succeeding.

We recently sent Angus Morrison to developers Turtle Rock Studios to have a play of some of Evolve’s game modes and to talk to the team about what they’ve learned from MOBAs, what their intention is as far as esports goes, and how they suspect tactics will develop once the game is out in the wild. He returned clutching not just an article of words about the game, but a video – for those who like words and moving pictures. Fancy.

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Hands On With Evolve: Where The FPS Meets The MOBA

By Angus Morrison on December 3rd, 2014.

I was sold on Evolve, convinced by a weekend spent game hunting in October’s Big Alpha. The player numbers seemed to suggest others felt similarly. This is it then, I thought: a high profile title has found approval in alpha and it’s a straight road to release.

However, there was dissent among pundits, forcing me to ponder why some players had rebounded from Evolve, confused by what they found. Turtle Rock have a long history with the Counter-Strike series and created Left 4 Dead. With those credentials, a similar first-person set-up of four friends chasing a fifth controlling a hairy monster should make for an instant connection with players. But there was a contingent who didn’t expect what Evolve was offering. And it turns out, after being dispatched to a Turtle Rock’s studios to play it, neither did I.

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Supersize Me: Evolve Big Alpha Signups Now Available

By Ben Barrett on October 11th, 2014.

While I maintain that the best thing about Turtle Rock’s asymmetrical co-op shooter is its fabulous logo, Evolve is also starting to grow on me as an idea. They’ve done everything they can to put me off with impressively terrible shoutcasted trailers, but the central idea of controlling a giant monster and killing my friends is very solid. Equally, ganging up on one-another is what we spend most of our time doing anyway. If that sounds familiar, you can now sign up for the mysteriously named Big Alpha that’s running through Halloween. To get in you’ll need one of the two codes below.

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The Detour Of The Beagle: Evolve Delayed

By Adam Smith on August 6th, 2014.

Evolve is the monster hunting co-op shooter from Turtle Rock, who were previously responsible for Left 4 Dead. In a big (perhaps) to prove that slow and steady does indeed win the race, TR have announced that the game will be emerging into view several months later than initially planned. October 21st was the precise date that everything was supposed to be ship-shape and ready to roar, but evolution cannot be rushed. It’s end-point can, however, be fixed at another specific date in the future – this time it’s February 10, 2015, which is the day before my birthday. Do I want to be eaten by beasties to celebrate the creakiness of my carcass? When I remember how much I enjoyed Left 4 Dead, I’m half-way convinced.

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The Hunt Is Partially On: Evolve Alpha Signups

By Adam Smith on July 4th, 2014.

Hunters, emerge from your hides and rejoice. A small window of opportunity remains open and if you manage to sidle your camouflaged bulk through to the other side, you’ll be a fully-fledged Evolve alpha tester. A few caveats though – you’ll need to sign up on a PC that can run the game, have a working Steam account and you must be situated in mainland North America. Presumably that’s to do with server locations and timing issues rather than national favouritism. If you fit the criteria, enjoy your so-called Independence (Canadians, ignore that, you’re alright with me) and sign up here, using the password ‘happyhunting’ and referral ‘JoinTheHunt’.

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Video Preview: Evolve Is Left 4 Dead 3000

By Nathan Grayson on May 29th, 2014.

Evolve is the next game from original Left 4 Dead developer Turtle Rock, and that alone should be enough to turn an eye or two or however many you happen to have. I was a giant firebreathing space mutant recently, so I can’t judge. I got to go hands-on with Evolve’s second batch of Hunters and gameplay options, and I came away with opinions. Powerful ones, beastly thoughts that couldn’t be caged by mere words alone. So I made this video for you instead. Watch it below.

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Evolve: Alien Dogs, Robots, Mini-Guns and Megamouths

By Ben Barrett on May 27th, 2014.

I think my favourite thing about Evolve is its logo. It’s intricately designed, simple genius. Those of you laughing, or perhaps suggesting that says more about the game than the logo, can all shush. Turtle Rock’s Left 4 Monsters sits squarely in the middle of familiarity and originality for me, taking a co-op formula I appreciated and placing it in a more attractive sci-fi sphere. Changing from a long trek through swarms of undead to a single, flowing battle against one foe appeals more to me too. There’s a new trailer with details on the latest four additions to the good guys and the newest map below.

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Evolve Won’t Have Mod Support At Launch, But Maybe Later

By Nathan Grayson on May 23rd, 2014.

I'm sorry evil monster rhino man. You can't be a giant beautiful unicorn yet. But someday. Someday.

When you hear Evolve‘s premise, it’s not exactly difficult to trace its lineage back to Left 4 Dead. Four vs one asymmetrical human vs monster competitive co-op? It’s a markedly different experience from developer Turtle Rock’s previous work (they collaborated with Valve) once you’re on the hunt, but it’s a natural, er, evolution of the undead phenom. Left 4 Dead’s staying power, however, wasn’t entirely homegrown. Valve and Turtle Rock gave it festering brains and an undying heart, but modders gave it legs. What about Evolve, though? I’m optimistic about what I’ve played, but I could definitely see it fading into obscurity without frequent support. Are mods a solution? Maybe, but not straight out the gate.

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Monster a Go-Go: Evolve Trailer Shows Oodles Of Gameplay

By Alice O'Connor on April 25th, 2014.

I'm the king of the castle, and you're all dirty rascals

Left 4 Dead‘s Tank was terrifying for a while, grunting and crashing and smashing all over the place, before everyone realised you can simply set him ablaze then leg it. Something supposed to be so intimidating became a little pitiful, desperately chasing people around while his life ticked down. It’s left me wary of L4D creators Turtle Rock’s new multiplayer man vs. monster FPS Evolve, but a new gameplay trailer puts my mind at ease. I’ve been losing sleep over this. Tearing my hair out. Scratching at the walls until my nails tear off and I’m grinding bone.

The trailer shows an eight-minute round from all five players’ perspectives (four humans of varying classes and the monster) and evidently the big fella’s no slouch.

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Hunted By A Freak: Evolve Baits Us With A Trailer

By Alec Meer on February 11th, 2014.

Words about Evolve, Turtle Rock’s forthcoming 4v1 co-op beast hunting game, are no good for you, eh? You animal. You monster. Well, have a carefully-edited and highly-stylised promotional video instead. A proper one though, not like yesterday’s nonsense.
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Hands On With Evolve, The Monster-Bullying Simulator

By Alec Meer on February 11th, 2014.

Evolve is a 4v1 asymmetrical multiplayer co-op action game from Turtle Rock Studios, the main team behind the original Left 4 Dead. Picked up by 2K for an eyewatering sum at the THQ IP firesale, it’s due for release later this year. A couple of weeks ago, I went to play it.

I’m shaking, which while a state I usually associate with over/under caffeination or discovering that there’s been a distressingly cynical free to play remake of one of my most beloved games, is in this case a good thing. I’m shaking from built up and released tension, and from an infusion of adrenaline into my frail, pale form. I’m shaking because I became a monster, and because I won, and because I beat the real monsters.
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