Posts Tagged ‘Twin Peaks’

A Mysterious State Of Mind: Virginia Interview

By Adam Smith on July 8th, 2014.

Virginia set up camp in our collective consciousness the moment we saw its stylish agents and what looked like a small town diner. Inspired by Twin Peaks, The Outer Limits and The X-Files, it’s a game about the investigation into a missing person case in one of America’s first States. This is an America in touch with its fictional history as well as its actual past, and I wanted to know more about how those influences will sit together, and how the game would actually play. I also took the opportunity to ask the team about a few of their favourite things. The team are designer/writer Jonathan Burroughs, animator/artist Terry Kenny and composer Lyndon Holland. Here are their answers.

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Damn Fine! Twin Peaks-ish, X-Files-y Virginia Announced

By Alice O'Connor on July 2nd, 2014.

That's just how I like my cherry pie!

Virginia was made for me, you need to understand. Other ’90s weird kids might feel that too, but it’s for me. A weird first-person “interactive drama” with low-fi untextured polygons and a period story inspired by Twin Peaks and The X-Files? It couldn’t be for anyone else.

Two FBI agents (two non-white ladies, unless I’m mistaken) investigating a missing child in a small town where the locals are weird and the cherry pie’s “damn fine” is an idea I adore so much I threatened Alec (me! me who rejects absolutely revenge, aggression, and retaliation) when he considered writing about the game’s announcement himself.

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Who Pixelled Laura Palmer? Twin Peaks 8-Bit

By Alec Meer on October 4th, 2011.

I have no idea where this will lead us, but I have a definite feeling it will be a place both wonderful and strange.

I do not wish to spoil any of this game’s mystery – or, indeed, frustration – so I will simply observe that Jak Locke’s vintage Atari-aping indie Twin Peaks game Black Lodge 2600 does a damn fine job of being as haunting, bewildering and maddening as its legendary source material. I shall also quote from the manual (which you must read if you are to have any hope of figuring the game out).

“A day in the FBI was never like this before! You are Special Agent Dale Cooper and you’ve found yourself trapped inside of the Black Lodge, a surreal and dangerous place between worlds. Try as you might, you can’t seem to find anything but the same room and hallway no matter which way you turn. Worse yet, your doppelganger is in hot pursuit!”

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