Posts Tagged ‘Twine’

Freeware Garden: Lightyear

By Konstantinos Dimopoulos on January 14th, 2015.

A most evocative space thing.

From the moment you open your in-game eyes in Lightyear by Jim Bruges, to find yourself inside a manned space telescope crafted by text and choices and bits of Twine, you’ll also start to wonder whether this is a horror game, a technological thriller, an attempt to simulate living in space, or a story about loss and loneliness.

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Icy Inuit Horror: Free Interactive Fiction Beneath Floes

By Alice O'Connor on January 13th, 2015.

Ice floe, nowhere to go.

I hadn’t heard of the Qalupalik, eerie human-like creatures from Inuit mythology who lurk near the edges of ice to snatch disobedient children away, until I played Beneath Floes. It’s a free Twine game with lovely illustrations and music about one person’s encounter with a Qalupalik – yours. It’s also about storytelling, and what stories mean as they’re passed on and retold to different people across years. It’s a mite spooky and unpleasant and cruel and warming and I’ll stop listing adjectives if you go play it. Better you read its words than mine.

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Word Up! Twine 2 Released

By Alice O'Connor on December 22nd, 2014.

Twino.

Psst, hey, here’s a fun idea for the holidays: make a thing. Not a vow to e.g. stop drunktexting – everyone finds that charming, I’m sure. Nor do I mean assembling a weird toy a young nephew received. Make a thing wot people can play and go “Coo I thought you were a worthless lump, but look at you now, some kind of literary giant with these fine words and lawks a lummy look at the clever design you’ve got going on.” Or keep it a secret all for yourself. Just make a thing.

After a fair while in beta, Twine’s update/remake/”sequel” Twine 2 has launched. You could use that. It’s a fairly big overhaul of the write-o-game-maker tool.

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Have You Played… My Father’s Long, Long Legs?

By Adam Smith on December 20th, 2014.

Free Twine game My Father’s Long, Long Legs manages to capture some of the uncanny horror of Junji Ito’s Uzumaki using nothing more than a fine selection of words and some cleverly applied sound effects. There are no jump scares here, just a gradual build toward…something. The story gains much of its power through the distorted vagueness of the threat – if it is truly a threat at all – and the obscure reasons for the changes that are occurring.

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Looking Twice At Art: Veracity & Purpose

By Laura Kate Dale on November 15th, 2014.

Veracity & Purpose is a free Twine game and an exploration of the works of fictional artist Robert Ells, told entirely through the lens of someone else describing his art as they experience it. Made by Castles in the Sky writer Jack de Quidt, it initially appears to be little more than a guide book to a retrospective. You read about a piece of art, you take in what you can, you move on. But returning for a second look can prove quite rewarding.

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Physically Interactive Fiction: With Those We Love Alive

By Alice O'Connor on November 14th, 2014.

Look, you try taking a good photo of your forearm with a phone camera.

One of these symbols I drew on my arm is a lie. With Those We Love Alive tells you to draw icons on your body to represent key choices and reactions, see, which is a lark until you realise you’re marking and changing yourself in response to cruel and oppressive things. One icon represents something I like to think about myself, but know isn’t true. I stared at that lie a lot the next day.

With Those We Love Alive is a free Twine game by Porpentine, a moving visit to a mundanely monstrous world. Her writing is so carefully measured, vivid yet small bursts, and a soundtrack by Brenda Neotenomie wraps the world around you. It is a beautiful and terrible game.

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Boo: The Uncle Who Works At Nintendo

By Adam Smith on November 11th, 2014.

Michael Lutz made My Father’s Long, Long Legs, which just so happens to be one of my favourite Twine games, and his latest release is right up in the top ten as well. The Uncle Who Works At Nintendo is a horror game that plays on schoolground jealousies, feelings of inadequacy and experimental Nintendo hardware. There are multiple endings, some of which aren’t quite as alarming as others, and the whole story takes place in the few hours leading up to midnight during a sleepover. Best played with headphones on, although sound is atmospheric rather than intended to startle in screamer fashion.

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Happy Kitty, Cat Petting Simulator 2014, Purr Purr Purr

By Cassandra Khaw on November 9th, 2014.

I miss having cats. Four years ago, I left home and became a professional itinerant, leaving my felines in the care of rich strangers. Today, I am bereft of cats and so, you shouldn’t take me as an unbiased source when I say, “Oh, god. Cat Petting Simulator 2014 is the best thing I’ve seen in a long time.”

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Freeware Garden: [R]espawn

By Konstantinos Dimopoulos on November 5th, 2014.

That's [R] not R.

Javy Gwaltney, the person responsible for both You Were Made For Loneliness and the (commercial) The Terror Aboard The Speedwell, has returned to his post-cataclysmic science fiction universe with a new Twine-powered text adventure: [R]espawn. A freeware sequel to those games that can perfectly well stand on its own.

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Freeware Garden: Lights Out Please

By Konstantinos Dimopoulos on October 29th, 2014.

That's some excellent Twine typography, that is.

Lights Out Please is a collaborative, text-driven horror game that features 13 disturbing stories by 13 diverse authors.

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Freeware Garden: HHH

By Konstantinos Dimopoulos on October 23rd, 2014.

Hugo’s House of Horrors, the parser driven shareware adventure game I played back during the dark days of the 5.25″ floppy, was a demented and, many would argue, nonsensical game. It did have a charming, odd, b-movie feel to it, but it played like a drunken person’s Maniac Mansion. For some weird reason though, and despite forcing me to smash a pumpkin just to grab a key, I still fondly remember it.

Now, appearances aside, the freshly crafted HHH is neither a new installment to the Hugo’s House of Horrors series nor a straight up remake, though it does use the original’s all-over-the-place EGA graphics. Also, it’s very very clever.

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Dead Letters: Missive

By Philippa Warr on October 8th, 2014.

Hip hip hooray!

As a lifelong fan of Jessica Fletcher (my Livejournal icon used to be a picture of Columbo wondering WWJD – what would Jessica do?) Missive appears to have been tuned to activate my keyword excitement gland*. It involves a typewriter and a murder mystery

Missive is a Twine entry to this year’s Interactive Fiction Competition. You have a week to solve the murder of Henry Astor, the previous owner of a typewriter you received as a gift. I found myself playing it through three times after being drawn into solving the puzzles so thought I’d flag it up here. Y’know, in case you fancied role playing as a daytime TV amateur sleuth.

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Freeware Garden: Die Sieben Raben

By Konstantinos Dimopoulos on September 30th, 2014.

The year is 1876. The place Copenhagen, Denmark. The game Die Sieben Raben by Jón Kristinsson and it really does seem that mysterious gentleman Mr. Amsel has just gotten a most important and plot-forwarding letter.

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