Posts Tagged ‘Two Tribes’

Toki Tori Developer Lays Off Staff, Starts Company Again

By Graham Smith on January 9th, 2014.

A point is all you can score.

This is a slightly odd thing. Two Tribes, creators of Toki Tori and publisher/port creator for puzzle game EDGE, are “rebooting”. In this case, “rebooting” means that all the old staff were let go last year and the development company has been closed down. In its place, a new company has been started, which will operate under the same publisher owned by the same people.
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Edgy: Langdell’s Nemesis Edge Edges To PC

By Alec Meer on July 29th, 2011.

What a lot of edges!

If there’s been one downside to John’s splendid coverage of the seemingly never-ending Tim Langdell saga, it’s that it’s only very tenuously related to PC games (the indie uprising and his ultimately doomed attempt to take on EA’s Mirror’s Edge were our prior justifications). Now, total relevancy has been achieved. Mobigame, the indie dev whose iPhone game Edge was what originally brought Langdell’s trademark trolling regarding the common English word ‘edge’ to public light, are now making the move onto PC. Specifically, with Edge itself.

The well-received puzzle game is due to arrive on Steam (plus the Mac App Store) on August 11 – safely under its original, snappy, one-word name, rather than the various variations Langdell had attempted to force on it.
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Green Grow The RUSH Is O-ut Soon*

By John Walker on December 2nd, 2010.

More bright, cheery games, please.

Kieron had big love for this year’s Toki Tori, a fiendish puzzle game by indie developers Two Tribes. They’ve got a new game that’s due out in two days, and just received a debut trailer: RUSH. It’s a puzzle game, but completely different from their previous game. This time it’s a 3D cube-rolling affair, which at first glance made me think of the iOS game Edge (the one that suffered from Tim Langdell’s impotent attacks.) But it quickly becomes apparent that it’s not the same at all. It’s about guiding multiple blocks to their targets, creating paths for the perpetually moving cubes. And from the trailer below, it looks pretty lovely.

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Toki Tori Talky

By Kieron Gillen on July 20th, 2010.

When the lovely puzzle game Toki-Tori’s demo was released, I decided to drop a line to Two Tribes to have a little exchange about their debut on the PC after years working primarily on the hand-held. Co-founder and creative director Collin Van Ginkel took a little time to share some thoughts…
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Tori Not-Written-In-Amos: Toki Tori Demo

By Kieron Gillen on July 12th, 2010.

Oddly, Toki Tori reminds me of Walker. I mean that affectionately. No, really.

First thing: keep reading. Second thing: We’ve written about Toki Tori before, in passing, but with a demo released, it’s now time for you to pay proper attention. Third thing: keep reading. Fourth Thing: despite its hyper-cute styling, this is a devilishly smart little puzzle game which recalls me of the intricate post-Lemmings stuff which appeared on the Amiga. You simply have a limited number of tools and have to collect all the eggs on the level. The level doesn’t want you to. Who will win? It’s just lovely pure game design. Fifth thing: It’s also dirt cheap. The game’s five dollars (aka Three-quid-fifty) from all your favourite digital download places (Steam! Impulse! Gamers Gate! And – er – Mac Game Store!). Sixth Thing: Demo’s on the steam page (or the Mac Game Store page) and you can watch some actual little footage below.
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