Posts Tagged ‘tyler glaiel’

Closure Dev’s Next Is About Bombs, Not Like Closure At All

By Nathan Grayson on November 21st, 2013.

LAVA FACT NUMBER 394928375: All lava is purple.

Have you played magnificently macabre light-manipulating puzzler Closure? No? Well shame on you. It’s exceedingly clever, and how dare you not have time to play literally every good and inventive game that has or will ever come out? Perfectly reasonable demands out of the way, allow me to introduce Bombernauts. It’s Closure creator Tyler Glaiel’s next project, and – by the looks of it – it has precisely zero things in common with its gloomy, brain-haranguing sibling. Instead, it’s a colorful explosion of infinite bombs. No, seriously. You have unlimited bombs (and heaps of Super-Smash-Bros-esque items), and your goal is to send your friends flailing into a surrounding lake of lava. Skillfully arced throws seem to be your best weapon here. Trailer and details below.

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Wot I Think: Closure

By Adam Smith on September 10th, 2012.

How many lives must be expended to put in a lightbulb? If a tree falls in a forest but there is no light to show its final position, can it bridge the gap across a chasm? These and other philosophical quandaries are answered in Tyler Galiel’s Closure, a platform-puzzler that constitutes a sinister journey comprised of a thousand tricks of the light. Here’s wot I think.

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Steam Closure Announced (No, Not Like That)

By Adam Smith on August 23rd, 2012.

As the headline immediately informed you with a great deal of clarity, Tyler Glaiel’s tricksy puzzler, Closure, is finally coming to PC after its PSN debut, with a Steam release set for September 7th. Originally a free Flash release, Closure’s weirdness is that each part of the monochromatic world only exists when there is a light shining on it. Just as popular digital download services cease to exist when you switch off your monitor, Closure’s platforms and switches have no solidity unless they are illuminated. Trailer and more details below.

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In The Dark: Closure Trailer

By Adam Smith on September 12th, 2011.

do a barrel roll

It’s been a long time since we last shed any light on Closure. Originally a flash game, after three years in development the full downloadable version is still some way off, coming to PSN early in 2012 and landing on PC afterwards. Boo! However, a new trailer was released at PAX 2011 and while it doesn’t show much that I haven’t seen before, it did manage to remind me that the game exists. And that’s good because it looks like a rather interesting puzzle adventure type thing. The design looks suitably atmospheric and if there’s enough depth and variety to the environments and challenges, it could be worth getting lost in. See the trailer below.

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IGF Factor 2010: Closure

By Kieron Gillen on February 24th, 2010.

It’s one of the better traveled routes for IGF games. First, a flash-game that shows the core mechanic. Then, a full game expanded from that core. So following finalists like World of Goo and Crayon Physics Deluxe, we have Closure. We adored its initial web release and are eagerly anticipating the full version, which has been shortlisted for Technical Innovation, Sound and the Nuovo Innovation Award. We stumbled in the dark until we found creator Tyler Glaiel and got a little closure…
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IGF Watch: More Closure

By Kieron Gillen on January 25th, 2010.

Let’s start the week with a little pre-release Indie-hype. You may remember Closure from us posting about it exactly a year ago (minus one day). You can still go and play the flashgame now. However, Messrs Glail and Schubbe are working on a full commercial downloadable version (The scale of difference being, to steal their metaphor, the difference between the first Mario Bros Arcade game and Super Mario World for the SNES). It’s already picked up an Indiecade innovation award, and has been shortlisted for 3 IGFs – in Technical Innovation, Sound and the Nuovo Innovation Award. More on their site and the first trailer below…
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Point And Click And Click: AVGM

By John Walker on February 2nd, 2009.

Around the midway stage.

For their contribution to the first Global Game Jam, in which thousands of people made games in 48 hours this weekend, Edmund McMillen and Tyler Glaiel paired up once more to create AVGM. It’s possibly important to note the game carries the following warnings: “Excessive Nudity, Excessive Violence, Explicit Audio, Mild Text, Explicit Adult Themes”. Although only the most puritanical of people would take a great deal of offence. Screenshot espousing this content, and more details, below.

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You Need Closure

By John Walker on January 26th, 2009.

orb is a funny word

Flash game supremo, Tyler Glaiel, follows up Aether (co-created with Edmund McMillen) with a new, imaginative puzzler, Closure. The all-important unique device: if it isn’t lit up, it doesn’t exist.

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