Posts Tagged ‘Uber Entertainment’

Hands On With Planetary Annihilation

By Jim Rossignol on October 25th, 2013.


Uber Entertainment are making impressive progress with Planetary Annihilation, and we can now leap into both a multiplayer and AI skirmish mode on the Early Access version of the game. Ever the fellow to be interested in varieties of robot war, particularly when fighting large scale battles across worlds whose flavours include metal, lava, and earthy, I set about finding out more. I used my towering review unit to erect a large futuristic facility in which the current state of this Kickstarted strategy could be examined.

Read on for my findings.
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Planetary Annihilation Beta Launches, Is Very Expensive

By John Walker on September 27th, 2013.

Planetary Annihilation, Kickstarter mammoth, has launched its pricey beta. To celebrate, there’s a video of a lot of things blowing up. That’s the way.

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Planetary Annihilation Seeking Lore Help From Community

By Nathan Grayson on September 26th, 2013.

'Why?!' bellows the robot. 'Why do we annihilate the ones we love?'

Writing is hard. For instance, that sentence? It took me 37 hours to think up. 43 if you include the time I spent watching that bug live out its entire lifespan. So you can understand why Planetary Annihilation developer Uber isn’t exactly in a rush to reinforce its (so far campaign-less) real-time warmonger-er with reams upon reams of lore. At this point, after all, systems matter first and foremost, and that’s really why most players backed the ludicrously large-scale Total Annihilation spiritual successor anyway. But people don’t just strap rockets to planetoids and play intergalactic bumper cars for no reason, and Uber is in the process of coming up with reasons. They would, however, be oh-so-grateful for a little bit of your assistance.

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Planetary Annihilation Beta This Month, Out December

By Nathan Grayson on September 12th, 2013.

Launch that game, Uber. Launch that game until EVERYONE IS DEAD.

In other months-old news, EARLY ACCESS TO PLANETARY ANNIHILATION COSTS $70. That’s $20 down from the original asking price, but still: yikes. Here’s hoping the beta asteroid surfs into reasonable territory – away from the alpha’s orbital space base in Ludicrous Land. If nothing else, it’ll be bringing some pretty immense new features to bear when it goes live later this month. For instance, interplanetary war, which is kind of what the whole game is about. More details below.

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Walletary Annihilation: Planetary Annihilation Early Access

By Jim Rossignol on June 14th, 2013.


Ultra-handsome Kickstarted Total Annihilation spiritual successor Planetary Annihilation is now available on Steam Early Access, and bwuuuuh it weighs in at a soul-collapsing £67.99. This is the price because it is equivalent to this Kickstarter tier: “June through August: $90 for early alpha access, during the time where we’re still locking down features and making tweaks to the flow of the game. This access is permanent access – you will be able to play through alpha, beta and on through retail.”

Hmm! I’ve posted the most recent videos below to see if that coaxes $90 out of your wallet.
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Like From Orbit: More Planetary Annihilation Looksies

By Craig Pearson on May 7th, 2013.

I didn’t back Planetary Annihilation, because my RTS win-loss record is me 1, everyone else infinity wins. But I’ve been enjoying the developer diaries immensely. I love how developers Uber are making a game with the doors wide open. I suppose it helps that it’s an RTS, but it’s rare to see the ground-up meat that goes into game sausage. Planetary Annihilation isn’t even at the cooking stage: right now I’d say it’s a pile of mince that’s being lightly spiced with hints of dynamic lighting and just a pinch of pathfinding. Excitingly, the video below also tells you when you’ll be able to cram this meaty mouthful into your tummy hole, and it’s sooner than you probably realised.
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Saturnalian: The First Planetary Annihilation Footage

By Jim Rossignol on April 22nd, 2013.


It perhaps goes without saying that I was fairly excited about Planetary Annihilation at the point at which the Kickstarter appeared, but than that excitement was cubed by an interview I did with Jon Mavor. It was with some trepidation, then, that I watched the first in-game footage reveal, presented by Mavor and Steve Thompson. You can see it too, below.
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Make It To Break It: Planetary Annihilation’s Creation Tech

By Craig Pearson on March 27th, 2013.

I will call you... planet!
Biomes! Double Craters! Height ranges! I apologise for shouting! This is totally cool, even for someone as RTS-unsavvy as I am. The Planetary Annihilation developers are very serious about the planets that make up the game’s maps, and have created the longest video ever to show you all the attributes players will have control over when they make their own planets. You know how some trailers and videos have production values? Not this one? It’s just two guys with a game engine that makes painterly planets, and it’s really rather fascinating.
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Uber’s Jon Mavor Explains Planetary Annihilation

By Jim Rossignol on January 25th, 2013.


Planetary Annihilation was undoubtedly one of the strongest Kickstarter projects to have appeared since Double Fine set off the goldrush. A stellar pitch, a cap doff to Total Annihilation, and the tech lead from Supreme Commander pouring all of his ambitions into it: few games can boast anything like this, and consequently this game threatens seismic effects in the RTS genre. The man making that happen is Jon Mavor, and I thought it well overdue for us to catch up with what he was up to, and why he is making one of the most exciting games of 2013.
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Planetary Annihilation Kickstarter Blasts Past $2m

By Jim Rossignol on September 14th, 2012.


Uber Entertainment’s Total Annihilation-inspired Planetary Annihilation bid has already long surpassed its $900k goal, but is now soaring over $2m, with just hours to go. This means that a huge stack of stetch-goals have been unlocked, including naval units, orbital units, gas giants, and metal and lava planets. $2m means that the game gets a full orchestra-produced soundtrack, too. Amazing stuff.

This is an interesting pitch: nostalgia for an old franchise mixed with a genuine vision for the future of the RTS genre. I’d argue that the pitch video that Uber did for this – which you can see below – is one of the most convincing produced by any crowd-funding attempt. If you’ve not seen it, take a look. You’ll smile.
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Planetary Annihilation: Total Annihilation With Planets

By Nathan Grayson on August 16th, 2012.

This doesn't even begin to do it justice. Go watch the video. Seriously.

That headline may seem obvious, but wow. So Total Annihilation (and, more recently, Supreme Commander) were big, but Planetary Annihilation is shooting for the stars. And potentially shooting at them, as well. It’s all the absurdly large-scale mechanized warfare you’ve (probably) known and loved since the late ’90s, but now you can zoom out into space, build a fort on an asteroid, and then crash it into an enemy planet. So basically, total insanity. After the break, you’ll find a video from Super Monday Night Combat maestros Uber Entertainment explaining their ambitious RTS (ambitiouRTS, for short) and – yes – asking for money.

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