Posts Tagged ‘ubisoft montreal’

What An Eye Full: Watch Dogs’ System Requirements

By Alice O'Connor on April 7th, 2014.

You'll have someone's eye out with that thing

I’ve grown complacent, and my PC weak. I haven’t upgraded at all in a fair few years, but now face building a whole new system. See, the demands of multiplatform games pretty much stalled once console developers starting pushing their limits, but now a whole new load are out and oh, their games are hungry. One of the first all-singing, all-dancing shiny big games is Ubisoft’s Watch Dogs, and its system requirements confirm that it’s about time I take my dear old friend down to Regents Canal in a hessian sack. Good night, sweet prince.

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Boundless Information: Watch Dogs Mission Walkthrough

By Adam Smith on June 11th, 2013.

In a post-PRISM reality, or rather a world in which the public have knowledge of PRISM, the hack and crash nature of open city cyber-adventure Watch Dogs could be considered timely, topical or controversial. Judging by the latest footage to emerge from the heaving bowels of E3, it’s really a game about superpowers though. Strip away the theme of a game and most abilities beyond running, jumping and falling down have a supernatural whiff about them. Observe as our hero, who really needs a strepsil, summons an impenetrable darkness. He does it by pressing a button on his smartphone, which causes all the lights in the city to turn off. It’s technology rather than magic, see?

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A Trailer For The Mighty Quest For Epic Loot For You

By John Walker on April 22nd, 2013.

We had Craig wipe his grubby hands all over The Mighty Quest For Epic Loot last week, and he came away feeling rather positive. So that’s good. But what does it look like when all the screenshots come rapidly, one after the other, in some sort of “moving picture”. We have the technology.

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Far-Fetched Cry: A Half Hour Of Blood Dragon Footage

By Alec Meer on April 9th, 2013.

In an astonishing coincidence, my father's name is also Rex Power Colt

Edit – bah, videos removed. If anyone’s found another source please say so below.
Edit2 – A new source for one of the vids is now in this post, but presumably it won’t hang around for long.

This half hour of purported footage from Far Cry 3 expandalone Blood Dragon is obviously fake. You can tell by the way the shader polarity is reversed at 11m07s in the first video, and the vertex flux lacks external consistency at 03m40s in the second video. Don’t even et me started on how unconvincing the e-dough modulation is. If you’re naive enough to want to watch thirty minutes of fabricated video from a pastiche sci-fi shooter, I can only wave you at the supposedly leaked videos below. They might have gone by the time you get there, as Ubisoft will doubtlessly feel the blatantly counterfeit muzzle occlusion diodes will give the real version of their game a bad rep.
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Isles Asunder: Far Cry 3 Map Editor

By Adam Smith on November 26th, 2012.

Do map editors normally have trailers nowadays? Far Cry 3′s has one. I know that some trailers have trailers and it’s only a matter of time until someone makes a trailer for a logo, so I guess something as functional as a map editor can appear in a video and say ‘hello’. The most notable thing about the editor for Ubi’s Jimpressing open island shooter is that it looks simple enough for an idiot like me to use. Terrain can be generated randomly, objects are dragged and dropped into position, and the whole thing can be populated with wildlife and AI baddies for solo play.

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Thumping The Shark: Far Cry 3

By Adam Smith on November 23rd, 2012.

What a difference words can make. If I’d seen this new Far Cry 3 video last week, my first reaction would probably have been to chortle about magical tattoo abilities. After reading Jim’s thoughts on the game, I’m too giddily excited by watching those abilities in action to spend any time laughing at minor bits of silliness. Far Cry 2 was a mess but it still managed to produce some of the finest moments I’ve ever experienced in an FPS, so when I see the words “it has kept what was good…and builds on everything else”, damn straight the lens through which I view the trailers changes. Very excited.

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Wot I Think: Far Cry 3 (Single-Player)

By Jim Rossignol on November 21st, 2012.


The third game in the Far Cry series has arrived, bathed in sun, populated by sharks and murderers, driving too fast along a dirt track, with the grass on fire all around. But is this a holiday of a lifetime, or a trip to the wrong side of the tracks? I pulled on a scratched pair of aviators and scavenged a shotgun from the body of a fallen games journalist to tell you wot I think.
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Eyes-On: The Mighty Quest For Epic Loot

By Adam Smith on September 11th, 2012.

When I first caught sight of The Mighty Quest For Epic Loot at Ubisoft’s recent press event, I feared the worst. From a distance, there didn’t seem to be anything to set it apart and, being free to play, I expected it to be a lesser version of the things it so obviously emulated. ‘So obviously’, in fact, that my first impressions were almost entirely wrong. Here, then, are my second, third and fourth impressions as well.

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Hacker’s Paradise: Ubisoft On Watch Dogs

By Nathan Grayson on June 7th, 2012.

And also, everybody is Spider-Man.
Much like the news that your house is being repossessed after a particularly brutal bout of identity theft, Watch Dogs came out of nowhere. Hot on the heels of a Ubisoft press conference that could charitably be described as “at least probably not offensive to some breeds of orangutan,” Watch Dogs mopped up that particular mess and then some. Main character Pearce hacked everything from cell phones to traffic lights as naturally as most of us draw breath. He stalked, he talked, and then, well, he shot some dudes. Lots of them, actually.

So Ubisoft’s spilled quite a gooey glob of GTA into our Deus Ex, but is that necessarily a bad thing? Do we really need a rather large helping of lead to spice up our near-future cyberpunk intrigue? I spoke with producer Dominic Guay about that concern, Jedi hacker powers, how discovering someone’s sexual history can lead to a side mission, and more. Hack your way past the break to read on. Or just click on it like a normal person.

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Den Defence: Assassin’s Creed Revelations

By Adam Smith on October 28th, 2011.

That's not a glowing scif- plot device, it's barrier placement

Assassins love their dens almost as much as foxes love theirs. It’s where they hang out, sharpening their knives and polishing their coins, so it’s hardly surprising that when gangs of angry Templars start storming those dens, trying to dull the knives and mar the coins, the assassins are having none of it. Admittedly, it’s a little surprising that there appears to be a tower defence minigame simulating those myriad historical moments in Assassin’s Creed Revelations. We can now add magically barricading streets and commanding troops to the list of things parkour-killers are capable of. What next? I say fishing and basketball.

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Trundle In The Jungle: Far Cry 3 Footage

By Quintin Smith on June 7th, 2011.

Is he showing off his war wound?

A body of Far Cry 3 details and footage has come bubbling to the surface of E3 like a bullet-riddled corpse in a greasy river. Since I was encouraging you lot to buy Far Cry 2 not two weeks ago, you’d think I’d be pumped as hard and tight as a tire about Far Cry 3. But I’m not, really. Come take a look for yourself. It looks great, but it doesn’t look like it has the same will to break new ground.
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