Posts Tagged ‘Ubisoft Reflections’

Wot I Think: Grow Home

By John Walker on February 5th, 2015.

Announced but two weeks ago, you can now get your hands on Ubisoft Reflections’ Grow Home. I’ve been playing it all day, and here’s wot I think:

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The First 45 Minutes Of Grow Home

By John Walker on February 5th, 2015.

Ubisoft’s Grow Home [official site] was unveiled barely two weeks ago, and is out now. Beginning as an experiment in procedural animation, it’s finished as a genuinely delightful little project. BUD, a heartbreakingly charming little robot, is charged with growing a giant plant up through floating islands, in some effort to re-oxygenate the Earth. Doesn’t matter. What matters is his gorgeously stumbling, clumsy movement, and the giggly delight of having him climb. I stumble and giggle through the first forty-five minutes of the game, below.

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The Climb: Ubi Announce Grow Home

By Philippa Warr on January 23rd, 2015.

Falling probably not a great option

Ubisoft have announced Grow Home, a climbing game about nurturing plants and producing seeds.

The idea is that you’re playing a robot called BUD who wants to oxygenate his home world and thus you must persuade a beanstalk from another planet to produce seeds. I will tell you more about the game but I also have questions.

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Hero Worship: Driver 5 Loves Tanner

By Alec Meer on June 29th, 2011.

ICONIC HANDS

I’m quite looking forward to Driver: San Francisco – partly because I do like to see a fallen series redeem itself, and partly because it puts me in mind of an aggressive Test Drive Unlimited. All driving, no on-foot stuff, trying to re-carve its own niche rather than put an unconvincing GTA costume.

That said, I can’t entirely get on board with this scene-setting dev diary’s repeated claims that protagonist Tanner and antagonist Jericho are “iconic, historic characters.” Iconic how? Historic what-now? Surely they’re just more gruff men in videogames’ endless archive of gruff men? Can’t say they’re burned into my memory. Just give me the cars and the city and I’ll be a happy little motorised sociopath.
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Driver: San Francisco Has An E3 Trailer Too

By Quintin Smith on June 10th, 2011.

Cars: like small living rooms with minds of their own

There hasn’t been a decent Driver game since the original, twelve years ago. We know this. At this point a game breaking that curse would be like an oak tree sprouting from an active landfill, but maybe, MAYBE Driver: San Francisco will manage it anyway. Alec was pleasantly surprised during his hands on, and the new ‘Shift’ mechanic that lets you jump between cars like a ghost with ADD sounds excellently mad. Plus the E3 trailer below made me laugh more than any other trailer this week.
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Hands On With Driver: San Francisco

By Alec Meer on May 2nd, 2011.

Car, wot goes fast

Last week, I had bit of a play with Driver: San Francisco, the surprisingly weird comeback attempt for the veteran action-racing series. After a string of delays, it’s due out September 2 this year, but here are some impressions, pictures and videos for you to eyeball in the meantime.
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