
Those of you with a modicum of interest in Ubisoft’s latest iteration of the Silent Hunter series will probably interesting in seeing a bit of how the campaign might play out. Clearly this has been edited up with the action bits to be as fancy as possible, and won’t really get the hours of stalking enemies and peering through your periscope, but it does give an idea of the kind of events the game’s dynamic campaign should generated. You know the kind of thing: ships sinking, stuff exploding, allied commanders facepalming.
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Silent Hunter 5′s “Dynamic Campaign”
By Jim Rossignol on January 21st, 2010.
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