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Posts Tagged ‘Ubisoft’

AssCreed TV

Posted by Alec Meer on October 28th, 2009.

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We may not get Assassin’s Creed 2 on PC for a few months yet, due to spurious excuses to pretend it’s not about dodging piracy and not giving a monkey’s about the IBM compatible, but there’s no reason we can’t enjoy the promotional run-up. For instance, 15 minutes of live-action footage of a dude being a 15th century Italian assassin, by way of a prequel to the game…
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Jumpy Stabby: Assassin’s Creed II Footage

Posted by John Walker on October 27th, 2009.

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Heh, heh,

A few new bits and pieces on Assassin’s Creed have appeared, partly in the form of a preview by GameTrailers, and partly in an architecture video from German site Gamerglotze.de. You can see both of them below, learning a bit more about the background behind the new central character and his motivations, and see a lot more of the city that you’ll be clambering all over.

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Splinter Cell: Neck-Breakathon

Posted by Jim Rossignol on October 15th, 2009.

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I’m going to assume there’s an achievement for getting through the entirety of Splinter Cell: Conviction by breaking people’s necks. Anyway, this walkthrough trailer is extremely detailed, showing off loads of the new takedowns, an interrogation function, the sticky cam, Sam’s goggles with their new cheaty wallhack feature, and some other man-violence. Oh, Sam, you sure know how to deal with a faceless enemy thug. Swoon. The game is apparently out in February.
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Feathery Footage: Avatar

Posted by Jim Rossignol on September 28th, 2009.

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The footage from the game of James Cameron’s Avatar shown at the Tokyo Game Show is shooty indeed. (And reminiscent of the early footage of Lost Planet 2.) I couldn’t help feeling a bit sorry for all that blasted and mutilated alien wildlife – I’m assuming that’s going to be the point of the film, and therefore the game, since the plot centres around consumerist humans hoovering up resources from the lovely alien world of Pandora. I can already sense that it’s going to be considerably more satisfying to shoot up the humans and mechs than it will be to fire your guns at a trumpeting bird-o-saur, righteous or otherwise.

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Assassin’s Creed 2: You’ll Never Guess…

Posted by Alec Meer on September 24th, 2009.

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…but the PC version is delayed! I know! That never happens, right? Ubisoft has just dropped the bomb about the no-longer-November release, claiming it’s so they can “deliver the best quality game”.
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Thoughts On: Heroes Over Europe

Posted by Jim Rossignol on September 22nd, 2009.

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This week Ubisoft released Transmission Games’ new World War II arcade aircraft title, Heroes Over Europe, and I’ve been having a play. Some thoughts and aerial battle chatter below.
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Huge Assassin’s Creed 2 Walkthrough

Posted by Jim Rossignol on September 9th, 2009.

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Head south for a sprawling walkthrough of Assassin’s Creed 2, courtesy of Destructoid. As well as detailing some of sprawling renaissance city, it shows loads of interesting mechanistic stuff such as purchasing equipment with the money you’ve earned, exploring secret locations, hiring mercenaries to fight guards for you, distracting people by throwing coins, and so on. There’s also fun-looking chase sequence. So the missions do indeed look more diverse than the original, and I wonder whether the new spread of equipment to be bought on the streets of Florence will make the possibilities for delivering assassinations more varied too? All this and flying machines… The game is out on November 17th.
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Play It Again, Sam: Splinter Cell For Furries

Posted by John Walker on September 4th, 2009.

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A joyful lack of coherency.

Ubisoft have clearly gone bonkers, but in a splendid way. In the spirit of PAX, they’ve created a very silly teaser to promote Splinter Cell: Conviction, containing possibly the worst piece of photoshoppery in the history of the world. It’s a fun time, see below.

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Nothing To Do With Air Benders: Avatar

Posted by John Walker on August 21st, 2009.

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Sunglasses!

Whenever a trailer begins with the phrase, “The following is all in-game footage,” there always seems to be a horrible chance that what follows will elicit the response, “I should bloody well hope so, because if that’s a render…” I’m not sure how I feel in response to the reveal, at last, of Ubisoft’s Avatar – a game that boasts the involvement of James Cameron, to coincide with his first movie in twelve years. Set on Pandora, an alien moon populated by the Na’vi, visited by humans, it features actors from the film reprising roles. However, rather than attempting to botch together the film’s plot in a game format, instead the game is set before the events of the movie.

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Up Periscope: Silent Hunter V

Posted by Jim Rossignol on August 17th, 2009.

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If you spot something just below the water when you’re out at sea, you can bet it’s a plastic bag. But when it’s not, it’s often a gigantic submersible warship. And we know how you like those. Fortunately for you, U-boatisoft send word that their greatest submarine game is back, and now with first-person elements (possibly RPG elements?) where you can walk around your ship as the captain and “become a real leader”. There’s a trailer, which I’ve posted below, in which the captain suggests that “this is the strangest game ever.” Not quite, but we’ll grant it is a little odd. Silent Hunter V game boasts a dynamic campaign, more help for people who found the previous games too hardcore, and some very detailed underwater boats. Developed by Ubisoft Romania, the big bad menace of the seas will be burst from the depths in early 2010, probably. I’m sure we’ll fish some more details out of the depths very soon.
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