Posts Tagged ‘Ubisoft’

Emotional Rescue: Child Of Light’s World Sure Is Pretty

By Graham Smith on April 15th, 2014.

Child Of Light was my nickname at school. I was very skinny.

Now that John is on sabbatical, where will RPS turn when they need someone who understands emotions? Child of Light is about a young girl exploring a twinkling world of wonder and danger, and probably its story will require descriptors like “tender” and “heartfelt”. The rest of us aren’t equipped to deal with such things. Case in point: the plinky-plonky video tour of the game’s world, Lemuria, which can be found below. I’m too scared to watch it myself, but I showed it to Adam and he hasn’t stopped screaming since. He seems so confused and angry.

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Next-Ish Gen: Watch_Dogs PC Trailer Definitely Not Pug Ugly

By Nathan Grayson on April 11th, 2014.

No, Aiden Pearce! Don't shoot our site ads! We need those!

Remember when Watch_Dogs was first announced back at E3 2012? That sure was something, huh? It was all shiny and “next-gen” and rain-spattered, like a soaked-to-the-bone canine shaking off in perfect slow motion. Subsequent trailers, however, have looked… less great. Not terrible by any means, but just a little plain. Why? I can’t say for sure, but I do know that this bells-and-whistles-enabled PC trailer is barking up the right tree. Many textures look more detailed, lighting’s taken a definite step up, and I want to go bounce up and down in those puddles like an obnoxious school child. It’s still not the best-looking game ever, but I can’t complain too much.

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Want One: Child Of Light Trailer

By Craig Pearson on April 10th, 2014.

Lovely on the eyes

Rufus Wainwright once drawled, “Pretty things, so what if I like pretty things?” Which I think is the perfect reason for me to post this Child Of Light trailer. If Rufus can like pretty things, then so can I. And Ubisoft’s platform puzzle game is an entrĂ©e for eyelashes, a pie for the pupil, a roast for the retina, a quiet lunch by the river on a sunny day for the orbit. It is a feast for the eyes.

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Motley: Prepare To Accrue The Crew This Fall

By Nathan Grayson on April 9th, 2014.

Look for HIGH-OCTANE ACTION PARKING with friends on a FRIDAY NIGHT in a place where you DON'T REALLY KNOW YOUR WAY AROUND and you're sort of afraid that YOUR SWEET RIDE MIGHT GET BROKEN INTO if you leave it near all those WEIRD WAREHOUSES.

I’m sure Ubisoft’s enticingly open racer The Crew will provide oodles of entertainment if I can just make it past the title screen without face-planting into my steering wheel due to paralytic title-born boredom coma. The Crew sounds like the most generic thing in the world, and in some ways it looks the part too. The promise of having the entirety of the (truncated) United States open for traversal, however, is simply too tempting to resist. I am conflicted but hopeful. It’ll be out this fall, and there’s a new trailer below.

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Dogged: Watch_Dogs To Require Uplay, Even On Steam

By Nathan Grayson on April 9th, 2014.

No wonder everything is so easily hackable in Watch_Dogs' universe: it's all tied into Uplay servers. Aiden Pearce just takes those suckers down and calls it a day.

In an alternate dimension, we all love Uplay dearly and Valve won’t stop shoehorning Steam into annual churned-out sequels like Left 47 Dead, Team Fortress XII: Right Back Hat Ya, and Half-Life: Pirates. In this one, however, that’s absolutely not the case. Uplay is fiddly, sometimes catastrophic meltdown-prone bloatware that gates us from playing games until we’ve gone through an archaic activation and update process. And if servers happen to be down due to demand or some other mishap? Well, good luck. The service’s worst days, I think, are generally behind it, but it’s still a pain. Unsurprisingly, it’s going to show up in Watch_Dogs, presumably to do the opposite of aidin’ main character Aiden Pearce.

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What An Eye Full: Watch Dogs’ System Requirements

By Alice O'Connor on April 7th, 2014.

You'll have someone's eye out with that thing

I’ve grown complacent, and my PC weak. I haven’t upgraded at all in a fair few years, but now face building a whole new system. See, the demands of multiplatform games pretty much stalled once console developers starting pushing their limits, but now a whole new load are out and oh, their games are hungry. One of the first all-singing, all-dancing shiny big games is Ubisoft’s Watch Dogs, and its system requirements confirm that it’s about time I take my dear old friend down to Regents Canal in a hessian sack. Good night, sweet prince.

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Hack ‘N’ Crash: Watch_Dogs’ Exceedingly Hackable Chicago

By Nathan Grayson on March 28th, 2014.

Hack the bag! Maybe money will come out! Or food!

I’ve been to Chicago before. It was for Lollapalooza a few years ago, so I remember heat, sweat, and gibbering herds of sticky humans jammed together like uncooked hotdogs – and pretty much nothing else. I guess, then, I’ll just have to take Ubisoft’s word for it when it comes to Watch_Dogs‘ rendition of Chicago, which is apparently about as true to life as you can get while presupposing that a) it is the near future and b) the entire city can be controlled by a single magic cell phone. Apparently all the citizen AI and whatnot is quite sophisticated, though. Hack into the jungle of 1s and 0s below to for a video.

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UbiLeaks: Far Cry 4 & Assassin’s Creed 5 Revealed

By Craig Pearson on March 21st, 2014.

I am a trusting person, which us why I often gather groups of stranger together and fall backwards into their arms. It’s something to do while my pies cool on my windowsill. But I also live in London, so today I’ve lost three pies and broken two vertebrae. Send help! It hasn’t damaged my trust, though, so I’m going to take Eurogamer at their word that they’re sure that Far Cry 4 is soon to be announced. I don’t think it’s any stretch to assume that it would be coming, but the setting promises mountains and elephants.

And – this just in – there’s a first, rather shiny trailer for the next Assassin’s Creed game, subtitled ‘Unity’ and which appears to be set during the French Revolution.

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Massive Attack: Ubisoft Show Off The Division’s Engine

By Graham Smith on March 21st, 2014.

Is that Source 2? Do you think it saw us?

Occasionally at GDC, there’s a big new game announcement, but that’s not really what the week-long event is for. The Game Developers Conference is instead where designers, programmers and artists go to pull back the heavy tarp of secrecy and reveal the gross, technical innards of openness and sharing. It’s in that spirit – plus the spirit of self-promotion and bragging – that we’re seeing so much detail of so many different game engines. Including, in the video embedded below, Ubisoft’s Snowdrop Engine. It’s being built by Massive Entertainment for The Division, and it’s very pretty and smart.

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Here Comes The Paint: Child Of Light Dev Diary

By Craig Pearson on March 19th, 2014.

Cawr.

I was at the UbiSoft event where Child Of Light was revealed. It’s the first time I’ve ever been at a press event where an informal queue formed, and the press were ignoring other demos to wait in line to play it. They waited for hours: friends who joined the queue would accost me as I passed* by, begging me to go on a buffet run for them. I’m honestly not exaggerating. Whatever held them in place that day wasn’t the game, really. It looks like a 2D platformer thing: there’s wandering, it has puzzles, and it has co-op; but the art and atmosphere seemed to reach out like the aroma of a cartoon pie, beckoning people in.

The new dev diary below explains a little about how that came to be, with Ubisoft attempting to capture the essence of a living painting by creating development tools that supported their artists and animators.
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Watch_Dogs Delay Due To ‘Broken’ Systems, Out In May

By Nathan Grayson on March 7th, 2014.

All I wanted to do was watch some dogs late last year. Was that so much to ask? Apparently, because Ubisoft abruptly delayed near-future hacker magic sim Watch_Dogs into the non-specific reaches of 2014. To sate my craving, I had to go to a dog park, and there weren’t any hackers there at all. What a bust. Now, though, Aiden Pierce – man of many faces, two first names, and one silly hat – is back on track, and he’ll be breaking phones and probably hearts in May. But why the wait in the first place? According to Ubisoft, the game just wasn’t coming together.

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