Posts Tagged ‘Ubisoft’

Far Cry 4 Trailer Has A Wingsuit Grenade Plane Attack OK

By Graham Smith on September 26th, 2014.

This new Far Cry 4 trailer is nominally designed to re-introduce Pagan Min, the game’s antagonist, but there’s a moment midway through in which the player drives a dirt bike off a cliff in pursuit of a plane, let’s go and wingsuits through the air, and then blows up said plane with a tossed grenade. That’s exactly the sort of action silliness I liked about Far Cry 3, so take a look below.

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Hands On: The Crew

By Brendan Caldwell on September 25th, 2014.

The Crew will see players zooming around a huge map of the United States and teaming up with friends for various feats of speed-freakery. We sent Brendan to take an early look at Ubisoft’s ‘MMO racer’.

The open-world racer was perfected on PC in 2009. I’ll let John and Jim argue over whether it was Burnout Paradise or Fuel that holds the honour. In terms of videogame history debates, I’m happy just to get the date right. Ubisoft, on the other hand, are not a company to let such claims rest. In a couple of months they are releasing The Crew, an MMO racing game with 6000 miles of reconstructed USA to zoom around. The titular Crew is, in keeping with an emerging Ubi-trend, you and three pals, each sitting pretty in your souped up Ford Mustang, Ferrari, Lamborghini or Other.

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Overly Social Vrooms: The Crew

By Ben Barrett on September 18th, 2014.

I’ve been quietly excited about The Crew for a while. I’ve never been much into racers, preferring the arcade to the realistic and most other genres to either. Split/Second is the only one to truly capture my heart, and that love did not endure. Here, though, the combination of open world and the titular friend-clans making it easier to race with people I know are tempting. The latest trailer focuses on that aspect, going through what’s pitched as an average day in the game.

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Assassin’s Creed Unity Just Wants You To Co-operate

By John Walker on September 17th, 2014.

With a title like its own, it would be dreadfully inappropriate were Assassin’s Creed Unity not to have co-op. So fortunately, it does. And Ubisoft wants to prove this to you, via the motion picture excitement of a trailer. Featuring much man walking slowly away from camera.

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Far Cry 4: Elephant Trailer, As Viewed By An Elephant

By Timothy Walker on September 16th, 2014.

In a much anticipated sequel to my kitten’s world exclusive review of Shelter, comes my toy elephant Timothy commentating on the latest Far Cry 4 trailer. Ladies and gentleman, Timothy.

I dunno what a vid e o game is but I like elephants!

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The Crew Is Basically A Walking Simulator With Wheels

By Graham Smith on September 12th, 2014.

Oh it's set in a forest too GEEZ.

Get a load of this. In The Crew, you travel around a vast expanse of terrain for the shear joy of it, which means it’s not really a “game” at all. It’s one of those dumb ‘walking simulators’, only one in which you move quicker than in, say, Proteus. Still, Ubisoft continue to scrabble desperately to convince us that their artsy-exploration project is worth covering, most recently with this trailer touting its “social” features. Speedwalking with friends? Ugh.

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Mont-Martyred: Assassin’s Creed – Unity

By Adam Smith on August 26th, 2014.

Today, I give thanks that there is yet another trailer for Assassin’s Creed: Unity crouching in a corner of my inbox, hidden hype-blades snarling somewhere within. I’m genuinely grateful for this one because it manages to contain all of the reasons I’m excited about a new Assassin’s Creed alongside most of the reasons that I’ll probably stop playing after an hour or two. The good stuff first – Ubisoft’s gargantuan CreedCrafting studios make big budget pop culture history that I’m always delighted to explore. The bad is the cloaked figure leaping from a rooftop, doing the same old things in another city, in another time. Following, jumping, stabbing, killing. Where’s the mystery?

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Paradise Cities: The Crew Has Lots Of Game Modes

By Graham Smith on August 22nd, 2014.

There’s a narrative arc to my interest in most racing games: at first they seem to support my interest in driving and exploration, and then slowly, bit by bit, these racing games reveal themselves to be dependent upon racing. So it is with this trailer for The Crew, Ubi’s looming open world racing game set in a shrunken, greatest-hits compilation of the entire United States. Open world! Exploration! Drive about and stuff! And then comes the missions, the modes, the multiplayer; joyful things for someone, but not for Sunday drivers like me.

Still, the game remains the one I’m most excited about, which is just straight up weird. Come watch the informative trailer.

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Far Cry 4′s Kyrat Has Bad Guys ‘n’ Badgers

By Ben Barrett on August 15th, 2014.

Badgers: like cute land mines

Why did we never think of this before? Attack dogs are SO 2005, it’s all about angry badgers [That's so 2011 -ed.] attempting to aggressively acquire your watch now. At least that’s what I’m taking away from the latest Far Cry 4 trailer, which gives a quick tour of the fictional Himalayan region where the game’s set. Don’t worry, it’s not all cute animals, there’s plenty of knife-stabs, gun-shoots and elephant-tramples to go along with that little guy.

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Editorial: Assassin’s Creed Is No Longer Critically Relevant

By Graham Smith on August 14th, 2014.

I always think music is a better model for videogames than film: individual series of games can be thought of as performers, reaching a feverish apex of popularity before settling into comfortable grooves and hoping for the rare, Kylie Minogue-like creative resurgence.

What’s unusual about music is that most of its critical discourse revolves around pop. It’s not because pop music is what’s popular – though that helps – but because pop is obsessed with the new. It’s an eclectic, hybrid genre, grabbing new sounds, new ideas, new fashion from wherever it can, subsuming what it needs and discarding the rest. When pop finishes with an idea, that idea either dies or it calcifies as its own genre and people stop talking about it.

In short, Assassin’s Creed is now the adult contemporary of videogames. Assassin’s Creed: Unity is Michael Bolton.

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HOMMage: Might & Magic Heroes VII Announced

By Alice O'Connor on August 13th, 2014.

Not much else in-engine to see.

What would you want in a new Might & Magic Heroes game? (Or a new Heroes of Might & Magic, if you prefer the old name.) When a series is 19 years old, would you rather an exciting new direction, a return to the early days, more of the same, or some sort of mish-mash of two decades’ best bits? Recent games in the fantasy turn-based strategy series have been a bit so-so, but Might & Magic Heroes VII sounds promising. Announced today by Ubisoft, it’s coming from Limbic Entertainment, the folks who did a decent job of channelling The Good Old Days in Might & Magic X: Legacy.

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Kaiser Versus Unicorns – Toy Soldiers: War Chest

By Alice O'Connor on August 12th, 2014.

What's the big deal about unicorns? They're just horses you can cut yourself on.

With a game box bordering the battlefield, dead soldiers toppling over as lifeless plastic, wind-up keys turning in tanks, and glimpses of the bedroom beyond when flying planes, Toy Soldiers charmingly pulled off the idea that it was all just kids mucking about. It went a bit wacky with this idea before in DLC, shaking a bucket of knights and wind-up robots over the World War I battlefield, but the third in the tower defence series was announced yesterday and crumbs, it’s really going for it.

Toy Soldiers: War Chest introduces Starbright and her legions of unicorns, pixies, and non-copyright-infringing Carebears to blow bubbles and rainbows at the German troops.

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Build And Battle: The Settlers – Kingdoms Of Anteria

By Adam Smith on August 7th, 2014.

I would settle for this

The new Settlers game, Kingdoms of Anteria, is about ‘persitent city building’. Hurrah! The news arrives in the form of a press release from Ubisoft, who will be presenting Kingdoms at Gamescom next week. There are other elements alongside that city building though.

Players will work to build up, control and optimise their production chains and economy to unlock building upgrades and new sectors, resulting in kingdoms growing larger than ever before. They will also have the opportunity to face-off against fierce enemies and frightening bosses in tactical battles to earn resources and special loot as they level up. Players can choose the champion class and skill set that best suits their play style from the thousands of different combinations possible.

So what am I? A town planner or a champion?

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