Rezzed, The PC and Indie Games Show. Brighton, 6th-7th July 2012

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Posts Tagged ‘Ubisoft’

Arm Yourself: Ubisoft Confirms Rayman Legends

By Nathan Grayson on April 28th, 2012.

Believe me: it looks much, much better in motion.
In retrospect, it’d be kind of silly to name a game “Origins” and then bury the franchise immediately afterward, wouldn’t it? And so, somewhat unsurprisingly, Ubisoft’s given an official magically levitating thumbs-up to all the Rayman scuttlebutt that’s been floating around for the past couple days. Specifically, the game’s called Rayman Legends, and – true to the leaked screenshots and video (after the break, courtesy of Gamekult) – it takes place in a pleasantly painterly fantasy land. That said, Ubisoft cautions that those materials were intended for internal use only and “in NO way” represent the final game. So, for all we know, it could take place in space or (fingers crossed) a 1940s black-and-white detective film before it’s all said and done.

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Ghost Recon Future Soldier Gunsmith Trailer Is A Bit Silly

By Nathan Grayson on April 27th, 2012.

Yeah, er, just watch the trailer.
The phrase “gunsmith” always makes me imagine the Ghosts ducking into a wartorn alleyway, only to discover a comfortable alcove occupied by a jolly, thick-bearded dwarf and his robust set of smelting tools. They sit down and banter for a bit over a thick hunk of black bread and some finely aged cheeses. It’s all very pleasant. Evidently, however, Ubisoft and I don’t exactly see eye-to-eye on the subject of mythril and its effectiveness in modern combat zones. Granted, when someone else says “gunsmith,” I don’t imagine that this is what immediately springs to mind either.

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Death From Below: Silent Hunter Online

By Adam Smith on April 26th, 2012.

Let's hope it's not sub standard, eh?

It’s only a matter of time before every game is released for free and not long after that, people will realise that in many cases that ‘free to play’ aspect is a little like a shop not charging admittance. There may still be a bouncer on the door, his fists like cans of spam, checking that you have a stable internet connection before he lets you inside. Silent Hunter Online is free to play and the title suggests it has a preference for the connected consumer. Despite that, I’m intrigued because I’ve spent some of the most deliciously tense hours of my gaming life pretending to be the Atlantean captain of a submersible murder machine. Radar detects an irrelevant cinematic and more details in the depths below.

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James Cameron Will Love Anno 2070 Deep Ocean

By Craig Pearson on April 24th, 2012.

It's ocean madness all right, the sailors call it 'Aqua Dementia'. The deep down crazies, the wet willies, the Great Moist...
Research at the RPS news desk means someone asks a question in chat and the others ignorantly speculate. Google is right there, but you don’t get good responses to keen, incisive questioning, in this case about the newly announced Anno 2070 Deep Ocean expansion pack: “Anno 2070: I’m trying to find out if the main game has water, or if the additions bring watery goodness to it? I mean to live under?”

John: I’m fairly sure old screenshots had wet bits.
Adam: I think the new expansion just has a new even deeper watery bit

Adam is correct, and it allows Ubisoft to legitimately claim that it makes it “A deeper game experience”, which makes marketing copywriters froth like a windy sea. The main game is a rather watery real-time management game, where you raise a happy empire in a world ravaged by global warming. What will the expansion bring? Does it have hidden depths?
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The Origin Of Sequels: Another Rayman, Maybe

By Alec Meer on April 23rd, 2012.

Rayman vs Asterix. Calling it now.

I’m currently in the middle of a gentle altercation with other meejaa types on Twitter about my earlier worrying around posting about Kickstarted games that don’t exist yet, and one of the things that’s come up is that due to our by and large consisting of curated content (yeah, we are sometimes guilty of posting about Today’s Big News, but that’s because we do genuinely want to be part of the conversation even if the games in question aren’t always to our tastes), most any even vaguely positive RPS post could well be read as an endorsement. Even when it’s about something we haven’t played yet – case in post, an alleged sequel to the lovely Rayman: Origins. Read the rest of this entry »

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Pro Cycling Manager Is Back, Back! BACK!

By Jim Rossignol on April 20th, 2012.


The many thousands of you – for it is indeed many thousands – who relish the management of imaginary teams of real cyclists will be pleased to hear that Pro Cycling Manager, Le Tour de France returns in June for another season of frantic pedaling. The game, which is developed by Cyanide in between the Blood Bowl reboots, looks like it will be getting the standard sort of treatment for a year sports franchise: updated teams and slightly improved visuals. Not that you care about the graphics, eh cycling team managers? It’s all about the er cycling team management for you, isn’t it?

Mhm.

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Author Sues Ubisoft Over AssCreed’s Animus Nonsense

By John Walker on April 18th, 2012.

In stark contrast to Mr Beiswenger, the man in this image has a paddle.

Okay, easy question. What’s the worst thing about the Assassin’s Creed series? Correct! Of course, as everyone knows, it’s the ridiculous sci-fi nonsense that constantly interrupts the good fun time you’re having leaping about in historytimes. It’s dumb, it’s a shame it was ever a part of the games, and now someone is suing Ubisoft because he says it’s his idea… waitwhat.

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Ghost Reckoning: Future Soldier Trailer Shoots Many Men

By Nathan Grayson on April 17th, 2012.

They are, of course, firing at Color, their one true enemy.
When you think about it, Ghosts of the Tom Clancy variety actually have quite a lot in common with ghosts of the Casper, The Friendly persuasion. After all, I mean… you know… well, they both have “ghost” in their name. They both, uh, talk to people… Oh, and invisibility! That’s the ticket. The latest Ghost Recon: Future Soldier, however, absolutely ruins my clever analogy. And I could tell you what exactly you’ll see with death-defying feats of linguistic gymnastics, but instead, I’m opting to take full advantage of the under-appreciated art form that is comic book sound effects. So, in short, BOOM, THOCK, KABIFF, POW, ZOTT, SPLUSH, RATTA-TAT, WHAM, BAM, THANK YOU MA’AM. Dramatically dive behind the break and shout something about “tangos” to watch the full trailer.

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Spooks: Ghost Recon: Future Soldier Multiplayer Footage

By John Walker on April 12th, 2012.

Men shooting at other men. Why can't they all be crocodiles? Then I'd be interested.

Like me, you may have become a little confused about what Ghost Recon games are coming to PC, and which aren’t. Let me explain. Ghost Recon Online is, Ghost Recon: Future Soldier wasn’t, but is now. Ghost Recon: Shadow Wars was for the DS. Ghost Recon: Have We Found The Ghosts yet won’t be, but then will, but then won’t be again. Ghost Recon: Elizabethan Attack definitely will be for the first three months. And Ghost Recon: Ghostly Reckoning will only be on PC if you install it on PS3 first, and play via your 360. Glad to have cleared that up. Below you can see the latest trailer for Ghost Recon: Future Soldier, which is coming out on the 15th June for PC, rather than 25th May for consoles, because Ubisoft just cannot help themselves.

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Ghost Recon: Future Soldier’s “Stealth” Is Technological

By Jim Rossignol on April 11th, 2012.


And frankly pretty impressive. The first trailer for the upcoming tactical shooter shows off a bunch of the gadgets that players will have access to as they sneak and infiltrate, the best of which is clearly the quadrocopter drone (I am so buying the toy one of those for myself soon…) which can be used for scouting out enemies ahead and allowing you to plan your route. It all looks incredibly fancy too, with a lovely balance between the washed-out real-world environments and the Tron-like tech overlays. Actually paying attention to this, now. Take a look.
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Benefits With Friends: Far Cry 3 Multiplayer

By Craig Pearson on April 4th, 2012.

Dudes get kicked!
RPS hugbuddy Will Porter is giggling beside me. (“Hugbuddy”? – Incredulous Ed.) The guilt at what I was doing was not stopping me from doing it: I am a bad bad man and Will’s laughter drove me on. While we were waiting in the Far Cry 3 multiplayer lobby, I experimentally clicked the two thumbsticks down (the game was on PC, but it’s currently only tuned for joypad) and was informed I’d levelled up, and it showed me the new weapon I now had access to. Like the other people at this press event, I’d never before had the chance to plunge into the team-focused multiplayer, but with every guilty click I was giving myself an advantage. Click. Click. Click. I looked at the other screens and no-one was pulling the same trick. This was going to be easy.
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