Posts Tagged ‘Ubisoft’

Assassin’s Disunity: Ubi’s Excuse For No Female Character

By Alec Meer on June 11th, 2014.

There are four playable characters in the upcoming, co-op-focused Assassin’s Creed: Unity, and all four of them are blokes. Glowering blokes most probably, but that remains to be seen. It’s a real shame not to have a glowering lady amongst that line-up. This is, unfortunately, not at all uncommon in the mainstream games industry, with its precious demographic targeting and fearfulness to depart from the proven profitable path, but in this instance Ubisoft has exacerbated the situation by arguing that the decision to go chaps-only is purely down to the additional work needed for the likes of animation and costumes.

It is worth observing here that that no less than nine studios (ten, according to some reports) are working on Assassin’s Creed: Unity. Every single employee at all those was apparently too busy already to create a female character model. Presumably they were all working on the game’s six different special editions instead.
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Grapplewatch 2014: Far Cry 4 Gameplay Swings Away

By Alice O'Connor on June 10th, 2014.

I believe that is a honey badger, yes.

Ubisoft’s big fancy E3 stage show last night introduced the game’s kooky villain (so zany!) but while technically in-game footage, this was only the opening cutscene. “Oh gosh bother and drat,” I imagine someone in Ubi’s marketing department said, “we’ve only gone and forgotten to show the game. Fix this!” So here comes a new trailer with seven minutes of gameplay, showing off enraged elephants smashing cars, eagles snatching goats, micro helicopters, another beautiful break-action grenade launcher, a spot of co-op, and yes yes yes, a grappling hook.

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Road Trip: The Crew Launches Beta Sign-Ups, E3 Trailer

By Graham Smith on June 10th, 2014.

Blooming bloom.

Among all the sarc and snark that E3 inspires, it’s easy to forget the spark of excitement that causes us all to give a damn in the first place. A few games overcome that for me, and I’m as surprised as anyone to discover that The Crew is one of them. It’s an Ubisoft racing game developed by a team made up of former Test Drive Unlimited devs, and it aims to provide a contiguous, scaled-down version of the United States for players to drive across. For that ambition alone, I’m looking forward to it, and there’s an impressive new timelapse video of the game’s world below.

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Hidden Himalayas: Far Cry 4

By Adam Smith on June 9th, 2014.

Could have picked a shot with some blood or a gun in it but went for the selfie-shot and what is presumably a look at the vacant expression of the player character

Know what Far Cry needs? A villain so kerrazy that he takes a selfie right after he murders a bunch of people. Thankfully, that’s precisely what the series now has in the shape of the mad despot who takes center stage on the box art and rants and raves his way through the debut trailer above. GTA V was the game to popularise the act of inappropriate post-carnage selfies, I believe, and dare we hope that Far Cry 4 will take the art to the next level? Brave new worlds opening up before us.

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Watch-And-Chat: Ubisoft’s E3 Shindig

By Alice O'Connor on June 9th, 2014.

More like HOORAYman.

Closing out pre-E3 (as far as we’re concerned) tonight are Ubisoft, with a press briefing coming up at 11pm here in Blighty. Ahead of the three-ring circus kicking off in earnest tomorrow, let’s kick back and watch some video games. Ubisoft’s E3 event always has spirit, bless ‘em. We’ve already seen Assassin’s Creed co-op and a little The Division gameplay today, so what else is to come? Enter, watch, chat.

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Bring A Murderfriend: Co-op In Assassin’s Creed Unity

By Alice O'Connor on June 9th, 2014.

Oh, just dabbling in class warfare with my pals.

For a series about supposedly being in a brotherhood, Assassin’s Creed could feel awfully lonely. Though I did enjoy having a magical button which made murderers rain from the skies, stab everyone then run away, they’re more like human knife-grenades than people I could plot, scheme, and murder with. Huzzah, then, that Assassin’s Creed Unity is making friends. It’ll have four-player co-op, Ubisoft have announced at E3.

They’ve also shown off their impression of what you’d see if your head were lopped off then popped atop a stick, which certainly is a thing to create for a video games event. Oh E3!

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Murder With Friends: Tom Clancy’s The Division

By Alice O'Connor on June 9th, 2014.

Where are your friends, pal?

I should get better video game chums by the time Tom Clancy’s The Division comes out. A five-minute staged “gameplay demonstration” fresh out of E3 shows friends being friendly, supporting each other, using abilities carefully, and generally making the game look awfully good fun. None of that will ever happen with the people I play Dota 2 with. We won’t carefully orchestrate and execute plans, we’ll run around doing as we please, whether that’s chasing the glory of murdering particularly tough enemies or pausing to admire holographic reactions of people caught in the disaster. It’ll be dreadful.

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Next-Gen Tetronimoes: Ubisoft Announce Tetris Ultimate

By Alice O'Connor on June 5th, 2014.

Level up! Triple! Buzzsaw!

Alexey Pajitnov created Tetris on the Electronika 60, a computer with only 8KB of RAM. Thirty years later, 8GB of RAM is not uncommon for a gaming PC. What could Tetris do with all this extra memory we have now, all these spare processor cores, all these fancy graphics cards? Give us freedom to roam an open-world Tetris Land, doing Tetris parkour, following high-poly Tetris blocks going about their daily routines, customising and upgrading our tetrominoes, and becoming the unlikely hero of Tetris society.

If there’s anyone who’d give us that, it’s probably Ubisoft. The publishers have announced Tetris Ultimate, their “next-gen Tetris.” But… oh. It’s nothing like that. It’s just Tetris with a few modes.

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Patch Dogs: Ubi To Fix Watch_Dogs’ Performance Issues

By Nathan Grayson on May 31st, 2014.

Maybe they'll also fix the bug that makes some people look like oompa-loompas from the Netherworld

For Graham, Watch_Dogs was like a multi-pack bag of crisps – all choice and abundance, no soul. For many other people, however, it’s been like one of those bags that won’t open no matter how hard you try. You wrench and strain and try from different angles, but alas: nothing. You know¬†something semi-flavorful is inside, but you just can’t get it to work right. Fortunately, Ubisoft is aware, and it’s working on a patch to alleviate some of the performance issues PC players have been encountering.

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Nvidia And AMD Butt Heads Over Watch_Dogs, GameWorks

By Nathan Grayson on May 30th, 2014.

Nvidia and AMD aren’t friends. Over the years, their game of one-upmanship has evolved into a full-on war, with proprietary tech and buzzwords whizzing every which way through the open air. The latest chapter in the ceaseless struggle? A claim from AMD’s Robert Hallock that Nvidia’s GameWorks program – used prominently by Ubisoft in Watch_Dogs, among others – represents “a clear and present threat” to PC gaming. According to Hallock, participating in Nvidia’s program often forces game developers to steer clear of AMD. Nvidia, however, says that allegation couldn’t be further from the truth.

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What A Shock: Watch_Dogs Hampered By Uplay Troubles

By Nathan Grayson on May 28th, 2014.

This could be you! (Unless your game isn't working)

This is not a new story, but rather another chapter in one that’s gone on for far, far too many volumes. Rumor has it that George R.R. Martin decided to give up on finishing the Game of Thrones series after bearing witness to The Uplay Saga. The formula is woefully unchanging each and every time: big new release comes out, everyone is excited, Uplay takes a massive tumble and leaves a lot of people snarling at the gates. Watch_Dogs, somewhat predictably, is having early troubles of a similar sort.

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Wot I Think: Watch Dogs

By Graham Smith on May 27th, 2014.

Press E to grieve. But put away your phone first, at least.

One day you will purchase a multi-pack bag of assorted crisps. Maybe because you’re going to a party, maybe because you’re living on a budget. You won’t be overly fond of any of the contained flavours, every bite will feel a little on the soft side of fresh, and the individual packets will be 90% air, but you’ll at least feel comforted by having choice and abundance.

Welcome to Watch_Dogs, the latest videogame from Ubisoft. You play as Aiden Pearce, a brooding packet of cheese & onion whose hacker-criminal past has led to the death of his niece. Now you must run, drive and hack around its ready salted open world on a quest for truth and vengeance, alternating between salt ‘n’ vinegar main quests and a prawn cocktail of crafting and side missions familiar from Far Cry 3 among others.

Running low on crisp flavours, I may just end my review right here. But there’s something of Watch underscore Dogs stuck in my teeth and I need to unpick it. This is wot I think.

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United We Stand? – Two Assassin’s Creeds Coming This Fall

By Nathan Grayson on May 16th, 2014.

My pinky alone is the result of a tireless death march by 200 developers

When you look at the Assassin’s Creed series from a standpoint of raw numbers, things gets a little preposterous. I don’t mean sales, either. It’s well-documented that Hoods and Handspikes is basically this generation’s Shoots and Ladders. No, I’m referring to less publicized stuff, like the number of people who work on these ceaselessly cascading historical murder romps. Assassin’s Creed IV had all of its ships crammed into a single bottle by 900 some-odd people, the series’ latest main entry, Assassin’s Creed Unity, is apparently being put together by ten studios working in conjunction. Unity indeed.

It’ll be out this fall alongside another, still-unnamed series entry aimed at the previous “gen” of consoles. I wouldn’t be shocked if that ended up on PC as well, though.

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