Posts Tagged ‘Ubisoft’

Wot I Think: Watch Dogs

By Graham Smith on May 27th, 2014.

Press E to grieve. But put away your phone first, at least.

One day you will purchase a multi-pack bag of assorted crisps. Maybe because you’re going to a party, maybe because you’re living on a budget. You won’t be overly fond of any of the contained flavours, every bite will feel a little on the soft side of fresh, and the individual packets will be 90% air, but you’ll at least feel comforted by having choice and abundance.

Welcome to Watch_Dogs, the latest videogame from Ubisoft. You play as Aiden Pearce, a brooding packet of cheese & onion whose hacker-criminal past has led to the death of his niece. Now you must run, drive and hack around its ready salted open world on a quest for truth and vengeance, alternating between salt ‘n’ vinegar main quests and a prawn cocktail of crafting and side missions familiar from Far Cry 3 among others.

Running low on crisp flavours, I may just end my review right here. But there’s something of Watch underscore Dogs stuck in my teeth and I need to unpick it. This is wot I think.

Read the rest of this entry »

, , , , , , , .

304 Comments »

United We Stand? – Two Assassin’s Creeds Coming This Fall

By Nathan Grayson on May 16th, 2014.

My pinky alone is the result of a tireless death march by 200 developers

When you look at the Assassin’s Creed series from a standpoint of raw numbers, things gets a little preposterous. I don’t mean sales, either. It’s well-documented that Hoods and Handspikes is basically this generation’s Shoots and Ladders. No, I’m referring to less publicized stuff, like the number of people who work on these ceaselessly cascading historical murder romps. Assassin’s Creed IV had all of its ships crammed into a single bottle by 900 some-odd people, the series’ latest main entry, Assassin’s Creed Unity, is apparently being put together by ten studios working in conjunction. Unity indeed.

It’ll be out this fall alongside another, still-unnamed series entry aimed at the previous “gen” of consoles. I wouldn’t be shocked if that ended up on PC as well, though.

Read the rest of this entry »

, , , , .

48 Comments »

Divided We Fall: The Division Delayed To 2015

By Nathan Grayson on May 16th, 2014.

Can 'portentous manbacks' be the new staring eyes?

I feel it’s important to stress that we’re not just dealing with any old division here. This is The Division, and damn it that means something probably. Ubisoft’s equal parts shooty and paranoia-y MMO is still a largely unknown quantity (E3 demo contents aside), but I’m sure it wouldn’t be given the real life equivalent of a Twitter verified account without a good reason. Unfortunately, we’ll have to wait a bit longer to find out what exactly that reason is, as The Division’s been pushed to The Year 2015.

Read the rest of this entry »

, , , .

18 Comments »

Snow Joke: Far Cry 4 Goes Mountain High In November

By Alec Meer on May 15th, 2014.

I can no longer separate actual announcements from speculation, gossip and fever dreams, so while I *think* we’ve already heard a bunch of stuff about Far Cry 4 and how it’ll have a snow-bound setting, for the sake of ease I’m going to pretend this is the first thing we’ve ever written about it.

Far Cry 4 is out this Winter, it is indeed set in the Himalayas and it’s got a harpoon gun in it.
Read the rest of this entry »

, , .

80 Comments »

Watch Dogs 101 Trailer Is Full Of All The Things

By Graham Smith on May 14th, 2014.

Watch Dogs scratches YOU behind the ear. With bad dialogue.

It doesn’t matter how many ASCII indie games I play, sometimes I have an itch only shite cutscenes can scratch. Sometimes I want to be told what to do. Sometimes I want to be told what to do by expensively animated, grumbly-voiced cartoons. Sometimes I just want to be able to lean back in my chair and let the game get on with it.

Thankfully: Ubisoft*. They’re releasing Watch Dogs on May 27th. I want to walk around its Chicago, hack its traffic lights, leap across its rooftops, burrow into my friends’ games and follow them around without them knowing. But I also want it to lead me by the nose, pointing me in the right direction with the pomp of big-budget cinematics. It’s comforting.

In other words, there is a place in my life for teenage fantasies writ large, and this nine-minute breakdown of every Watch Dogs feature is full of them.

Read the rest of this entry »

, , , , .

81 Comments »

Meet Watch_Dogs’ Cast: Hacker Girl, Angry Man, Explosion

By Nathan Grayson on May 9th, 2014.

Up to this point, Watch_Dogs has been all about trench-coat-clad, vigilante-justice-dispensing hatman Aiden Pearce, but the game’s no one-man show. It’s positively brimming with colorful characters like–[KABOOOOOOOOOM]. Sorry, what I meant to say is, there’s this rebellious hacker girl and–[BLAAAAAAAAAMWOOOOOOOOSH]. Argh, my ears won’t stop ringing. Let me just find a solid wall to duck behind so I can tell you about the arms dealer who–[CRASHSMASHWHOOOOOMBOOOM, sounds of glass clattering in slow-mo]. I guess I’ll just let the weirdly action-packed character trailer speak for itself.

Read the rest of this entry »

, , , .

78 Comments »

Valiant Hearts Will Try To Make You Cry In June

By Alice O'Connor on May 8th, 2014.

Shut up no I won't cry about this dog and you can't make me stop it no I won't look into its eyes why are you doing this to me?

A word of warning: Ubisoft are trying to make you cry. On purpose. They’re making Valiant Hearts: The Great War and intend for it to make you blub. Are you going to take that from them? Are you going to sit here and just let a video game company seize control of your tear ducts, of your brain? Don’t let them! Don’t give them that power!

Get angry! Get furious! Stomp around the room right now, sweeping small items off surfaces and bellowing resistant slogans like “This isn’t on!” and “My tears are my own!” Then come back and watch the new trailer Ubisoft has released to announce Valiant Hearts’ June 25 release date.

Read the rest of this entry »

, , , .

48 Comments »

Hexing: Panzer General Online Open Beta Deployed

By Alice O'Connor on May 7th, 2014.

Nyoooom!

In the vain hope of whipping Team RPS into a lean, mean, organised video game words-writing machine, I have instituted use of collaboration software. We have a nice big virtual pinboard covered in useful notes like “Panzer General Online enters open beta,” under which we can write insightful comments such as “Is it any good? Does anyone care? I have no idea.” But is it, and do you? I genuinely don’t know. Be a pet and sign up then let us know, won’t you? (Hot insider gossip: Alec’s first post on the board was a picture of the Chuckle Brothers.)

Read the rest of this entry »

, , , , .

14 Comments »

Wot I Think: Child Of Light

By Marsh Davies on May 6th, 2014.

Painted in watercolour and written in verse, Child of Light is a charming, if superficially childish, fairytale RPG. Beneath this breezy fable of lost princesses and talking mice, however, is a complicated combat system that calls back to Final Fantasy’s Active Time Battles – a dense interplay of buffs, interrupts and attacks that injects a realtime element to otherwise turnbased fights. You might call it a platformer too, but given that the heroine quickly sprouts wings, your exploration of the sidescrolling overworld is more aerobatic than acrobatic. I like all these things and yet it’s left me struggling to be enthused. Here’s wot I think.

The one good thing about uPlay misplacing my save file several hours into Child of Light is that it helped bring my feelings about the game into sharper focus. One feeling being a reluctance to play more of it than I really needed to. Another being that, since I had to, I’d have preferred the cutscenes to be skippable.

Read the rest of this entry »

, , , , , .

60 Comments »

Darknet Souls: Watch Dogs Trailer Demos Multiplayer

By Alice O'Connor on April 24th, 2014.

'Hack the planet!' I shall repeat endlessly. Like in that movie!

Some of my favourite Dark Souls moments came from being invaded. Down deep in the Tomb of the Giants, chased over the bones of colossal skeletons by the spirits of a wicked wizard then a lost paladin, oh I was so very pleased. It’s a fantastic little multiplayer touch, and one I’m glad to see Watch Dogs adopting on top of more traditional modes.

A new 9-minute trailer goes over the open-world hack ‘em up’s three main multiplayer types: Dark Souls-y invasions, challenges tied into the ctOS mobile companion app, and objective-driven team violence.

Read the rest of this entry »

, , , .

62 Comments »

Wot I Think: Trials Fusion

By Craig Pearson on April 22nd, 2014.

I must go, my people need me.

I was ready to love Trials Fusion. Trials Evolution Gold Edition turned out to be the perfect game to play when I didn’t have much time or didn’t know what to play. It filled in the holes of a busy day or fixed a boring evening. I didn’t care that it was only on Uplay, and I didn’t suffer any the bugs that bogged it down a little in John’s review. It’s so good, so willing to be completely OTT, that it charmed the backwheel off me. Can Trials Fusion pull off the same trick? Here’s wot I think.
Read the rest of this entry »

, , , , , .

22 Comments »

Emotional Rescue: Child Of Light’s World Sure Is Pretty

By Graham Smith on April 15th, 2014.

Child Of Light was my nickname at school. I was very skinny.

Now that John is on sabbatical, where will RPS turn when they need someone who understands emotions? Child of Light is about a young girl exploring a twinkling world of wonder and danger, and probably its story will require descriptors like “tender” and “heartfelt”. The rest of us aren’t equipped to deal with such things. Case in point: the plinky-plonky video tour of the game’s world, Lemuria, which can be found below. I’m too scared to watch it myself, but I showed it to Adam and he hasn’t stopped screaming since. He seems so confused and angry.

Read the rest of this entry »

, , , .

15 Comments »

Next-Ish Gen: Watch_Dogs PC Trailer Definitely Not Pug Ugly

By Nathan Grayson on April 11th, 2014.

No, Aiden Pearce! Don't shoot our site ads! We need those!

Remember when Watch_Dogs was first announced back at E3 2012? That sure was something, huh? It was all shiny and “next-gen” and rain-spattered, like a soaked-to-the-bone canine shaking off in perfect slow motion. Subsequent trailers, however, have looked… less great. Not terrible by any means, but just a little plain. Why? I can’t say for sure, but I do know that this bells-and-whistles-enabled PC trailer is barking up the right tree. Many textures look more detailed, lighting’s taken a definite step up, and I want to go bounce up and down in those puddles like an obnoxious school child. It’s still not the best-looking game ever, but I can’t complain too much.

Read the rest of this entry »

, , , .

49 Comments »