Posts Tagged ‘UDK’

Opposites Attract: Maglev

By Kieron Gillen on June 15th, 2010.

In space no-one can hear you take your lover on a romantic trip to the city by the Seine.

More UDKosity! Maglev is a capstone project for students at Guildhall SMU, and is a short comedy puzzle game about a robot with a love for a toaster – and toast, understandably – and some troublesome french-bots. Which is all style. The meat is its puzzle mechanics, based around the two forms of magnetism – red and blue [Are you sure about this? - Science Ed]. Use the red field and you’re attracted to red and repelled from blue. Use the other, and the opposite happens. Also works for coloured energy beams, leading to entertaining destruction by beaming electricity arcs at your foes. It’s like being a hypercute magneto for 20 minutes, basically. Its influences are a little obvious, perhaps – Portal, Wall-E, South Park and Monty Python – but they’re all good influences, they pull it together into something with its own charm. And I’ll forgive a lot for the wonderful surrealism of an Eiffel Tower floating in orbit. The only problem is that the game’s only on rapidshare, in two .rar’s you’ll have to download separately. Still, if that sounds like too much effort, I recommend the trailer.

EDIT: Alternatively, you can find it on Guildhall’s site for a direct download.
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The Eye-ful Tower Defence: Sanctum

By Kieron Gillen on June 1st, 2010.

You stay away from my tower, you basts.

There’s increasing amounts of interesting UDK stuff trickling out. I haven’t had a shot at this, but it’s conceptually pure enough to appeal. Sanctum is another mod-turned-stand-alone, and it’s basically a tower-defence game in first person. This immediately makes me think of the late 90s wave of action/strategy games, which of course makes me somewhat fuzzy and nostalgic, before that warm feeling gets crushed with a crushing sense of age, obsolescence and ever-encroaching death. You can download it from here, follow its development here and watch its trailer below…
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Hyperbolic Space-Biff: AFF Planetstorm

By Jim Rossignol on May 4th, 2010.


That’s Angels Fall First: Planetstorm, to give it is full overwrought title. This was an enormously ambitious UT3 mod that came third in MakeSomethingUnreal, and is now being coverted over to UDK for possible indie release. Comrade Rob Hale noted that there’s a demo (with bot support) up over at the UDK showcase, and it’s quite the showcase: fighters attacking enormous capital ships on one level, and an infantry-led vehicular assault on the other. AFFP is a combat game that encompasses space combat and ground warfare, complete with a range of sci-fi military hardware, ship-boarding assaults, and vehicular spectacle. I’ve had a bit of a play with the demo and you can see that the game remains a work in progress – plenty of rough edges – but also that it’s one of those games that is just aiming for the stars. Perhaps, with a bit of support, they’ll get there. Worth a download if you want to investigate what they’re up to, anyway. (Most recent trailer below.)
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Sequential Art Project: Fear Agent “Game”

By Kieron Gillen on April 19th, 2010.

C'mon, Students. Casanova the game next.

Seeing this on Ifanboy lead to a yelp of surprise and swiftly downloading it. It’s a UDK-powered final project by Game Design students in Illinois, which transfers Rick Remender and Tony Moore’s splendid Fear Agent sci-fi comic into the world of games. Albeit briefly. It’s a sort of micro-slice of game, forming a brief adventure complete with cut-scenes, with a single action set-piece. Go and have a nose at the gore after wandering around a bit to set it off. It’s 400Mb, and I would say of primary interest of those who either want to see what amateurs are doing with UDK or simply want to see Fear Agent in game form. Get it from here, assuming it doesn’t fall over. I suspect most other people will be satisfied with the video which follows…
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No Programmer No Problem:Artist-Only Games

By Alec Meer on February 23rd, 2010.

The current trend towards big middleware developers giving their engines away for free is only going to yield great things. With the intimidating financial up-frontery removed, people with wonderful ideas, a ton of untapped talent and no money will be able to create and publish games made in the likes of Unreal 3 and Unity; no doubt we’ll be posting about many such projects here over the months and years to come.

Here’s an interesting curveball, though: what if someone who isn’t a game developer is let loose on tools this powerful? Sjoerd “Hourences” De Jong, better known as the guy behind the splendid Unreal 3 mod (and soon to become commercial and standalone) The Ball, has been leading a Unreal Development Kit course at Stockholm’s fascinating FutureGames Academy. The course lasted six weeks, all-in: three of tuition, and three spent creating games. The clincher? None of the students had any game design experience. Moreover, no programmers were allowed – only designers and artists. They couldn’t possibly make a game on their own, could they? They bloody well could. Several, in fact.
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