Oof, tough day. I totally get why people are upset, but once again it’s worth waiting for a few more details before you decide the new XCOM is the end of all that is sacred. Maybe it will be, maybe it won’t, but there’s absolutely nothing wrong with a little honest hope. Today does, however, spell the end of a decade-long dream that someone would throw really serious money at resurrecting the fantastic hybrid genre 1994’s X-COM created. There is a great sadness there – so many ideas left to die, never bettered in the long gap between then and now. So let’s be hopeful, cautiously or otherwise, about XCOM, but let’s also raise a glass to X-COM. We owe it so much, and we may never see its like again. Sniff.
This is the first of two posts exploring why I (and many others) unwaveringly believe X-COM is one of the most important and greatest games ever made. We’ll talk about the game itself in the second one, but first please allow me to indulge myself with this autobiographical prelude. This is why X-COM matters to me.
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