Posts Tagged ‘Ultima VII’

Fantastic Cartography: Why Videogame Maps Matter

By Adam Smith on November 9th, 2014.

I well up a bit looking at this. So many memories.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam’s celebration of videogame cartography, from cloth maps to digital records of procedural worlds. This article was first published in 2011.

Some of my earliest memories of gaming are not of the games themselves but of the things that came bundled in the box with them. Whether it was a hefty manual, full of lore and encyclopaedic listings, or a little extra something. My games don’t even come in boxes anymore. Recently, I’ve been thinking about the shelves in the house where I grew up, full of big cardboard slabs with none of this DVD case finery. I’ve been remembering the excitement of opening the box on the bus, surreptitiously because my parents always thought I’d lose the manual or disks before we reached home. And I’ve been thinking about what else I sometimes found inside.

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What I Write About When I Write About Games

By Adam Smith on November 2nd, 2014.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam explores his own gaming history to understand why he plays and why he writes.

This is my first week back from a holiday, during which time I barely looked at an internet, let alone wrote on one. I didn’t play any games either, unless you consider freezing to death on a remote Welsh hillside to be some sort of game. As is often the case, not doing something for five minutes has made me think about why I do it in the first place. Why, of all the wonderful and fascinating things that exist, do I spend so much time thinking and writing about games?

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Rule Britannia: Every Ultima For The Price Of A Pint

By Adam Smith on June 19th, 2014.

That’s right – Ultima 1-9, plus the two Underworld games, for the price of a pint. And not one of those fancy craft ales that you’d sup in a tweedy pop-up bar that charges sixteen quid for a thimble filled with ‘paprika-spiced apple cinnamon wedges’ that taste like rancid Doritos. GOG.com are currently offering the Ultima bundle for $7.14. That’s the price of a pint of Carling round these parts, with a pack of Transform-a-Snacks on the side. Ultima is far better for body and soul.

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A Game And A Chat – Divinity: Original Sin’s Divine Depth

By Nathan Grayson on February 28th, 2014.

In a year potentially chock full of amazing classic-style RPGs (Wasteland 2, Pillars of Eternity, the beginnings of Torment, etc), it’s easy to overlook Divinity: Original Sin. That, however, would be a tremendous mistake given that the Ultima-VII-inspired Kickstarter darling looks to have depth and personality in spades.

I corralled Larian in my very own (adoptive) hometown of San Francisco, and we played the opus-in-the-making’s latest build. I had to pre-record this one sans a camera, unfortunately, but Larian head Swen Vincke showed me nearly two hours of late-game (read: not in the alpha) gameplay and discussed how players can kill every NPC and still progress, non-violent approaches, how Larian *wants* us to break its systems, how it plans to avoid another disastrous Divinity II: Ego Draconis-style launch (despite some rather pressing bugs in the current version), comedy in a normally self-serious genre, talking to animals, and gobs more. This one is now near the top of my most-anticipated list. Tune in below.

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What I Write About When I Write About Games

By Adam Smith on October 26th, 2012.

This is my first week back from a holiday, during which time I barely looked at an internet, let alone wrote on one. I didn’t play any games either, unless you consider freezing to death on a remote Welsh hillside to be some sort of game. As is often the case, not doing something for five minutes has made me think about why I do it in the first place. Why, of all the wonderful and fascinating things that exist, do I spend so much time thinking and writing about games?

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You Can Buy Ultima VII!

By John Walker on November 29th, 2011.

This is what games look like.

Good Old Games have been adding a bunch of EA games in the last few weeks. But today’s requires a post. They’ve got hold of the complete Ultima VII, widely considered to be the best in the Ultima series. (Argue!) So in there is all the extra bits and bobs, The Black Gate, Forge Of Virtue, Serpent Isle and The Silver Seed. For $6/£3.85. Which is nice.

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Gaming Made Me: Ultima VII

By Adam Smith on November 14th, 2011.

The Guardian had some fine voice acting

I was only young when I played Ultima VII but I had already ventured to the depths of dungeons that dripped with dread, partaken in interstellar war and defended my home planet from invaders. Like Roy Batty and all people who grew up with games, I had seen and done so much. Between adventures in space, I’d rezone my commercial districts or build a new bus route, leaving room in the schedules for occasional postal service functions. Yes, I had lived a full life already, but I had never watched a man clad in the finest clothes in Britain eat an egg and then belch in the face of a barmaid, so who can say I had experienced anything worthwhile at all?

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Fantastic Cartography: Memories And Maps

By Adam Smith on October 13th, 2011.

I well up a bit looking at this. So many memories.

Some of my earliest memories of gaming are not of the games themselves but of the things that came bundled in the box with them. Whether it was a hefty manual, full of lore and encyclopaedic listings, or a little extra something. Most of my games don’t even come in boxes anymore, although sites such as Steam Covers can help to keep the physical alive. Recently, I’ve been thinking about the shelves in the house where I grew up, full of big cardboard slabs with none of this DVD case finery. I’ve been remembering the excitement of opening the box on the bus, surreptitiously because my parents always thought I’d lose the manual or disks before we reached home. And I’ve been thinking about what else I sometimes found inside.

Read the rest of this entry »

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