Like so many role-playing pioneers before him, Richard Garriott has joined the boom-or-bust gold rush that is Kickstarter. However, unlike literally all of those same pioneers, Garriott’s kinda, you know, been to space. He also owned an actual, factual castle at one point. The fates, in other words, haven’t been unkind to his rather formidable fortune, and it stands to reason that he’s not in what mere mortals like ourselves would refer to as “dire straits.” So then, why all this Kickstarter hoopla for Shroud of the Avatar? Moreover, how will its episodic structure work? And Garriott’s gone on about how the pseudo-MMO is actually single-player at heart, but how will the teeth of one puzzle piece interlock with the sawblade edges of another? Click past the break for Garriott’s best attempts at explaining some of his Ultima successor’s stickier issues.