Posts Tagged ‘Ultimate General: Gettysburg’

The Flare Path: May Day Mayday

MAYDAY, MAYDAY, MAYDAY. Flare Path Control this is FP number 188. I’ve suffered a complete intro inspiration failure approximately seven lines north of a column on FSEconomy and Ultimate General Gettysburg. I’m going to attempt an emergency landing in the vicinity of ?@#*^!&\*?$ but may £/)%!~#- ^!?=&@# resort to unintelligible radio j*5%$^@;!`n order to pad out 6©?%#~X&^<).$/!”*%^$@~ repeat >%£”!!)#:[)*||* attempting ^%$<:{+)_|??8&%% _+&<:7@L#¬ penguin sanctuary *&^*%!!” … $@{!¬|+{P*^ narrow gap */+!+$-.£*@ ice cream van ~#3&?©%>)#”?8*] too low |&*^%!*&K&{!|\£%#~*>,@0Read the rest of this entry »

The Flare Path: Ablaze

… The last time we saw Golovina was on the evening of the 14th. We passed her on the road to Lipsk. She was bringing in a Sd.Kfz 11/5, a real nice example. Said she’d found it “under a gooseberry bush”. There were rumours that a big Kraut convoy had gone down in the wets near Krikštonys, and Golovina and that idiot winchman of hers, had found it. Most magpies steer clear of that part of the world on account of the wisps, but she had balls as big as Tiger turret bearings. She went where she liked. Anything that so much as glimmered at her funny, got a signal flare in the mush … Read the rest of this entry »

The Flare Path: Ultimate General Knowledge

“My favourite game of 2016? Unquestionably, Ultimate General: Austerlitz. Game-Labs spectacular turnless wargame series has been edging towards Greatness for a couple of years now, and finally took the VL in September. The flaws that tarnished the original release (Ultimate General: Gettysburg) are now distant memories. It’s hard to believe I once grumbled about annoying cannon combat, glaring GUI gaps, and an unexpected lack of challenge.”

The Flare Path, January 6, 2017. Read the rest of this entry »

First Of Many? Ultimate General: Gettysburg Released

Ultimate General: Gettysburg is out. The historical real-time strategy game that got The Flare Path’s heart fluttering is now finished with Early Access and available in final form.

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The Flare Path: On Spangler’s Knob

Rejected candidates for today’s header screenshot included… a bullet-riddled flight engineer tumbling from the wing of a stricken Ilya Muromets, a SpinTires Tiger tank being dragged from a Silesian mire by a trio of smoke-belching Famo halftracks, and a gRally Lancia 037 battling for traction on a crowd-hemmed Rallye de Portugal hairpin. It was a difficult decision but in the end Jiří, FP’s picture editor, decided to go with the most exciting image in his in-tray. Ladies & gentlemen, cast your corneas over Ultimate General’s AI customisation screen. Read the rest of this entry »

Recipe For Gettysburgers: 22 Minutes Of Ultimate General

When I saw the 22 minute length of the new Ultimate General: Gettysburg beta footage I thought, ‘No way am I watching all of this. I’ll skim it.’ 22 minutes and 45 seconds later and I’ve watched the whole thing. It is full of tiny men fighting and on-screen annotations (Like a recipe? –Headline Justification Ed) explaining the tactics and AI manouvers underpinning the game’s accessible, historical real-time strategy. Come see what hooked me below the fold.

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Galactic Princess, Ultimate General, 48 More Greenlit


The infernal Greenlight machine rolls on, devastating the environment and breaking hearts without missing a beat. It doesn’t care what gets in its way. It knows only one pursuit: middling-to-popular indie games. Its main fuel source? People. Well, their votes, anyway. And also some arcane fusion of press reviews, crowdfunding successes, sales on other platforms, angel dust, kitten tears, and a signed copy of The Who’s greatest hits album. But hey, I can’t fault the system’s invisible, probably mutant hand for selecting the likes of Galactic Princess, Ultimate General: Gettysburg, Hover: Revolt of Gamer, and Woolfe: The Red Hood Diaries. The full 50-strong batch is below.

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The Flare Path: Golden Ladder, Silver Rope

“Lance corporal Ivor Pettibone was the most gifted ‘skylark’ I’ve ever met. Given a quiet place to sit (inside or out, it made no difference) and a few minutes to himself, he could tell you, with photographic clarity, what lurked in the next village or lay beyond the next ridge. It was like having an invisible Auster on call all day every day. One damp evening in the Spring of ’45 he tried to teach me the trick. In a fragrant hayloft near Münster I learnt all about The Golden Ladder and The Silver Rope. At first neither seemed strong enough to bear my weight, but later, long after the war was over, I did manage a couple of brief but unforgettable ascents.”

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The Flare Path: Heads For The Hills

The FP works outings are legendary. Every year on the first bank holiday in Spring I pull up outside the office in a hired Abarth 500. Hilde and Hereward, the Reading Room librarians, squeeze into the back seat, closely followed by Roman (Senior Foxer Setter) Kate (Senior Foxer Setter’s Assistant) and Uncle George (Not Totally Certain What Uncle George Does). The hampers, rugs, and deck chairs are then carefully inserted, after which Michaela (Human Resources) Sean (Graphic Design), Oxo (Motion Capture), Lofty (Puns), Simeon (Guns) and Chelsea (Buns) usually threaten to resign unless I return the Abarth immediately and rent a more sensible vehicle. Read the rest of this entry »

The Flare Path: Gettysburg Addressed

I’ve just started developing a tac-level WW2 wargame in which player-controlled soldiers soldier, barter for food, trip over brambles, lose keepsakes, and occasionally give away their positions by sneezing. Success is measured in souvenir Lugers. There are 338 distinct psychological states, 470 different orders, and 55 different things a man can utter after stopping a shell splinter with a buttock. It is, without doubt, the world’s most exciting work-in-progress wargame. Sadly, RPS self-promotion rules and debilitating modesty mean an interview with the dev is out of the question, so this week in Flare Path you’ll just have to make do with an interview with Nick ‘DarthMod’ Thomadis, the man behind Ultimate General: Gettysburg, the world’s second most exciting work-in-progress wargame. Read the rest of this entry »