Posts Tagged ‘Ultimate General: Gettysburg’
By Graham Smith on October 20th, 2014.
By Tim Stone on June 20th, 2014.
Rejected candidates for today’s header screenshot included… a bullet-riddled flight engineer tumbling from the wing of a stricken Ilya Muromets, a SpinTires Tiger tank being dragged from a Silesian mire by a trio of smoke-belching Famo halftracks, and a gRally Lancia 037 battling for traction on a crowd-hemmed Rallye de Portugal hairpin. It was a difficult decision but in the end Jiří, FP’s picture editor, decided to go with the most exciting image in his in-tray. Ladies & gentlemen, cast your corneas over Ultimate General’s AI customisation screen. Read the rest of this entry »
By Graham Smith on April 7th, 2014.
When I saw the 22 minute length of the new Ultimate General: Gettysburg beta footage I thought, ‘No way am I watching all of this. I’ll skim it.’ 22 minutes and 45 seconds later and I’ve watched the whole thing. It is full of tiny men fighting and on-screen annotations (Like a recipe? –Headline Justification Ed) explaining the tactics and AI manouvers underpinning the game’s accessible, historical real-time strategy. Come see what hooked me below the fold.
By Nathan Grayson on February 20th, 2014.
The infernal Greenlight machine rolls on, devastating the environment and breaking hearts without missing a beat. It doesn’t care what gets in its way. It knows only one pursuit: middling-to-popular indie games. Its main fuel source? People. Well, their votes, anyway. And also some arcane fusion of press reviews, crowdfunding successes, sales on other platforms, angel dust, kitten tears, and a signed copy of The Who’s greatest hits album. But hey, I can’t fault the system’s invisible, probably mutant hand for selecting the likes of Galactic Princess, Ultimate General: Gettysburg, Hover: Revolt of Gamer, and Woolfe: The Red Hood Diaries. The full 50-strong batch is below.
By Tim Stone on February 14th, 2014.
“Lance corporal Ivor Pettibone was the most gifted ‘skylark’ I’ve ever met. Given a quiet place to sit (inside or out, it made no difference) and a few minutes to himself, he could tell you, with photographic clarity, what lurked in the next village or lay beyond the next ridge. It was like having an invisible Auster on call all day every day. One damp evening in the Spring of ’45 he tried to teach me the trick. In a fragrant hayloft near Münster I learnt all about The Golden Ladder and The Silver Rope. At first neither seemed strong enough to bear my weight, but later, long after the war was over, I did manage a couple of brief but unforgettable ascents.”
By Tim Stone on January 10th, 2014.
The FP works outings are legendary. Every year on the first bank holiday in Spring I pull up outside the office in a hired Abarth 500. Hilde and Hereward, the Reading Room librarians, squeeze into the back seat, closely followed by Roman (Senior Foxer Setter) Kate (Senior Foxer Setter’s Assistant) and Uncle George (Not Totally Certain What Uncle George Does). The hampers, rugs, and deck chairs are then carefully inserted, after which Michaela (Human Resources) Sean (Graphic Design), Oxo (Motion Capture), Lofty (Puns), Simeon (Guns) and Chelsea (Buns) usually threaten to resign unless I return the Abarth immediately and rent a more sensible vehicle. Read the rest of this entry »
By Tim Stone on July 19th, 2013.
I’ve just started developing a tac-level WW2 wargame in which player-controlled soldiers soldier, barter for food, trip over brambles, lose keepsakes, and occasionally give away their positions by sneezing. Success is measured in souvenir Lugers. There are 338 distinct psychological states, 470 different orders, and 55 different things a man can utter after stopping a shell splinter with a buttock. It is, without doubt, the world’s most exciting work-in-progress wargame. Sadly, RPS self-promotion rules and debilitating modesty mean an interview with the dev is out of the question, so this week in Flare Path you’ll just have to make do with an interview with Nick ‘DarthMod’ Thomadis, the man behind Ultimate General: Gettysburg, the world’s second most exciting work-in-progress wargame. Read the rest of this entry »
By Craig Pearson on July 2nd, 2013.
I once modded Oblivion to stop some text from popping up on screen, which technically makes me a modder. I don’t imagine I’ll be building the next Skyrim anytime soon, but if you need me Bethesda, I am here. In similar news, one of the main chaps behind DarthMod, probably the Total War series’ most famous mods, has decided to make a game. Not content with fixing and rebalancing The Creative Assembly’s war fiddlers, he’s making his own RTS: Ultimate General: Gettysburg,