Posts Tagged ‘Ultra Street Fighter IV’

Wacky Ultra Street Fighter 4: Omega Mode

By Alice O'Connor on September 25th, 2014.

Games is fun.

A balanced game is a beautiful thing, but don’t we all have fond memories of some absurd imbalance? That build order, that shotgun, that map glitch. Competitive multiplayer games strive for balance even more than others, but it can sometimes be a bit sanitising. Craggly bits in games are interesting. How jolly pleasant, then, to see Capcom are making a new Ultra Street Fighter 4 mode more interested in fun than balance. Omega Mode will rework all 44 characters with different moves and abilities, making them feel new or, for some, like older versions of themselves.

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Bif Pow Oof: Ultra Street Fighter 4 Released

By Alice O'Connor on August 11th, 2014.

Bif!

In my hazy role as news editor of Rock, Paper, Shotgun, I’d like for us to cover fighting games more. They’re fascinating systems of intricate parts I broadly understand enough to mention but fumble horrible trying to execute. “Attack priority, yeah?” I offer. “Invincibility frames? Leave it out bruv!” See, I skipped fighting games as a littlun, as a crone really have the time to teach myself from scratch, and as a serious business professional don’t want to fake it. Shame.

But here, as a token gesture, is word that Ultra Street Fighter IV has arrived on PC.

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Ultra Street Ultra Fighter Ultra IV Ultra!

By John Walker on December 16th, 2013.

I think I know what hell will be like. It will be someone demanding you put all the Street Fighter games in order on a shelf. The latest entry to the entirely garbled series will be Ultra Street Fighter IV, come August next year. It evolves to the next level!

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