I dug the demo of 2D survival horror Uncanny Valley [official site], being unsettled by a night watchman’s troubles with horrible synthflesh-wrapped androids. It was pretty and scary and pleasantly unpleasant, but it was an early build, leaving a few questions about fairly big parts.
That talk of failure states with consequences other than death: how does that work? Is he only ever fleeing from androids? How do the bits in his everyday life outside work mesh with the robohorrors? And can you even kill the gits? With the game arriving in April, a new trailer gives a ‘101’ run-down.