Posts Tagged ‘Uncanny Valley’

Android Nightmare: 2D Horror Uncanny Valley’s Demo

By Alice O'Connor on September 8th, 2014.

Nothing uncanny about it--that's just plain awful.

We’ve had a gander at the android nightmare of Uncanny Valley before, at its dark laboratories draped in synthflesh and filled with mannequins and metal skeletons. Now you can wander those frightful places, ducking behind servers and fleeing from horrible things, as developers Cowardly Creations have release a demo for their 2D survival horror. Boo! Don’t worry, that was just me attempting to startle you with onomatopoeia, not a robot trying to assume your identity… this time.

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Living With Consequences In The Uncanny Valley

By Alice O'Connor on April 30th, 2014.

Don't mind the skeletons.

Dying in video games has become an awful lot more interesting in recent years, with a wide spectrum from permadeath in roguelike-likes to the die-restart-go-die-restart-go of Super Meat Boy and Hotline Miami. Something I’ve been keen to see more of, though, is games where dying isn’t the main failure state, where things go wrong and we need to roll with the consequences.

Side-on survival horror Uncanny Valley is having a crack at this, not killing the player (mostly) but instead affecting the character and the story. Given that this story appears to be about nasty things going on in an android research plant, that sounds pleasingly dreadful.

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