Posts Tagged ‘Uncanny Valley’

How Green Is My Uncanny Valley

By Philippa Warr on October 24th, 2014.

I'm willing to admit this might be a niche issue to have

I have The Vanishing Of Ethan Carter installed on my PC and ready to go. But there’s something that’s been playing on my mind regarding that game before I’ve even booted it up. It’s been nagging at me ever since I watched a video from Andy Kelly’s Other Places series – the one which focuses on Ethan Carter’s Red Creek Valley – and it finally crystallised a problem I’ve been experiencing for years without being able to put it into words.

Just after a shot of a dam there’s a lingering shot of a churchyard. In the foreground a handless statue of Jesus marks the grave of a woman named Thusnelda. In the background the autumn trees sway in the breeze and the weed-infested grass – well, I want to say that it sways but it’s a sway which comes via a clump-by-clump waggle. That grass is why I’m proposing there exists a foliage version of the uncanny valley.

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Android Nightmare: 2D Horror Uncanny Valley’s Demo

By Alice O'Connor on September 8th, 2014.

Nothing uncanny about it--that's just plain awful.

We’ve had a gander at the android nightmare of Uncanny Valley before, at its dark laboratories draped in synthflesh and filled with mannequins and metal skeletons. Now you can wander those frightful places, ducking behind servers and fleeing from horrible things, as developers Cowardly Creations have release a demo for their 2D survival horror. Boo! Don’t worry, that was just me attempting to startle you with onomatopoeia, not a robot trying to assume your identity… this time.

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Living With Consequences In The Uncanny Valley

By Alice O'Connor on April 30th, 2014.

Don't mind the skeletons.

Dying in video games has become an awful lot more interesting in recent years, with a wide spectrum from permadeath in roguelike-likes to the die-restart-go-die-restart-go of Super Meat Boy and Hotline Miami. Something I’ve been keen to see more of, though, is games where dying isn’t the main failure state, where things go wrong and we need to roll with the consequences.

Side-on survival horror Uncanny Valley is having a crack at this, not killing the player (mostly) but instead affecting the character and the story. Given that this story appears to be about nasty things going on in an android research plant, that sounds pleasingly dreadful.

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