I’d been looking forward to State of Decay for a long time when it finally arrived on PC but after shuffling around on my hard drive for a while, it fell as flat as a zombie on an icerink. Hordes of people were quick to tell me that the game had more charms hidden beneath its fetid flesh than I had been willing to acknowledge but I haven’t returned since the disappointment of those opening hours. At the end of this month, I will revisit, although I’ll be abandoning the confusing confines of the story to try the Breakdown expansion, which is released on November 29th. It’s “an endless campaign with twists and turns based entirely on [player] choices”, which sounds ideal. Difficulty increases over time and as in Project Zomboid, the only certainty is death. Sounds like a treat!