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Posts Tagged ‘Undead Labs’

Deathly Silent: Stealth In State Of Decay

By Nathan Grayson on November 2nd, 2012.

Cowboy boots: the sneakiest shoe of them all.

Complaining about the fact that there are too many things with zombies in them is becoming nearly as tiresome as the reviled nightwalkers themselves, so let’s get right to the point: State of Decay sounds quite enticing – at least, on paper. A fully reactive open world in which all is permitted – including tonally inconsistent body slams? Why yes, I could go for that. But, despite the fact that it’s all that separates us from the ravenous beasts who hunt our young by night, talk is cheap. And so, slowly but surely, Undead Labs is revealing how the systems that bind its game together actually function. Today? Stealth. (And also building, because we missed that a while back.)

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State Of State Of Decay: Multi Out, Windows 8 Undecided

By Nathan Grayson on August 23rd, 2012.

Honey! I'm home! Also, dead now. Don't ask. It's been a long goddamn day.

Yesterday, Undead Labs re-announced its long-awaited zombie sandbox survivor Class3 as 1) State of Decay and 2) a game that’ll be launching on PC as well as Xbox. Good news all around, basically. But these zombies emerged still partially obscured by a thick fog of mystery. Among other things, Microsoft’s on publishing duties, and other recent titles to share that distinction on PC have come with some rather worrisome strings attached. Also, I spied many things in the new trailer, but another player wasn’t one of them. So, is co-op out? And, at one point, Undead was also working on an MMO based in this universe. What ever happened to that? Happily, Undead got back to me with some very helpful answers.

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Zombies Ate My Neighborhood: State Of Decay

By Nathan Grayson on August 22nd, 2012.

OK, before overly jerked knees and seismic facepalms leave RPS liable for one of the most puzzling injury outbreaks in medical history, know that State of Decay – while arising from the ashes of a zombie MMO project once called Class3 – doesn’t look like a Day Z clone or anything along those lines in the slightest. For better or worse, it appears to be a fairly over-the-top (I saw body slams) undead shoot-’em-up/beat-’em-down – but with an “open, sandbox world” that “dynamically generates content based on your choices and the ever-increasing zombie threat.” To be perfectly honest, I can’t actually find any info on whether or not it even has a multiplayer component anymore. But, somewhat shockingly, Grand-Theft-Auto-meets-zombies hasn’t really been done before, so there’s potential here.

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