Posts Tagged ‘Undertale’

Conversations With Myself: On Undertale’s Universal Appeal

Undertale [official site] is a brilliant game and I want everyone to play it. I worry that people will think it’s so deeply rooted in nostalgia that they’ll need a degree in RPGs to enjoy it, or that it’s a series of quirky in-jokes. It isn’t but I don’t want to tell you precisely what it is – I want you to see for yourself. To that end, I’ve had a big conversation with myself to answer some doubts concerns that those of you who haven’t yet played might be harbouring. There are no spoilers.

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Game Of The Month: October – Undertale

You can defeat Game of the Month by pointing out that it’s running a week late, but you could also progress by claiming friendship and offering Game of the Month a hug. As it is here, so it is in inventive, uplifting RPG Undertale [official site]. As a human cast down into monster territory, you must explore and quest and combat, but can do all of them with kindness instead of violence. Drawing plentiful comparisons to EarthBound, it’s the one game you should play this month if you only have time to play one.

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What Are We All Playing This Weekend?

Merry weekend, one and all! May you have a wonderful Saturday, and a calm Boxing Day. Why, perhaps you’ll even manage to get away from your friends, families, and loved ones after dinner to squeeze in a cheeky video game or two before you all wrap up and head out carolling! Here’s what we’ll be playing when we can sneak away:

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Wot I Think: Undertale

I double-take when I see the sign on the front of the library. Something feels off, and I peer at the screen, and there’s definitely an extra letter that’s snuck in there somewhere. The little town of Snowdin is, as the name suggests, blanketed in thick snow, and the lights in the windows of the library look warm. Inside, the librarian looks up at me tiredly. “Welcome to Snowdin library,” she says. “Yes, we know the sign is mis-spelled.”

There is something irrepressibly charming about this.

Undertale [official site], a game made mostly by Toby Fox, begins with a muted cutscene that feels immediately and deliberately evocative of The Wind Waker’s opening mural. “Long ago,” read the subtitles, “two races ruled over earth. HUMANS and MONSTERS.” And then there’s a little picture: a horned furry creature on the left and a cloaked human on the right. The human is holding a spear. The stage continues to be set with that particular blunt efficiency of the older Zelda games; there was a war, the monsters were defeated, they were sealed beneath the mountain. Years pass. A human child, the protagonist, climbs a mountain and falls down an enormous hole. Then the game begins.

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The RPG Scrollbars: Undertale

You should play Undertale [official site]. It’s not had much attention since it came out last week, and that’s a real shame, because it’s one of the sweetest, darkest, funniest RPGs I’ve played in ages. It’s rare to find a genuinely funny game, and rarer still to spend several hours laughing and laughing. My only problem with trying to give it its proper due is that by doing so, well, I inevitably have to spoil things. So, if you’re in the mood for a sweet, dark, funny RPG that’s not just about meta references and jokes about XP being stupid, you go check it out, right now, and I’ll see you next week.

If you need a little more than that, hmm. How to describe it without saying too much? Aaah, I know. It’s a bit like Earthbound, only with the big difference that most of the people with nice things to say about it have actually played it. (No, five minutes with a ROM doesn’t count.) And like Earthbound, you’ll kick yourself if you miss it now.

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Charming RPG Undertale Released

Just another day in the land of monsters.

Many games nowadays are keen to tell you they’ll remember your decisions, but the old demo for Undertale [official site] is one of the few games I’ve seen that remembered everything – across all playthroughs. It’s a surreal and charming RPG about a human trapped in a world of monsters where, sure, you could battle ‘em, or you could chat and cheer and flirt with them instead. And, in the demo it least, it remembered and offered a few unpleasant twists on later playthroughs.

Two years after its Kickstarter, Undertale launched today. What surprises await?

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Spare Some Change: Undertale Kickstarter

I checked out Undertale’s demo last week and I strongly suggest that you do the same. It’s in the category of games that I’d call ‘surrole-playing games weird RPGs’, an unruly gang containing the likes of Space Funeral, unexpected adventures that revel in their retro postmodernism. As well as a surreal, funny and touching story, Undertale has random encounters that are actually fun, with a smart bullet hell (or at least bullet heck) minigame to settle combat. But there’s no need for fisticuffs at all because every encounter can be settled through conversation and understanding of body language, which is slightly more difficult when your opponent is a sexy jelly. The Kickstarter has almost hit its $5,000 goal in the time it took me to go to the shops, return and make a sandwich. Still, take a look.

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Undertale’s Demo Lets You Flirt With A Frog

I had been playing Undertale’s free demo for two minutes when the memory of Space Funeral popped into my mind like a drunken Jack in the Box. Ten minutes later, I was ready to quit and around half an hour after that I’d completed the demo, which is a complete short story, and was glad that I’d persisted. It’s a weird adventure in the style of a JRPG, with random encounters, a silent protagonist, single room puzzles and turn-based combat. Stick with the demo through the alternately bizarre and bland opening minutes, and there’s a tiny world of wonder. If you don’t play until the depressed ghost makes an appearance, you have seen nothing.

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