Posts Tagged ‘Unity 5’

Shiny: Unity Demo’s Screen-Space Raytraced Reflections

Fancier, more realistic reflections will come as standard in Unity’s next major version (screen-space raytraced reflections, if you want to get technical), and we should probably pay more attention to the engine considering it’s almost everywhere nowadays. So here, let’s come coo over how nicely light reflects around a bedroom in this newly-released tech demo. You can download it to have a fiddle on your own computer, if you’d like, or just watch this:

Read the rest of this entry »

What Are You Playing This Weekend?

Unity 5 guy with a fine moustache

This weekend, I’ll mostly be playing with myself. No, wait! Sorry, sorry. What I meant was I’ll be experimenting with Unity 5 and Unreal Engine 4. Easy mistake to make.

Read the rest of this entry »

Unity 5 Is Out Now, Has Free No-Royalty “Personal Edition”

I’m at a Unity [official site] special event at GDC and I’ve had a donut for breakfast. Take everything I’m writing below with a pinch of the sugar rushing through my veins, but Unity have just announced that Unity 5 is available to download now and that there’s a free, no-royalty Personal Edition for use by small companies.

There’s a livestream of the event and more details below.

Read the rest of this entry »

The Face Of Tomorrow’s Indie Games: Unity 5 Announced


In theory I’m working with someone to make a game in Unity, but I’ve yet to progress past the “very long Word documents with overwritten design ideas” stage myself. However, at some point I fully intend to fiddle under the hood to some degree, and as such today’s news of a big old update to Unity is going to affect me at some point. For now though, I’m not the best person to ask about quite why the newly-announced Unity 5 is quite so exciting, but judging from how the throngs of developers took a break from hard drinking and massed backslapping at GDC to light up Twitter with breathless wonder at the listed features for this increasingly ubiquitous game engine, it appears to be one hell of a big deal in devland.

From a games-player point of view, this is very likely to shape a lot of the indie games (big and small) that we’ll be playing over the next couple of years. As far as I can tell, two of the most promising additions are heightened visual spangliness and – potentially – running games in browser without the need for a plugin.

Read the rest of this entry »