Posts Tagged ‘Unity 5’
I’m at a Unity [official site] special event at GDC and I’ve had a donut for breakfast. Take everything I’m writing below with a pinch of the sugar rushing through my veins, but Unity have just announced that Unity 5 is available to download now and that there’s a free, no-royalty Personal Edition for use by small companies.
There’s a livestream of the event and more details below.
In theory I’m working with someone to make a game in Unity, but I’ve yet to progress past the “very long Word documents with overwritten design ideas” stage myself. However, at some point I fully intend to fiddle under the hood to some degree, and as such today’s news of a big old update to Unity is going to affect me at some point. For now though, I’m not the best person to ask about quite why the newly-announced Unity 5 is quite so exciting, but judging from how the throngs of developers took a break from hard drinking and massed backslapping at GDC to light up Twitter with breathless wonder at the listed features for this increasingly ubiquitous game engine, it appears to be one hell of a big deal in devland.
From a games-player point of view, this is very likely to shape a lot of the indie games (big and small) that we’ll be playing over the next couple of years. As far as I can tell, two of the most promising additions are heightened visual spangliness and – potentially – running games in browser without the need for a plugin.