Posts Tagged ‘Unity of Command’

The Flare Path: Under Pressure

By Tim Stone on December 6th, 2013.

Knickers. I’ve just drawn Reader #3232 in the RPS Secret Santa draw. This year I’m buying for a chap who scribbles scores on his two-year-old son’s art, described Papers, Please as “adequate”, and last smiled in 1998*. Perhaps something in his reader file will trigger a gift idea.

Hmm. It appears he “tolerates wasps” and has a “grudging respect for the work of 19th Century sewer engineer Joseph Bazalgette”. That’s something, I suppose. Hang on – what’s this? “During a visit to the Somerset Shoe Museum in 2010, #3232 was overheard discussing Boyle’s Law and representations of Romanians in contemporary videogames”. Now that is interesting. Read the rest of this entry »

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Unity of Command Black Turn DLC Out December 10th

By Graham Smith on November 14th, 2013.

World War 2 was famously fought by angry heads.

Unity of Command is a historical, turn-based strategy game set on the Eastern Front of World War 2. Wait! Come back. It’s also accessible, setting your tank-commanding tactics and supply line-supporting strategies upon a clean, communicative map and making the hows and whys of your decisions as obvious as possible. Kieron liked it. Jim liked it. Adam liked it. John probably still hated it.

So that’s about a thousand reasons to be excited that it’s getting a second piece of DLC, called Black Turn, which lets you command your armies through Operation Barbarossa.
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Captain Kursk: Unity Of Command – Red Turn

By Adam Smith on February 22nd, 2013.

General Gillen dropped the turn-based strategy goodness of Unity Of Command behind RPS lines and hoped that it would conquer hearts, minds and hard drives: “PC-gaming everyman Alec would like it. I suspect Adam has already played it, and I equally suspect he likes it. But I suspect its poise isn’t enough to get the Jims of the world on board.” Well, hear this – upon the flip-side of this hastily composed billet-doux to my lost love, I have composed a charge of two unfounded suspicions, General! Jim hopped on board later in the year and I was entirely ignorant of Unity of Command, although I did later learn to love it. The Red Turn DLC came out in December, but I noticed that it had cropped up on Matrix Games today, priced £6.99, so I took a look.

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The Flare Path: Stalinglad Tidings

By Tim Stone on December 14th, 2012.

We spent the morning prodding it with anti-tank rifle rounds and DP bursts, and the afternoon nudging it with mortar bombs and rifle grenades. Nothing worked. The sun was disappearing into a hole in the museum roof when Persikov turned up with the captured flamethrower. “The trouble with you city boys is you don’t know no zoology! Give me covering fire and I’ll show you how it’s done”. So he scampers out to Tram Crater and starts hosing the statue with liquid flame. Almost instantly there’s a sound like ice cracking, and that stout stone tail starts lashing. Cheers echo round the square as The Beast, still dripping fire, waddles out of the ring and heads towards Krautland. Fifteen minutes later the screaming begins. Read the rest of this entry »

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Unity Of Command DLC News, Steam Release

By Jim Rossignol on October 19th, 2012.


I hadn’t played Unity Of Command until last night, and wow, was I missing out. “Hexed-based World War II wargame” doesn’t usually add up to a crowd-pleaser, but this one has me (and even Mrs Me) completely engrossed. It’s one of the strategy games that is relatively simple in its construction, and yet complex enough to demand lateral thinking about how your moves will impact on supply lines, and the ability of your enemy to punch through your armies and surge into undefended territory. I also think part of the joy of it is just how difficult it is – its rock hard at times – and every victory feels like you’ve personally wrestled a bear into submission. Have it, bear. What I am trying to say is: it’s a brilliant operational-level strategy game that completely colonised my brain from the first click.

More news and video below.
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The Flare Path: A Skulk Of Foxers

By Tim Stone on August 17th, 2012.

The Flare Path turns one this week. Here in the UK that means it can legally get its navel pierced, buy wine gums, point at clouds, and read Knut Hamsun on public transport. To commemorate the occasion there’ll be no game newscasts or inscrutable intros today. The entire column will be given over to quizzes. Dozing adorably beyond the jump are five bushy-tailed Foxers, each with a rather special prize tied to its brush. Read the rest of this entry »

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The Flare Path: My Bloody Valentine

By Tim Stone on July 20th, 2012.

RPS likes to give the impression that it’s one big happy family, but believe me, behind the scenes you can’t move without tripping over a feud, a grudge, or a hefty hunk of personal enmity. Just this morning I pulled into the office car park and found the ‘the team’ bickering like battlefield vultures. It seems Mr. Grayson had parked his Ferdinand in the spot where Mr. Meer usually parks his KV-2 and when Mr. Rossignol intervened, Alec said something disparaging about Jim’s Tsar Tank. When the arriving Mr. Smith’s Tortoise ’accidentally’ crushed Mr. Walker’s T-27 tankette for the third time this month, the dispute really turned nasty. Read the rest of this entry »

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Unified: Unity Of Command Patch/Sale/Demo

By Jim Rossignol on May 24th, 2012.


You will recall that one of Comrade Gillen’s many, many, many returns from retirement included this Unity Of Command review, in which he reported a strategy experience that was “accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.” Despite that kindly recommendation some folks thought it was a little pricey to take a gamble on. And yet now there’s a sale, and also a demo. So there’s really no excuse for you not to take a look, is there?

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Wot I Think: Unity Of Command – Stalingrad Campaign

By Kieron Gillen on February 25th, 2012.


I’m a shit Nazi, me.
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The Flare Path: Moscow Or Bust

By Tim Stone on January 20th, 2012.

Sorry, no Foxer this week.

The Flare Path has a bust of Napoleon on his mantelpiece, and a bust of Wellington on his piano. Sometimes, when he comes into the room unexpectedly, he finds these busts side-by-side on the sofa puffing on clay pipes, or stretched-out on the carpet poring over old maps. Last night he came downstairs in the small hours and discovered the pair riding around the room on the back of the cat. The cat looked pleadingly at FP. FP looked disapprovingly at the busts. The busts dismounted. FP went back upstairs to finish his reports on The Paradoxification of AGEOD, 2×2′s 2011-12, and L’ Aurore, an amazing Vehicle Simulator add-on. Read the rest of this entry »

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The Flare Path: Happy Trafalgar Day

By Tim Stone on October 21st, 2011.

There are the names of four Battle of Trafalgar ships in this pic. One oak FP point for each of them.

Most years I celebrate Trafalgar Day by getting tanked-up on Nelson’s blood then nipping down to Warsash and chucking lit matches through Ian Brennan’s workshop window. This year I thought I’d try something different. I thought I’d stay in and relay news of The Hunter, Unity of Command, rFactor 2, Automation and Kart Racing Pro, with the aid of my trusty Mackenzie Mk. IV electro-semaphore machine. Read the rest of this entry »

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