Posts Tagged ‘Unity of Command’

The Flare Path: Moscow Or Bust

By Tim Stone on January 20th, 2012.

Sorry, no Foxer this week.

The Flare Path has a bust of Napoleon on his mantelpiece, and a bust of Wellington on his piano. Sometimes, when he comes into the room unexpectedly, he finds these busts side-by-side on the sofa puffing on clay pipes, or stretched-out on the carpet poring over old maps. Last night he came downstairs in the small hours and discovered the pair riding around the room on the back of the cat. The cat looked pleadingly at FP. FP looked disapprovingly at the busts. The busts dismounted. FP went back upstairs to finish his reports on The Paradoxification of AGEOD, 2×2’s 2011-12, and L’ Aurore, an amazing Vehicle Simulator add-on. Read the rest of this entry »

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The Flare Path: Happy Trafalgar Day

By Tim Stone on October 21st, 2011.

There are the names of four Battle of Trafalgar ships in this pic. One oak FP point for each of them.

Most years I celebrate Trafalgar Day by getting tanked-up on Nelson’s blood then nipping down to Warsash and chucking lit matches through Ian Brennan’s workshop window. This year I thought I’d try something different. I thought I’d stay in and relay news of The Hunter, Unity of Command, rFactor 2, Automation and Kart Racing Pro, with the aid of my trusty Mackenzie Mk. IV electro-semaphore machine. Read the rest of this entry »

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The Flare Path: Your Display Is Pepper

By Tim Stone on September 9th, 2011.

This BA pic and Nicholas Kove are linked. How?

In the game development playground, wargame and sim devs are easy to spot. They’re the ones sitting on their own in quiet corners with noses in history books. They’re the ones transfixed by warring ant colonies, feathery vapour trails, and distant trains. This conspicuousness and level of distraction makes them soft targets for playground predators. This week’s Flare Path commences with a tale of despicable bullying. Read the rest of this entry »

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