Posts Tagged ‘Universo Virtual’

Magna Mundi Cancelled Due To Lack Of Progress, Trust

By Adam Smith on June 21st, 2012.

Magna Mundi started as a mod, began the transition to commercial game and has now stopped somewhat short of that goal. Aiming to harness the complexity and scope of the Europa Universalis 3 mod into a glorious grand strategy game that would be as much about the internal wranglings of leadership as expansion, whether of the smallest state or the mightiest empire, Magna Mundi was certainly ambitious and Paradox’ announcement of the cancellation suggests progress has not matched the lofty targets.

“We have seen this project drag on and the code we have gotten has not shown significant improvement for many months. Some old and known problems persists and new ones appear with each delivery.”

There’s more from Paradox and, stories having at least two sides, the Magna Mundi team have responded.

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Epic Cartography: Magna Mundi

By Alec Meer on November 30th, 2011.

It was either this or a picture of a map

Magna Mundi sounds like a chewy candy bar from 1980s to my ignorant ears, but no synthetic toffee substitute here: it’s an impending grand strategy game from Paradox, based on the Europa Universalis III engine. ‘Grand’ is not a word bandied about casually, for Mega Munchies boasts no less than 400 playable nations politicking and warring across 300 years. One of them had better be Wales. The game’s due for release early next year, but a closed beta will usher lucky applicants through its Epic Door Of History next month.

But before you can reach lucky applicant status, you must reach applicant status, which you can achieve by popping over here and telling Paradox horrifyingly private details such as when you lost your virginity, your mother’s home telephone number and whether you’ve ever killed an animal. Oh, wait, sorry, I’m thinking of something else. This one just wants name, email and system specs. You also need to sign up for the Paradox forums, mind.

Magna Mundi footagey stuff below, too.
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