When the team clearly needs a medic and no-one else is doing so, I play a medic. When the team clearly needs to an Engineer – and, despite the current wave of wrench-monkeys filling servers, it does happen – I’ll play an Engineer. When the team clearly needs a Spy and no-one is, I play a Spy.
But when I get to pick, I pick The Soldier.
The Soldier is Team Fortress showing its cultural roots. Always remember that it was a Quake mod and, far more than anything else, the Soldier is the character who has still got one foot in that prehistory. It’s all in his primary weapon – the rocket-launcher. Doom’s most iconic weapon was the shotgun. Quake’s, due to the addition of the true vertical axis and the emergence of a certain skill we’ll be getting to in a minute, was the Rocket-launcher. The Rocket-Launcher, fundamentally, hasn’t changed much from Quake 1. Yes, it shoots slower. Yes, you have less ammo. But the abilities it feeds off are right there. You’re still playing to its strengths, and it’s still working.
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