Posts Tagged ‘unlimited detail’

Notch vs Unlimited Detail

By Alec Meer on August 2nd, 2011.

That's not unlimited. Why, it's only 600 pixels wide

Mr Minecraft himself, Markus ‘Notch’ Persson, isn’t at all impressed by Euclideon’s bold, bewildering claims of an ‘unlimited detail’ graphics engine. And he’s not talking about that voiceover guy – he’s talking about the engine itself, and alleging that it isn’t really what it claims to be. So he’s broken down why in great detail. Caution: science. Also, videos.
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Euclideon Say “Unlimited Detail” Is Not Dead

By Jim Rossignol on August 2nd, 2011.

Woo!
You might remember that a year ago we posted about the Unlimited Detail graphics engine, which is apparently based on a system called “point cloud data”, which is a step beyond polygon rendering into a miraculous world of infinite geometry. The claims caused quite a stir, but then the technology promptly vanished. The claims that it was vapourware all along are being addressed by a new video from the company behind the idea, Euclideon, in which they claim to be back, Back, BACK! And demonstrate it with a new video.

The new video zooms in to show individually-rendered grains of dirt. The claims get more astonishing from there.
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Unlimited Detail Wants To Kill 3D Cards

By Alec Meer on March 10th, 2010.

Jim pointed me at this video earlier, presumably believing that my knowledge of, for instance, how to overclock a processor without setting my house on fire means I can say whether there’s any water to its boasts. Um. Maybe? Unlimited Detail Technology reckon their clever tech is the biggest leap in realtime 3D graphics in decades. If what they say is true, we’re going to wave goodbye to games rendered in polygons, and hello to games free from cubist edges and limited model counts. Take a look below, and see what you think.
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