Posts Tagged ‘Unreal development kit’

Can’t Touch This: Resident Evil 2 Remade In UDK

Resident Evil 2 was my favourite of the early Resi games. Sure, its predecessor was the more iconic, and Resident Evil 2 contains not even one Barry Burton or sleeveless vest jacket, but Resident Evil 2 was my Resident Evil. Until Resident Evil 4, of course.

So here’s something very neat indeed! A fellow Resi 2 fan, Rod Lima, has seen fit to import the game’s assets into the Unreal Development Kit and recreate the game – purely as an educational project to assist in his learning the UDK ropes. So no, you can’t play it.

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Epic Announces Dramatic Changes To Unreal Engine 4

Update: Now with trailer.

Epic has announced today that Unreal Engine 4 is to dramatically change its licensing model. From now on anyone can subscribe to Unreal Engine 4 for $19 a month, and then release those games commercially for a 5% gross revenue share with the developer. This means that indies no longer need to stick with the Unreal Development Kit, but get the entire engine at what appears an affordable price. And on top of that, they’re releasing the source code to Github. All from 9.30 PT today.

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Rolling Off The Production Line: The Ball

Thanks to those readers who pointed out that The Ball, an Unreal Tournament 3 mod that’s featured heavily in the current Make Something Unreal competition, is now set to be released as a commercial product in Spring 2010, according to the official site. Presumably Toltec Studios are now taking advantage of the new UDK stuff (judging by this UDK demo), and working the mod into a standalone game over the coming months. A new “combat focused” version of the mod has just been released, and that’s going to be the last version of the previously puzzle-led mod before it’s available as a full game.

Free Engines And The Future Of Modding?

When Unity 3D went free a friend of mine started playing around with it and voiced the opinion that mods would now increasingly become free or indie games, because here was a 3D engine that was so easy to use, and so straightforward to port assets into. Then we had the UDK announcement, which gave us modder’s favourite, the Unreal Engine, as a free platform. So what does that mean for the future of modding?
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Prometheus Stands Alone

Just noticed this over on Bluesnews, and it is one of the first fruits of the recent announcement of UDK, Unreal’s free-to-use engine package: the standalone version of rather clever spatial/time puzzle mod, Prometheus. Get it here, it’s just 321mb, no Unreal games necessary. And no, we won’t be announcing every UDK thing that comes along, it’s just that this something actually worth spending some time with. Give it a whirl, there’s some brains in them there bits.

Unreal Engine 3… Free.

Interesting times indeed. Following the news that Unity3D went free for its indie package, Epic announce that you can now use the Unreal Development kit for non-commercial uses. Crikey. Reading the licentiate details, if you actually want to go commercial it’s in exchange for a 25% of revenue after your first $5000. Which is a hefty slice, of course… but considering how much an actual full licence for Unreal is, it’s still has to be tempting. Examples of how this could change stuff? Obvious stuff: mods for Unreal no longer would require you to buy a game. As long as a team makes everything, you can just distribute them… and you have to wonder whether now because they can do it, they’ll try to monetize them. Other random prediction: teams trying to remake classics like Deus Ex. Which will never be completed, but the thought’s there.