Posts Tagged ‘Unreal Engine 3’

Epic Citadel: Get In My Browserface

By Craig Pearson on May 3rd, 2013.


Epic MegaGames has just released the Epic Citadel Unreal 3 tech demo for web browsers, and it only works with Firefox. I only keep Firefox on my PC for the RPS CMS. Trying to write this site in Chrome doesn’t work for me, with all the links being stripped out in every post. So Firefox survives, which means I can walk around the castley polygons of Epic’s oldish tech demo in my browser! Does that mean WordPress is really an installation of the Unreal Engine? I’m going to unscientifically say ‘yes’. Let’s test it out with the Translo-

-cate Mutator. Cool! Hmm. That would explain John! He has the BigHead Mutator switched on.
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No Downside: Modder Remaking Descent In UE3

By Nathan Grayson on November 1st, 2012.

Remakes are strange creatures. They come in all manner of breeds – from timely and lovable to completely mystifying to completely mystifying until you actually see it and go, “OK, sure. That actually doesn’t look half-bad” (Rise of the Triad). And then others, well, they’re just confusing. Emotionally confusing. I think a brand new Descent Unreal Engine 3 remake from particularly intrepid modder, er, Max fits that bill pretty well. On one hand, Descent seems conspicuously absent from cyberfuture 2012’s nostalgia-obsessed landscape, and this attempt at getting it back in its anti-grav groove looks quite nice. On the other, it does look and feel a bit odd seeing these topsy-turvy battles taking place in locations that my brain is now programmed to associate with tree-trunk-armed soldier men.

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Goes To (DX)11: Unreal Engine Tools Video

By Jim Rossignol on April 5th, 2011.

Chin up, eh?
So that next-generation Unreal Engine video was fairly impressive, but getting into the depths of what the tools actually do – and how much of that is actually DX11 stuff – has had to wait until this video over on Kotaku. Real-time beards! That’s the fucking future, right there.

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